Nobody said that the game has zero randomness. Definitely didn’t read. How you get “no randomness” from “game is not random” is beyond me.
If by randomness you mean the amount of things you may be forced to deal with where you’re basically forced to guess or die. It’s not even really so much the guessing that is the issue since you had to guess all the time in MVC2 also. Especially at the start of the round when both players are mashing on 1 frame start up c.LK’s. As much as people dog on the shit in MVC3, MVC3 actually gives you a bit more fairness in some situations than MVC2 did. Nobody would want to deal with 1 frame start up normals and it’s pretty amazing that people even dealt with that shit in MVC2. Nobody would take kindly to only being able to block once during an incoming mix up or during a normal jump either.
It’s just it’s much easier to convert said guesses into a dead character in MVC3 which pisses people off. It’s back to the old old days where you get tapped by something clean and you’re probably out of there.
Every fighting game has randomness/stupidity in it. There are some variables in any fighting game that you just can’t control or just don’t have enough control of. It’s just saying flat out that a fighting game is random is not true. Not that hard to understand.
SFIV has characters like El Fuerte that are almost entirely reliant on putting you in “random” situations where you can’t really do much but guess and basically force you to try to react to in and out movement games that are basically unreactable. He’s just balanced by the fact that he does no damage after landing the majority of his setups. With C.Viper you can react a bit more easily to her spacing game, but it doesn’t really matter since if she hits you with a j.HK during a hard knockdown or after a burn kick techable knockdown you will probably take 40 percent plus dizzy for guessing wrong. Is it fair that you took 40 percent plus dizzy because C.Viper made you jump or whiff a normal because she feinted a seismo or thunder knuckle? Kinda have to make your own judgement. Some say yes, some say no etc.
In general in SFIV you can be put in situations where somebody lands a combo into a hard knockdown. Which then you may not get back up the rest of the round dealing with shit that is unreactable until you guess your way back up.
You can have violence in a town without it being a town of violence etc. It will just be a while before people get good enough with the teams that bring the game to simply violence in a town. Which is basically where MVC2 was. There was shit you couldn’t control but the game wasn’t uncontrollable.
Because Randomness and Stupidity is the same thing right? There are loads of stupid things in the game but I wouldn’t call them random.
Vergil’s and Magneto’s hitboxes are stupid. They aren’t random though, I know what they are.
Vajra causing Hard K/D is stupid. It isn’t random though.
Zero’s Lightning Loops are stupid, not random.
Jean’s entire design is stupid. It isn’t random.
Once again, my ENTIRE beef isn’t that people are calling the game out for being crappy in many ways, I really don’t give a fuck about that, it pretty much is. However, it is NOT RANDOM. If you’re gonna insult the game, use proper terminology please.
Amusing how people looking to justify their shitty arguments regarding this game can’t accept the possibility that the authorities they point to and respect might just be being whiney little bitches.
While it’s true that the game follows a strict code that it cannot deviate from (even glitches are over sites that are a byproduct of the code) which means it is technically not random. It does, however have a far greater capacity for players to act randomly and be rewarded for it. Things like X-factor, the high damage output, and the way assists work in the game are all built in such a way that they reinforce the strength of random play. So when players say the game is “random” they are speaking more towards that capacity.
As to people speaking about the top 8 of most majors, they really aren’t as consistent lately as most of you would seem to let on. I think the only person who is truly consistent in their tournament placement is Chris G, and I think that says more about his team than anything (not that he isn’t a great player mind you).
Which is more the game rewarding stupidity rather than randomness. But even stupid moves have a purpose and an expected outcome along with a preferred one.
Like I said, call the game stupid. That’s fine. Random it really isn’t. People do stupid shit all the time in every game that happens to work. Just so happens in this one, it rewards that ability far more than it should, however that doesn’t mean the game is random, just means it wasn’t designed well on that front. Designed moronically. We have a plethora of adjectives to describe the game, a lot of them negative, but random should not be one of them.
I like Saitsu and ironboy89’s posts on here. I’m feel that what’s happened is it;s just another case were people (or more particularly the FGC) are ascribing a new meaning to a word, which in this case is the total opposite of what the actual definition of the word is means. The same thing happened with the word ‘fraud’. The best (re: funniest) example of this was in the Aftershock skits, when CJShowstoppa called Infrit a “fraud”, then said “but he backs he stuff up”.
Some people truly believe the game is random, but by definition it isn’t. Well it can be if a person random selects their team, then just mashes throughout the match lol.
I’m more concerned by the people that think the game is random as the ‘top players’ say so. We should learn which habits to take of people. Yes we should play like them. But in this instance, if it’s not as gaming colloquial, I don’t think we should be using them for dictionaries.
MvC3 is a game where a majority of the cast has a lot of bullshit that’s really effective. On top of that, this bullshit is easily accessible to everyone. Mix that with high damage, easy execution, ton’s of characters that just teleport anywhere they want on screen for free, and you got the “randomness” of MvC3.
The fact of the matter is that in MvC3, most of the “random” things that happen in the game can be explained as to why that happened. But since MvC3 is actually a game where there is a lot of variety or possibilities, it’s easy enough to just say “I randomly got hit” or “I lost that game because of random shit” rather than explaining the entire scenario.
MvC3 is just a really hectic game, and it’s still relatively new at that. Of course people (including top players) are going to say “the game is random”. The difference with top players like Chris G who are consistently doing well in tournaments is because they find ways to minimize situations where they are put into a bullshit scenario that’s going to lose them a character or two because they aren’t aware of how to deal with it.
If you want to experience a genuinely random game, go play Super Turbo.
First 3 players who are playing this game in a solid, repeatable, smart fashion? Chris G, Champ and Yipes would be a solid shout for most people right?
Top 3 players? Chris G, Champ and Yipes would be a solid shout for most people right?
So…where does that lead you?
Yes this game has stupid stuff, but the “random” factor does not come from the game, it comes from unprepared mindless players.
Like someone said, stupidity=/=randomness. Do you not see the irony in a player who nearly won evo undefeated claiming that the game is random? This is the same player who practiced like 50000 hours a day at fgtv. The player who practiced the most was the player who won. Even if you take top players out of the picture, you can simply look at the mechanics of the game and decide if they are random. There a few minor random things that don’t really affect the core game. TACS are guesses, but you would be lying if you said blocking isn’t a guess in a lot of fighting games. Think of TACS as a stupider reset, and it’ll make more sense. The fact that you simpletons mindlessly listen to the words of someone just because of their status really worries me. If I trusted everything Romney said just because of his political status, I would be in quite a bit of trouble. Analyze the game yourself and come to an intelligent conclusion because for every top player that says the game is random, there is another one that says it isn’t. They are simply not as vocal about it because there are 500 retards at the ready to shut them down with some nonsense.
I could give a fuck about what any top player says, I just wanted to stir the pot a bit, can’t lie. Worshipping gamers is what the rest of you guys do around here.
I just love seeing people spaz out and swing wildly over any comment that isn’t 110% positive when it comes to this game.
i dont think it’s even the hitboxes that’s the problem, but the ability to make everything ambiguous and/or cover the screen with shit so you can’t see whats going on(ala zero) makes people think it’s random
but fact is, just because you kill someones first 2 characters, and then wesker comes in and xfactors a blockstring, kills your point, and on tag in dashes back and forth underneath your 2nd and 3rd guys, hits launch, and kills your entire team in the span of 6 marvel seconds, doesnt make the game random. cheap yes, random no
Most of the best characters in any game have always been about ambiguous/unreactible shit because if you can react/see/etc their offense they will struggle to open you up.
People still pull that gamefaqs ass shit. LOL. “Oh yeah that point was good I was just joking round n shit ya know I know yeah.”
Nobody here really ever says anything 110 percent positive about the game either. Pretty much everyone here complains about the game sometimes but that’s the same for every game.
It’s just liking a game because it’s creative despite its issues. It just has a lot more variables to consider than most other fighting games and generally there’s no other fighting game that plays like it so people keep playing. The uniqueness of it and chaotic balance is what keeps people going in it.
In that example, it doesn’t make anything cheap, or random. It makes the guy who lost an idiot. He ran a blockstring on a guy with X-Factor and a 1-frame command grab, then he didn’t block a pretty easy mixup twice. He also didn’t snap Wesker, or force an early exchange of X-Factor or kill Wesker on welcome with all his resources available etc…
I know we’re both on the same side of this argument and i’m not attacking you at all, just trying to point out that situations like this are every bit as much the fault of the guy who gets scrubbed out as the scrubby system mechanics.