The term random may not be the correct textbook definition, but if you know what people are trying to say (even if it’s not the right word)…why does it matter?
Mainly because there’s way too many people who take it out of the context and make it as if there’s no way to consistently win or there be actual legit reasons for why you lost. You just have to play it differently and your consequences affect you a lot more quickly than in other games. Therefore people are going to squads that flood up the screen and keep you from getting clean hit. It’s only as random as you make it really even if you’re not taking the word random out of context.
Poor Strider. Eh, Legion’s ass anyway.
The one good thing about legion is that it’s basically a 1 meter mix up starter. If you force the opponent to block legion (especially if they’re on the ground) and don’t hit them you probably don’t know how to play Strider. It’s like a weaker Ammy THC. Which at bare minimum it’s a safe DHC. Can’t complain there.
It’s not that good players are saying there’s no concrete way to win. That’s other people reading too much into it. Usually people are saying that in reference to tournaments where you only play someone a max of five times. I don’t think the number of complaints/comments is as high in sets like first to 10. If you can beat someone in a set there’s nothing to really say. If you see something happen enough, it becomes less random. I dunno, a lot would be fixed if they just lowered the damage or tournaments began running at a lower damage setting.
Nah that wouldn’t fix things too much. 3/5 matches has done well enough to fix the issues with getting swept too fast. Fanatiq HIMSELF even has said that it was crazy that people played MVC2 2/3 and that it always should have been 3/5 for tourneys also. I’ve talked with other top players who have said that in reality a game like MVC2 should have been played FT5 or 10, but that’s just not tourney feasible. The fact that they went on playing a roundless game 2/3 matches for 10 years is basically absurd. There were plenty unfair situations in MVC2 and situations where people would literally checkmate and give up the match and kill themselves. It’s not some specific issue with Marvel 3 and 3/5 matches helps a lot with that said issue.
This is one of the only fighting games without rounds that people play competitively so the issue is you simply don’t get to play as many times as a round based game. Therefore 3/5 gives you something more in line with what a 2/3 round match of another game would.
Lowering damage starts to do things like make the lower tiers lower tier and that’s just not worth it. Keeping the damage high allows them to still get payoff for good reads. Which is why the lower tiers in games like Super Turbo were still very potent and not just characters you could get hit by all day and still live simply because they don’t have the myriad of tools that a top tier does.
What? It’s NOTHING like Ammy at all. It’s not even that safe of a DHC in OR out.
It’s problem is that the damage is random as hell. Off knockdown it can go from 140K–2XXK. This is a large difference between killing your opponent, or your opponent still having a chance to kill you,
Unless the opponent is throwing another higher durability super at you it’s pretty safe. If you get the opponent to block the super you’re good to go and basically get a free mix up. Not as free as Ammy but they basically are stuck for a mix up.
I use Dark Strider so ideally you’re getting 1.2 million meterless off his best XF3 combos. Otherwise he’s just a reset/TAC infinite lead in character. If you’re using him anywhere but anchor you basically should have TAC infinite ready after every touch cuz that’s the only way he’s gonna kill and it basically gives him free Ouro or Ragnarok.
Not at all. Here’s a list of hypers/Moves that beat it.
Task’s Horrizantal Arrrows
Shuma’s Hyper Mystic Smash
Dorm’s Chaotic Flame
Ammy’s Level 1
Magneto’s Shockwave
etc.
There’s so much shit that beats it, it’s not even funny.
Yeah the point of the super is not really to counter act with hypers. The only super he has that’s designed to counteract things is his level 3 and even then it has low durability so it’s not designed to counteract hypers either. Ouroboros is the only super with projectiles that don’t have high durability.
Legion has high durability like most all super but it’s lower in high durability points than most other supers. Obviously done on purpose because Strider would be retarded with all of those movement and tracking teleport options being able to blow through every super in the game. I’m not sure why you would think Strider of all characters needs strong supers. He can literally teleport behind most of the scary supers any way.
I’m just saying if you get the opponent to block the super it’s fine as far as safety. Strider is not really a super oriented character minus Ouroboros though. He just wasn’t designed around supers.
^ Point still stands that the shit is random as hell. For Christ’s sake, I had to completely change my way of Strider’s DHC to Frank due to how RANDOM it is. In some cases, Strider’s Tigers Formations change to allow Frank to snap two shots, other times it’s just One.
I know the reality of the time constrants in running a tourney and yeah MvC2 was crazy for how it was run. My point wasn’t to change how tourney are run. I was just pointing out that FChamp’s comment towards Wong probably just means that the only times the game can’t be called random (by any definition) are in those ft10 sets. Also, no one (even avid MvC2 fans) debates the flow of some of the matches. The checkmate situations aren’t what turn MvC2 fans away, they’re used to those. It’s the comebacks. I think it’s tough designing fighting games because you want to give people the means to obliterate opposition, but the one taking the beating has to be given something to feel they can comeback. If that something is too strong then it lessens the value in the work that the formerly winning side put in. At some point if you’re losing you need to accept it as an honest loss but where that point is can be debated forever.