UMVC3 and the "random" controversy

Tournaments are used for every other form of competition. Just because it’s easier to lose in marvel doesn’t make it less valid. There’s no practical way to judge players other than tournament even with swiss or round robin format. You going to have every players in the nation play a ft15 Round Robin for status? And what’s the magic number during the set? Do you have to win by a margin or is a 29-30 just as good as a 3-30?

As a programmer…I facepalm’d. 99% of the shit in the MVC3 was never designed to be random. It’s just ridiculously high risk and reward due to the damage, and the way Fanatiq wanted Marvel to be. Marvel 3 was probably never designed to be random. It’s similar to the fate of MVC2 where we found so many fucking problems that programmers never thought about it. Such as glitches, hitboxes, framerate,etc.

However Eightng has only programmed only one mechanic in the entire game that is probability based…Phoenix Wright’s evidence mechanic. That’s only because we haven’t figured what is the exact formula for the mechanic. Even Hsien-Ko’s item toss mechanic isn’t truly random.

There is between another high risk/high reward scenario in Marvel 3.
[media=youtube]jaY3mcVTN6Y[/media]

and this.
http://www.reactiontime.co.uk/features/quantifying-luck-in-games/
http://bulbapedia.bulbagarden.net/wiki/Pseudo-random_number_generation_in_Pokémon
http://finalfantasy.wikia.com/wiki/Random_Encounter
Eighting have never made ANYTHING like this.

…Even the most tamed SF game in the fucking decade, there are still articles about randomness or if that’s a legitimate way to be a good player.
http://www.brokentier.com/blogs/news/6609411-dieminions-experience-in-japan-during-sbo-2012

You can value tournament wins. I won’t take that away from anyone. It’s always going to be relative and losers have to hold that or not play in tourney. I’m going to be playing in tournament so I’m down to hold that L. I’m just calling it how I see it and backing it up with personal experiences.

Also, most competitions don’t involve two opponents playing each other for 5-10 minutes.

I usually do much better when I run long sets with people, as it gives me an opportunity to get in their head. I once lost 5 straight against one ZMC player who was pretty DERP, and then went on to win 15 games in a row. (He wanted his salty runback. :V)

In my eyes, random players are the ones that do stupid things that you have no way to see coming. (e.g. A Vergil player catches you with wakeup S when you go for a reset)

This is just like how things were back in MvC2. The top 4 and most top tier teams were all about keeping your opponent from being able to do shit. Plus with guard breaks, losing a character didn’t mean you’d get some control back. Nope, the sitting back and just taking damage would continue on to the next character.

The problem really is that most people who use the “Marvel is random” mantra and really stick to it, are using the word Random to mean something that the rest of us who are using the correct definition don’t accept.

They’re saying this game is incredibly punishing to a single mistake and has such an incredibly high amount of variables occurring at any one time that’s it’s enormously difficult to predict your opponents actions in a way that prevents you from making that one mistake. Saying “Random” is just a lot easier than all of that.

It’s also easier to tell yourself you were on the wrong end of a random outcome, then to admit that 20 seconds ago, before Viper killed your first character, guard broke your second and hit your third with an unblockable, you did something moronic and ate an EX-Seismo.

Also, don’t put too much stock in what FChamp or other top players say in public. It’s in the best interests of the players who are starting to play this game sensibly and developing solid, repeatable, smart strategy that everyone else keeps playing like an idiot.

So people are too illiterate and stupid to think of a better word, so they completely redefine the dentition of the word? Sounds about as logical as chris g’s anime rant.

That’s what happened, unless you think they actually mean random, which just seems infinitely more ludicrous to me. It’s not like fighting gamers don’t have history with redefining words.

“infinitely more ludicrous”? :rofl: I’ve never seen such and extreme ‘redefine’ or any at all. This a pure backpeddle because they realized how retarded saying something is ‘random’ is because their egos got bruised when they lost to someone they felt was not of their caliber. Just using the word random in regards to playing a game competitively would only imply that the game is competitively unviable and my w/l don’t matter because it’s ‘random’. Hell it’s easier to say ‘eggy’ instead of random also let’s just call the title ‘eggy’

Random ass game.

The TAC ranting is a bit silly. In order to make TAC a true gamble, you should be able to juggle your opponent afterward if you guess correctly. That’s it. Even with the glitch still in, you’ll have to force your opponent to burn x-factor just so they don’t eat a combo.

If that were added along with removing hard knock downs or giving roll options and I think this game would improve a lot.

Man I swear I just glanced at your AV for a second I look back at the time and 20 mins passed…

:confused:

I do the same thing whenever I look at this version of the gif. It’s hella soothing.

What do you guys think about first to 15 being the standard for long sets?

I personally think 10 games is more than enough and that once you get any longer than that it becomes about who can play longer rather than who is actually better.

It’s however long until you get ahead of the other guy. If you never do, then the set just wasn’t long enough and you can continue to brag.

Truth be told, this game has the funkiest hit boxes in quite some time.

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My friend looks at sets like this and I kind of dig it.
Every time he wins 3 out of 5 he looks at it like he won a tournament match against you.
The overall number doesn’t matter.

This. There’s no reason Many moves that have a back hitbox SHOULD have a back hitbox. Unfortunately, I think some moves were given back hitboxes for design purposes and to stop overlapping of character models or some dumb stuff like that.

It all goes back to lazy development and design.

UMvC3 is random as fuck, and the game is ass. If you scrubs were smart you’d go back to playing MvC2, but you scrubs probably wouldn’t know how for 5 years.

^^ c’mon, you can do better than that