HD with other set-ups:
[media=youtube]24R5xABO7_8[/media]
HD with other set-ups:
[media=youtube]24R5xABO7_8[/media]
Does it? I would have hoped all people could get out of this goofy setup with backdash. I hope this isn’t a big deal in Super (or they patch it out).
I think it does. Honestly, it wouldn’t be used all the time and its just another thing to add to why I hate backdashes in this game.
I’d get HYPE from seeing someone setup an unblockable like this at EVO.
For the sake of the game, I am going to try and get in touch with Capcom directly to alert them about this and hopefully they can patch this in SSF4 like they did the “infinites” in SF4.
you hate backdashes because they get you out of unblockables? gtfo
I would bet that that they will patch this out of SSFIV if it’s still in. These are more game breaking than the infinites that they patched out of IV.
Question is how long it will take.
No. i hate backdashes because they get you out of ANYTHING. Throws, meaties, fireballs, Seth’s super resets people when they’re backdashing at point blank…
It’s just ridonkulous.
Well the backdash video I posted used LP-Spark, and the Spark is what tags Ryu out of the air making the ultra whiff.
So I tested with MP-Spark. Looks like if he backdashes then the MP spark will whiff entirely, meaning the Ultra will catch Ryu out of his backdash.
But there’s another problem, the MP-Spark setup only seems to hit if Ryu blocks low, if he high blocks the Spark doesn’t hit. I wasn’t able to create a situation where it would hit him if he high blocks, the timing is just too strict for it to work consistently. It may be 100% consistent against wider characters, but it’s too difficult to do against Ryu IMO.
Also the problem with corner setups is distance, with Rose if her back is to the corner she doesn’t get pushed very far out of the corner, so any spark you do is going to whiff or not give you enough time to FADC Ultra. In other words it’s kind of impossible to set these up in the corner. Same with Sagat, it’s really only possible to do it midscreen because the timing has to be perfect otherwise it’s not going to work. If you’re too close to the corner it’s going to fail, and too far means you’re midscreen.
This isn’t gamebreaking at all.
i thought abel still has an infinite on chun li… but then again… abel is a bitch
I don’t know. I like the set-up for the ultra move. But then again, I would just have to wait and see how long this set-up would be used to annoy people if it actually is an exploit that needs to be fixed. The ultra set-up would begin to scare people who like to do wake-up attacks, forcing them to do backdashing to defend themself. I hope it not something that would be abused, cause it looks like a good footsie strategy for the fireball characters when they receive ultra.
EDIT: Well, Xenozip(one of the people trying the strategy right now) thinks that its a pretty good strategy to use. I wonder how many others are debating about this…
It won’t be exploited because of the ammount of variables involved. From execution errors to you having to guess if your opponent will backdash/block low/block high/reversal. It’s just not worth it in ANY way. unless you’re almost dead.
Damn you capcom for making such a well balanced game!!!
I thought the blocking issue was only a problem with Sagat?
EDIT: Nevermind, I just read xenozip’s post. The opponent worrying about how to block or if they should backdash is just as unpredictable as the person throwing the fireball/ultra. The only fireball character that worries me in the situation is Ken, He barely has any range and can get punished BADLY from the whiff. All other fireball characters has range for their ultra, and are more than likely safe when they perform it.
Nope. ken has it too, it seems.
[media=youtube]VsEypE-vQkU[/media]
Unblockable fireballs are more useful than super situational infinites. Whether it’s gamebreaking or not is a matter of opinion I guess.
Ouch, is that for all fireballs? or does it depend on the fireball thrown like rose’s?
It’s not really a matter of opinion if it’s escapable. And all of the ones found so far can be escaped.
Sagat’s is actually worthless. Rose’s can be backdashed. You do understand that even if Rose doesn’t ultra then the Rose player wasted 2 bars for a single fireballs worth of damage? That basically makes Rose’s next to worthless too. Unless some one finds a practical way to guarantee the MP version, which won’t be easy.
Even if it is worthless to learn such a thing. Would it be worth it to learn in extreme situations? How many people would actually think of having to try and backdash or defend themselves from something that wouldn’t be used so common? Its hard to believe that someone would just know from their fall to know that someone is setting them into an ultra attack. Sometimes I see it working, sometimes I see it could ruin a match for someone.
Not if you can backdash on reaction to the FADC. In both Sagat and Rose’s case if you see them do the FADC then you can escape, making them waste two bars of super-meter (and also ultra if they do it) for a single fireball worth of damage.
But that’s what makes Seth’s good, since he doesn’t need to FADC. It’s still a gamble, but at least in Seth’s case it’s not reactable and it doesn’t cost super meter. But for Rose and Sagat it’s really not a good gamble.
I think I have a few more questions about this, and then I’ll give up (I must’ve got my hopes up for some fireball characters to be more useful, XD).
Backdashing is the ultimate answer towards defending against this set-up? Or is it something you have to predict like depending on the fireball thrown?
in the worst possible situation, can they get punished or are they safe to block afterwards?
well its more like true setup have not been found yet + theoricaly it will work also outside of throws setup which are not optimal yet .