Chun is the most BS on that game, at least Yun is hard to use on 3S, especially having those strict genejin combos on lockdown⌠Being able to Genejin from any part of the screen whenever possible takes great execution⌠SF4 Genejin is childs play thoughâŚ
I donât believe Chun is that easy to use. If she were as simple as the masses who complain about her believe, weâd have more than three good Chuns in America. which we donât! everyone is just difficult in different ways depending on their strengths. Chun has a lower execution barrier but requires good footsies and fundamentals. Yun requires a lot of execution learning up front but once he has it, he doesnât have to spend time learning how to play the ground game well. and so on for the rest of the characters depending on their strengths and weaknesses.
I tested makotoâs forward dash vs my characters (Guy)backdash she forward dash twice during my backdash and command grab me before I could move out of recovery.
Her command is a easy way to land ultra but I donât think you can balance her moveset well in sf4 without making her bottom tier as there is no parry.
A slower forward dash or command grab would make is abit easy to Cr.short/(fastpoke) or grab her out of her moves or attempts to get in.
Without the command grab~ultra she would still do damage but would be a more meter heavy character.I think she would still have HP~super~ultra and a hp/hk jumpin~ultra but scaring the opponent and making a comeback would become alot harder if they have a really good defense.
A slower forward dash would make her shit (remember, walk speed slower than Sagat/Dhalsim) and her karakusa is annoying but it needs to be as fast as it is for it to be even viable. The HK version is 9F. She is already a meter heavy character. Without meter her damage tops out at around 150-200 unless she lands an axe kick then she can get about 230. Period. That is no matter what she does. She doesnât get any really good combos unless she spends a bar for EX Hayate in the corner. Makoto is EXTREMELY meter dependent. Also Super - Ultra while nice leaves one big problem: her super sucks. Tanden Renki is 25% extra damage BUT she loses access to the tools she needs to actually LAND damage: meter. Without meter she has no way to combo into a knockdown whatsoever. No EX Oroshi, No EX Hayate no knockdowns and post hayate she is unable to really pressure as she is either +1 (MP) or +0 (LP) on hit with F+LP as her only 3F and it canât really be easily confirmed and doesnât combo to anything. And she canât even BUILD meter for the remaining ~8-9seconds after her ultra finishes.
Btw, her forward dash = 16F and even EX Karakusa is 5F
2x forward dash - Karakusa = 37-41F depending on the karakusa
Guyâs backdash = 26F
How she is doing 2x forward dash - Karakusa before you can move from a backdash is beyond me unless you backdashed after her first dash started but even then itâd be tough.
Also, Iâd be fine with them lowering the damage on karakusa - U1 and I believe they are planning to do that. It is a crutch that I feel she shouldnât have so much reward for landing. The U1 still does 80% after a karakusa and that is 384 damage (not including the 40-60 dmg from the karakusa) I think they should simply lower the damage on the U1 from 75405 (480) to 75375 (450) which would result in her damage being 360 at 80% scaling. Meaning 400 exactly after a karakusa or 420 after an EX Karakusa. (Compared to the current 424 after a karakusa or 444 after EX thatâs a decent drop)
(Btw I wonder why no one ever complains about Yang doing command throw - close MK - dash - U1 which does 438 which is even more than Makoto gets from Karakusa - U1. Or doing Command throw - sLP - U1 which is 408 damage and a bit easier to do consistently than close mk - dash - u1. I guess because Yang doesnât count? I mean his dash is 18F which IS slower than Makoto and doesnât go as far but he has the 2nd FASTEST walk speed forward compared to Makoto who has the #1 SLOWEST)
Karakusa+U1 itâs already lower than most combo-ultra out there,some of them starting from an inv.move. Shit seems easy when you see Makoto dash in,but she get the reward doing a risky move. Dash in against long range normals,fast crouch hitconfirming lights isnât easy,if you miss the grab or youâre counter it during the dash sheâs fucked. Besides mashing ultras or ex karakusa she havenât easy way to deal with pressure,no shoryu here. In 3s there are many ways to land her SA1,in SF4 we can land it only from karakusa,lk/mk tsurugi and some meaty/CH attacks. In 3s dealing with karakusa was way more difficult than SF4 imo,I think fight SF4 Makoto seems more childhood play than her 3s version. In SF4 run away can be a good difensive option,in 3sâŚThereâs no escape.
âI donât think you can balance her moveset well in sf4 without making her bottom tierâ. As the numbers donât lie so you can clearly see if makotoâs dash x2 would beat guys back dash. Example I react to makotoâs forward dash(16-17frames) with my back dash(26frames) if I do it late or just try to back dash after she gets in my face she can forward dash again to command grab me if she delays the next dash to bait my back dash. Makoto is ok she has to work for the wins in this version of sf anyone asking for nerfs needs to play against her in 3s.http://youtu.be/UPN812eztUM?t=11m23s
Karakusa is not that easy to land.
You usually must spend an full round trying to make your opponent respect your other options so they start to think blocking is a better idea. Only then can you try things as risky as dash command grab.
Donât forget it has the same recovery as a miss Ultra ( 47 frames )
You get punished hard if you miss it and thatâs the way she was designed. High risk high reward.
But I still donât know why weâre discussing SSF4AE:2012 Makoto in this threadâŚ
About 3s, when I started playing it on GGPO. I saw Chun Li, now Iâve never mained her in any game, however always thought she was a strong design. She looked visually amazing in 3s and I was thinking maybe I should try her out. EVERYONE on GGPO said âPick who you like, but donât be another one of those Chun playersâ. The disgust and hate that people seemed to have for 3s Chun was sky high. She seemed as reviled as Seth is in SF4, or Talbain was in Darkstalkers. I figured there must be something really cheesy or cheap about her and I generally stay away from characters like that. So I didnât even try her out. One day maybe.