Ultra Street Fighter 4 | General Lounge

I would hope that they change it, but it’s going to be unsafe either way.

With this and the DP change, Capcom seems to be wanting to say goodbye to safe invincible reversals. Even DJ got hit lol

ROFL even though every normal is safe on hitstun it’s particularly funny because ex headbutt sends the opponent flying away

You mean block advantage

Seriously, why are so many Honda players clinging to this so much? It was pretty bullshit, I’m glad they fixed it. If hit makes him bad, then buff him in ways that aren’t as stupid.

@Otori: Far from every normal is safe on hit. Ryu’s c.HP is like -13 on hit for example.

I think the EX Headbutt nerf is an attempt to make every reversal unsafe without blowing 3 meters; Honda is in a somewhat unique position in that his is a back charge (along with Dictator) and his airborne status prevents FADC… but he also gets the Buttstomp as a reversal to make up for that. It also tends to autocorrect very easily and if it doesn’t, you’re generally still in the clear. Effectively now the purpose is to be used as a high risk reversal, not as a poking tool or just a way to ignore pressure. Not really sure how I agree with the change; Honda has enough problems as is, but I understand the underlying methodology

As a general rule of thumb, if it’s unsafe on hit it’s either cancelable or a slide/far poke/anti-air. A lot of Mexican Uppercuts are negative on block because you’re supposed to cancel them on a grounded hit

I know you’re supposed to cancel them, but still :stuck_out_tongue:

Also, E.Honda CAN FADC EX HB, if he hits point blank.

Well there we go; it’s still perfectly safe as a reversal if you have 3 bars. Just quit poking with/at it :smiley:

If it’s still -8 then it’s safer than most reversal in the game. It’s a big nerf it’s true, but it’s safer than most Reversal.

Which is why I’m getting really tired of all the Honda players who act like it’s the end of the world.

Yeah, EX HB isn’t airborne till 8F you can FADC for the frames it does 140 damage. Once the damage goes up to 160 you can’t FADC.

how does it frame out on FADC? I’m tired. Eternal read me a frame data story.

Accrding to my calculations it should be -3 on forward FADC on block, but I’m not sure I read the recovery frames of HB right.

Once upon a time there was a sumo wrestler named Edmund Honda. Edmund loved Chanko stew and his mostly safe on block reversal EX Headbutt. Then one day the mean bully Capcom smacked him across the face and said “NO MORE RANDOM EX HEADBUTTS SCRUB!”

Edmund cried and cried. Then Edmund had an idea!

“What if I EX focus attack dash cancel my EX Headbutt on the first two frames? I’ve got a 19F dash. That should be pretty safe I bet!”

So Edmund went out into the forest and found his buddy Ryu.

“Ryu, can you help me out? Capcom is a bully and they took away my safe EX Headbutt! Can I test out an idea I had on you?” asked Edmund

Ryu turned to Edmund and said

“Sure-you-can!”

So Edmund practiced and practiced and finally was able to do an EX Headbutt - EX FADC on Ryu!

Ryu, thinking he could punish it now that Capcom had nerfed the attack, mashed out his DP like crazy.

“What?! YOU BLOCKED IT?! How?” questioned Ryu

“Simple! My dash is only 19F and EX Headbutt has 21F of blockstun. Even with the extra frames added from an EX FADC I’m only -1F on block! You can’t touch me, I’m safe from your reversals.” responded Edmund

And then they had a First to 10 money match and everyone lived happily ever after.

The End

It’s got 20F of blockstun. There is a unique animation that runs when the move is hit/blocked so the recovery frames of HB can be misleading. You could just load up SF4 and try it out real quick since you can do EX HB - FADC right now in AE2012 :stuck_out_tongue: (that’s what I did to double check my work)

Yes, that’s why I was sceptical, I wasn’t sure if the recovery in the frame data was all there was to it. I rarely bother actually trying stuff like this out in practice anymore ^^’

EDIT: When trying it in training mode, it seems the move is actually -1 on block. he can jump reversal SPD, but not reversal U1 from Zangief. Also, releasing lv.1 FA is a blockstring. So it seems it actually has 21f of blockstun.

Im a honda and im fine with this change. Its really not that bad, it just discourages people to throwout unsafe headbutts.

I’m looking at the files and testing in game now because this makes no sense but you’re are correct. It turns out that actually it is 20F blockstun and a 19F dash (which SHOULD be -2F like everything else)

BUUUUUUUUUUUUUUTTTTTTT

Honda has 1F less hitSTOP than the opponent during EX HB. Which I missed. I hadn’t considered it would be lower than -2F because the other numbers matched up and hitstop is something so rarely modified on moves. So I only tested an SRK. Not an SPD.

What is interesting is that this only applies to his EX HB. His EX HB has 7F hitstop for Honda but 8F for the opponent. All of his other headbutts are 14F for both himself and the opponent. This means that FADCing a regular headbutt on block will be -2F but EX is -1F

That’s quite interesting. I bump into odd quirks like these more and more nowadays.

I’ve never seen him fadc headbutt D: Someone show me with visuals!?!..please

Me? I’m hella OG but I didn’t post much because there wasn’t as much to post back then. Seattle scene kind of quieted down a few years after I regged my account. I also lived in Japan for 4 years and was out of the scene. I only visit here occasionally nowadays for random chat otherwise I’m on other big forums.

You’ve never seen it because he never needed to.