Ultra Street Fighter 4 | General Lounge

…I think you guys continue to be afraid of strong characters.

I’d love to test if you can also cancel healing early and punish the opponent’s attempt ti hit you out of Ultra

Lol wut?

Explain,sir.

Ok so the fact that I have to explain that escaping an entire mixup twice per match with no recovery is fundamentally no better than healing twice per match with tons of recovery is sad.In fact I won’t even bother. As for blanka KJ’s scenario was you’re even on life little time on the clock opponent activates ultra you lose. Same for Blanka U2 activate with little time on clock and get chip to win. You can timer scam in a bunch of different ways.

And dude 2 people on these very boards that I’ve seen play her said her healing recovery is bad. 1 even mains her in SFxT so he’d know what are her better tools compared to people who are judging based off 3rd strike knowledge.

As it stands the only real issue I have is just that it is an ultra and thus is granted exclusively through either taking damage or temporarily taking damage (white health absorption). It should be fast and effective (though it should also be punishable if the opponent is standing or near by when you use it.) however having it grant additional health that can then be turned into additional ultra which can then be turned into another heal is not good design. It’s like EX moves that gain meter on use except worse because there are lots of ways to gain meter and use meter. There is only 1 use for Ultra meter: an ultra.

It’s a feedback loop.

That’s a fair viewpoint, which is why I think it should heal white health, but no mater what from a design stand point having a healing super in a fighter will be bad design.Only way to make it seem not annoying is to adjust the amount it heals, how often she can do it per round, or what it heals (White health). Especially considering like I said there is a ton of recovery.

But if it’s made into a super then it’ll be shit. She’ll have 2 Ultras that work nearly the same and have no burst damage. Like imagine Cammy with Gyro drive smasher U1 and Spin Drive Smasher as U2, or Gief, or Ryu…Or Fei… Or Ken, etc.

Edit: And in general I think people are overexagerrating how effective it is. Look at that Elena vs Rolento video. This dude had time to start up stinger, whiff the knife, DASH TWICE then sweep. I’m pretty sure if he were a competent Rolento he could’ve just Mekong escape>j.HP >Cl.HP> Patriot circle. And he isn’t even damage oriented but that would’ve been an easy 250+ damage combo. Another time this dude had time to dash forward >Mekong delta attack >P and the only thing that stopped him from a full punish was a janky hitbox.

If it only healed white health it wouldn’t be useful. You rarely see more than 150 white health at any point.

Actually what might work is if they simply flagged her new health to not be able to go towards ultra. Maybe even make it a unique color.

Should be simple enough considering Juri had the same mechanic for her U1 in Super (at least while she was in FSE). But I meant give her white health onto her missing HP. As in she still heals 45% of her missing health, but it’s white health. If she plays well then she recovers, but if she gets hit she loses that chunk of health. I’d take any rebalancing for healing besides making it a super though.

Using an Ultra Combo to escape is free to you? Potentially you will give up 500+ dmg just to run away and this proves that Makoto’s U2 was made “bad”,no wonder why almost every Makoto player prefer U1. The only thing I have against Elena’s Healing Ultra is how she get that:if it were a Super Combo I would have no problems with it,but in an engine were you get that taking damage and/or absorbing hits “Healing” seems “debatable”. Using her in SFxTK don’t means nothing,she’s still a SF3 former char and some tools had a reason THERE,if you wanna put Elena in another game/engine she need a fix. Again,having a restore health type of special isn’t the problem (she can gain 500 health with that or inflict the same damage with another special,it’s just another point of view),but how “Healing” gonna works in USF4. Plus,if it was a super would also have a better recovery.

-Yes using an Ultra to avoid mixups entirely is the same as healing imo. Both are damage mitigation. Especially considering the current heavy hitters do 300-400 damage meterless. You’re giving up damage to stay alive, which is the same for healing.

-Her 3rd strike iteration was a footsie character. Her xT iteration is a mixup character. I don’t even know if I should explain how vastly different that is. And considering the information that was already discussed in the Elena thread she is closest to her xT iteration.

-SFxT means a lot as we already discussed what her differences were in comparison to her xT and 3s iteration on the SFxT board and the Elena SF4 thread. Do you know which tools are changed or how they work in general? More importantly that’s like saying 3rd strike Ibuki and sf 4 ibuki are the same because Ibuki came from 3rd strike. Which is odd to argue for considering these characters SFxT ports (keyword Ports). Would you argue the same for Rolento? SFxT has nothing to do with his current USF4 self it’s entirely based on his alpha series iteration?

-If it were a super she’d have 2 ultras that do the same thing and no burst damage, which is silly.

  • I don’t want a better recovery healing. And wtf now you’re just pulling shit out of you’re ass. How do you know healing would automatically be better because it’s a super? To say it be less scummy/more fair is one thing, but to immediately say “yup it will have a better recovery too!” It’s like a FChamp claim “Seth will have his walldive taken away.” My ass >_>

Also Makoto using U1 over U2 isn’t because her U2 is bad. And her U2 certainly isn’t solely used to run away. What the fuck are you talking about???

U1 Makes her karakusa even more threatening which is always a good thing for comebacks. She also gets various things from meaty lk karakusa setups, to 4 frame safe jumps anywhere, to meaty oroshi, among other things.

U2 Utility knife ultra. She has a reliable escape option. Can punish fireballs on reaction full screen and leads into around 400+ damage with 1 meter. Cross up ultra set ups. Unblockable on yun midscreen off of backthrow. 4 frame safe jump in the corner.

It’s a matchup thing. In fact watch how well Haitani uses Makoto’s U2 he even uses it as a reversal bait. On top of all of that and he hits with it frequently. You’re talking out of your ass homie.

Isn’t just as easy to say, you slip up and get comboed and die? Or combo into ultra and die? That is 100% unwinnable.

@eternal My post with better wording.

Yea but…Imagine slipping up when you were even on life and losing as a result of that!!! D:

Chill boy.

So because you play Elena in SF xT you already know how to balance her in a game who everybody gonna playing in 2014. I’ve posted what I’m thinking about ('cuz it’s a forum) and you get rage without a reason. I don’t think healing and an escape ultra are the same thing,different point of view,but I don’t care about that much,especially if you wanna explain to me how my main work :lol:

You Elena’s lawyers are more annoying than Cammy’s ones and the game isn’t come out. Holy shit.

Lawyers

S+++ Tier

Akuma

nuff said.

Now about Elena, everyone is completely bashing the healing mechanic. Excuse me, if some of us who may actually want to play as Elena want it to not suck. Also sure Elena is going to function differently in SF4 than SFxT, but having knowledge of how she works in previous games is infinitely better than having no knowledge about the character at all.

Man if you think Makoto’s ultra 2 is bad then maybe you should listen to my explanations, especially if I leave a detailed response highlighting to utility of each Ultra and your only response was to flag me as a troll and then you say I’m raging >_> I thought raging required all caps and or something.

Btw I main Rose and sub Makoto, and Juri just because you main a character doesn’t mean everything you say about a character is right. >_>

Now I know how the Akuma mainers felt when they saw DF> Palm nerf requests.

Anyways I’m done. Last words on this (at least to feroce)I’d rather have healing stay as an ultra, but instead have it give you white health. Having it as a super kills her burst damage and makes her two Ultras all too similar.

When I’ve said Makoto U2 is bad was referred about how it looks during animation,sometimes it’s difficult hit an opponent if he don’t throw a fireball,not how it works in general,even Vryu said this. If Elena maintain her U1 as it is it’s ok for me,especially if who played against her in USF4 don’t think is too powerful. At the same time I don’t think the white damage is a solution,because Elena is forced to run away right after. Excuse me if you feel attacked,isn’t my goal,but calm down if someone has a different way of thinking about something.

You know Elena comes from a 16 years old game,right?

Who mains her in SF3 can talk before who mains her in SFxT? Obviously not and none of those two have tested her SF4 version.

At the same time we can talk about a character without using him,if not I’m with the Akuma lawyers then.

She wasn’t a mixup character in 3s she just used counter pokes and kara grab. She is a mixup character in xT. She is a mixup character in SF4. And the7k plays her in xT and has played the current loketest USF4 in Japan and can attest to that. Please read the Elena thread >_>.

I still think Elena’s super and ultra should be swapped…