Ultra Street Fighter 4 | General Lounge

Just because it wouldnt give you 70% immediately doesnt mean it would be useless. It should regen slower

It was almost useless in 3s. I’m just thinking most people absolutely hate the concept of healing at all, and in the end it will be worthless trash that no serious player will pick. We are seeing the a few vids, but don’t forget the notes of 7k who played a ton of Elena at the Japanese loctests. He basically said healing was awful and not worth picking.

And yet we see the videos and she recovers life instanly.

Seriously dude, she got like half life back in like two seconds. She seems more than capable of creating enough space to make this Ultra plenty viable. The only archetype I WOULDN’T pick U2 against would be quick rushdown types; slower characters like grapplers would have no hope of stoping her healing up, and against fireballers she can focus absorb a few fireballs here and there to charge her mana Ultra.

Well healing as a concept is pretty easy to hate considering it’s the one thing that you usually can’t get back. I rather it end up worse (not useless) than overly good, based on how SF4 is played. I’m still surprised that they made it a fucking ultra, which I actually argued against in the Elena thread saying that Capcom wouldn’t be stupid enough to do something like that, which I should’ve known better than to think they would make the rational decision.

A move that gives you the chance to regain a substantial amount of health shouldn’t be really good from an obvious design standpoint, and considering they made the conditions to activate Healing as losing your health just makes almost no sense. So yes, a move that gives you the chance to regain health by rewarding you for losing it in the first place should be mediocre at best. If it was a super like in 3S, then it functioning like it does currently probably wouldn’t be a problem for a majority of the players.

It was meh in 3S because it was tied to her Super Meter. And Elena loved her EX moves. Plus it didn’t help she was subpar in general in that game, essentially being a lesser Chun.

And congrats on analyzing Ultra usefulness on the first loctest of an Unfinished character with limited time to play her in a game not coming out for months.

Picture this scenario: you’ve had a long, grueling footsies battle with Elena. You’re sitting about even on life (say about 15 percent of so) fifteen seconds left on the clock. You slip up and get scooped. Now you’re siting full screen on about five percent life and about thirteen seconds to quickly try and close the gap. Then this white haired bitch pops her Healing Ultra and is now sittin on about 50 percent and you’re pretty much in an unwinnable position.

Yeah, I would be hella salty about that shit.

waaaat dat healing was damn fast, looks like one grab and she can heal full ultra … add to that no more setups because of the stupid delayed wake up and you cant prevent this ultra from happening

Someone suggest they switch between U2 (Healing) and her Super move. Healing should have a been her super !
Another solid proof that who ever is balancing the game doesn’t know what balancing is all about.
(This game is being put together by monkeys :slight_smile: )

The scenario you give completely forgets the fact that you should have an ult to completely negate her ult healing. A mirror match with a char like rufus means that both are eating ult dmg. A match with elena means that your damage again elena is negated if you give her the chance, seems simple enough to me.
I don’t get the complaints about healing. IIRC there wasn’t a single instance in the dawgtanian videos where the elena didn’t eat something even after setting up an ult heal. It obviously can’t be done raw. The amount healed is about the same as an regular damage ultra. The issue is when ultra meter is gained with damage, but looking at those videos again, the second ultra always seems to heal for an incredibly small amount. I honestly just think that people aren’t used to it. If anything I just hope it scales like damage does when the opponent is near the end of the lifebar, it seems like that is the issue, where elena is healing back much more than she should be because the scaling isn’t present. EIther that or the healing itself just needs to be toned down. But besides that I really don’t see anything wrong.

I proposed a change to U2 on the elena thread a while back. Leave the HP it recovers the same (45% full/30%half), but have it create white health instead of actual health. If you play well you get your bonus hp back. If you do it carelessly then you get owned.

Picture this scenario: you play Makoto. =|

That in no way invalidates what i said. There’s still 43 other matchups in the game.

Fun fact: There are actually a total of 8646 possible matchups without a true mirror match now thanks to the Wombo Combo.

If you don’t count ultras or mirror matches there are 946 match ups in USF4. The MU charts are going to be ungodly large lol.

We should go back to Hyper Fighting. 12 characters = only 66 possible non-mirror matchups. WAY easier to remember.

Stealth buff to charge characters as you gain charge during hitstop. This might actually make a new combo possible that previously wasn’t.

A huge majority of characters have timer scam tactics when you’re even on life.

Guile EX boom chip activate sonic hurricane timer scam, Rose U2 > throw shenanigans (My record for this was 3 throws into a full 500+ damage combo)/ Fullscreen U2 waste time throwing sparks and reflecting for meter, Sakura roflcopter/ EX tatsu pressure, Cammy (lol), and I can go on. Plus I’m pretty sure there are counters due to that huge recovery Yang teleport/ HK DP> FADC, Yun full screen EX lunge punch> Youhou, Sagat EX Tiger shot into tiger Cannon, Juri FSE dash into mixups,and once again I can go on. And she has no invincibility and a huge recovery on her U2 so it sucks in general.

Additionally her only reversal is EX Scratch wheel, so she has to spend 3 meters to get out of close range pressure or just take the mixup and if she’s in your face then when is she gonna do healing? Also the caveat here is that she needs meter to do damage and get her mixups going. So if she wants to play her game well she has to spend meter. Meaning her wakeup is basically the same as Sakura’s (with less reward).

You guys are acting like she’s invincible (she isn’t) and has no recovery on that move besides the HUGE leaping animation >_>. For the most part the people who actually play her in her closest incarnation (SFxT) told me that her healing isn’t great, and I think they are a little more credible imo compared to people who haven’t played her since 3rd strike.

It wouldn’t be anymore infuriating to lose to chip damage > startup ultra > time over or getting timer scammed from Blanka U2. In fact I argue it’s no more infuriating than having Makoto ESCAPE ENTIRE MIXUPS with no recovery. >_>

TL;DR If you think U2 Healing is a bad mechanic I said white health would be a great solution. But switching Ultra and super is silly. She’d have no burst damage if she actually gets the opportunity to have a super. Just adjust the balance of healing.

Does this mean characters like rose will have an easier way to combo?? edit: Don’t mind that it just means it will take longer to combo…

From the Elena video, it looks like the healing Ultra has significant recovery… At one point she scoops Rolento, and he responds with a fairly slow special attack that hits her before it looks like she’s done with her little post-healing celebration animation.

It would be worth testing out if characters can react with a jumpin combo if she throws or scoops and then immediately heals without FADCing into it.

Thanks for actually paying attention. You’re my hero.