Ultimate Salt - Nerfs you are looking FORWARD to in UMvC3

Dante can zone? Never knew since I’m always right next to my opponent8-)

No, Trish isnt runaway because she doesnt do good chip. She can run away, but shes not proficient trying to run with 850 health and shes a meter hog. I have seen Trish players try to stay on the other side of the screen but its not worth it. She’s always going to lose against Dormammu, Doom and Deadpool. Therefore you should be setting traps to get them to change how they approach you, if at all, as well as setting traps then rushing in/baiting assist. She has a safe divekick and an instant overhead so she’s a can opener with the right assist. You should NOT be playing keepaway with Trish unless you have a Phoenix team/trying to run out someones X-factor or trying to build meter.

Trish can kill most assist or get pretty close with 2 meters. Again Trish’s Traps negate other characters way in. She is a mixtupe of keepaway and rushdown, which makes her the perfect hit-n-run character. She does low damage by herself, so much of her game revolves around resets and proper trap placement to make the match difficult for the other player.

I already made a topic in the Trish thread, there are so few of us but the fact still remains. Trish’s tools are ridiculously effective at keeping out. For instance, a trap laying anywhere visible on screen will stop all maximum Wesker acivations. So if you jump and lay a trap you can do whatever you want, if Wesker tries to teleport directly to you he will get hit with a trap, he cant Maximum Wesker on reaction because he will hit a trap and if he tries to wait for her to fall she can cancel into flight and zig zag in the air to safety. The same theory applies to Zero.

Peekaboo stops Ryu ambiguous tatsu crossup. Only projectile in the game that isnt negated by Akuma’s tatsu.

Some traps are character dependent. Amaterasu has no teleport, and a very linear trajectory if she jumps (she cant dash backwards) so hopscotch eats her alive because she has to choice but to move forward into it and block.

Characters like Wolverine who are constantly fishing for a divekick get ate up by jumping peekabook which sits right in front of her, trading with his divekicks.

Peekaboo > Amaterasu airdash
Hopscotch > Dante’s homing teleport

Viper doesnt stand a chance against Trish w/ Tron assist. Since a GOOD Trish will be laying traps in the air, Viper has no approach.

The only characters that give Trish a hard time are Deadpool, Dormammu, Chris and Doom. Characters that control vertical space.

I’m not making this stuff up. I’ve been fooling with Trish since the Capcom fight clubs.

Marvel vs Capcom 3 is like a HUUGE party around a small birthday cake

ok then i stand corrected i still think Dante Ammy and Viper have REALLY good zoning though

Maxxamilius reports
Nerf deadpool… no more bola loop :frowning:

Storm needs to do more damage, and have less hit-stunt deterioration in her combos.
Phoenix needs to be nerfed,'nough said. No need to add redundant points.
Logan’s invincibility and priority in his normal and special moves.

STOP NERFING the overall HEALTH of characters. There’s enough TODs in this game.

Some stuff about Trish:

Peekaboo loses to almost every normal and projectile:
Wolverine can DIVEKICK through a peekaboo and end unharmed and HIT YOU. I have destroyed peekaboos with Dante and Zero’s sword normals. Peekaboo has the worse durability i’ve ever seen, it’s way overrated. The assist properties are slightly better.

Trish gets outzoned by most of the top tier, including Wesker. They do NOT have to get in on her(even though they can if they want to). Her projectiles are painfully slow

Hopscotch is decent but most characters can airdash through it and not give a fuck because it’s pretty slow.

Vs Wesker:
Lol@ random maximum wesker. Superjump back gun>forward or back teleport>Gun>forward or back teleport>gun is all he needs to deal with trish’s zoning. Then beam+teleport and he’s in. He has 3 teleports for a reason, he doesn’t have to do the air one. He can do the ground one get behind you and SJ airgrab.

Vs Dante:
Teleport>J.H>Killer Bee>Dead. Or full on zoning with hysterics, fully charged airplays and tracking multilocks while you’re setting up your fancy traps.

Vs Zero:
Jump>Command Dash>Buster>Lightning= Zero is in or you got hit and you’re on your road to Styx river. Or he could zone you if he feels like trolling. Or H raikousen to hit you out of your silly traps.

Vs Magneto:
Magnetic blast, Disruptor, Airdash J.H os destroys peekaboos and is too fast to be hit by hopscotch

Vs Wolverine:
Dive kick goes through peekaboo and hopscotch. Berserker slash goes through everything.

Trish zoning is pretty uneffective against the top dawgs, they really don’t give a fuck. If peekaboo had more durability, then maybe, but as it is, meh, it gets destroyed by anything.

Trish’s zoning only really works when she’s backed with specific assists. Even then you still have to worry about instant teleports and non zoners outzoning you(looking at you Zero and Dante) and the risk reward is generally not worth it.

TLDR, you’re overrating Trish and her ability to zone.

if you’re at the wrong height with Trish, Viper can hit you and get a combo with ex burning kick

if the viper is really having problems vs Trish/Tron, qcf super goes through tron and nets a free dhc and some life off Tron

it’s not that bad

The reason why Trish is powerful is not because of her zoning/runaway, the people that have tools to zone can usually beat/go even with her (either with attacks that beat hers, or they have more hp so survive a long-drawn chip war), the ones without the tools get zoned out by everyone else anyway.

Her air mobility coupled with her jC, which has a huge (270 degree, I swear) hit box, which can be cancelled into her safe dive kick, which can also be cancelled into a special/hyper, create some scary pressure game. Oh yea, she can also chain all her jabs (which are stupid fast already) for hit confirms, and she also has instant overheads.

I guess she’s getting nerfed pretty hard (not hard enough) now that xf is getting normalized, she should be easier to deal with if she doesn’t have the 140% speed buff she has in xf3 now.

Not once did I say Trish had durability on her traps, what I said was her traps make her opponents re-evaluate how to approach Trish on the screen. Listing moves that eat through her traps means nothing against a Trish player that knows not to lay traps like theyre some impenetrable shield. Listing moves that beat her traps wasnt the purpose, especially since for the third time im saying most GOOD Trish players are placing traps in the air. Now to address some incorrect things you have said in detail:

vs Dante - hopscotch in certain situations will hit a teleporting Dante. again a moot point, like I said before Trish isnt keepaway, so if laying a trap forces him to teleport in, you can start punishing his teleports with airthrows. The only reason laying a hopscotch trap on Dante isnt as effective is because he has a wide hitbox in the front and the back so even if the trap hits him it sometimes trades and Trish has to guess from getting a hard knockdown. With that said Dante and Super Skrull specifically cant be completely zoned with traps.

NOTE: I play Trish/Tron so for the sake of this discussion my team actually has an answer to Dante trying to teleport in.

vs Zero - hopscotch activates on Zero trying to command dash in. If he gets anywhere near her he will fly right into a trap.

vs Wesker - the absolute same

vs Spencer - hopscotch will stop bionic arm after startup invincibility

vs Magneto - never said laying traps from full screen was a viable strategy

vs Wolverine - laying trap in the air >> beserker slash, not to mention an ill placed BS will land him directly on the trap. also, something that only Trish players would know, air hopscotch at close range is unsafe because the trap only activates when they hover over Trish, meaning if Wolverine divekicks her as soon as she lays the trap it wont have time to activate because Wolverine is alread on top of Trish Thats why you are led to believe divekick beats traps. IT DOESNT. If Trish gets to set a trap in the air Wolverine’s divekick will not beat it.

The point of Trish’s traps arent to do damage they are to limit the other players options, most of the time I land a peekaboo trap instead of going into a low damage combo i use the stun to gain screen placement.

I have hours of footage of my Trish i’m very lazy and ultimate is about to drop but I may release some. Basically what you need to be doing with Trish is laying traps in between rushing down, which make them trying to get to you that much more difficult. ie: jump > hopscotch > divekick, regardless of if you get pushblocked if they come towards you they have to deal with he trap somehow.

People are making it seem like Trish is like Modok in that you just set the trap and smoke a cigarette. No. You lay a trap and spam divekick as you call assists.

This. Trish’s neutral game is good because it includes her great movement options, j.:h: and dive kick. It’s more than just her specials.

One thing I haven’t seen many Trish’s use yet is her series of option selects in the air which are ridiculously effective.

:ub::b: j.:h: xx j.:d::h: xx j.:d::db::b::l: - This one string puts her up in the air, techs an air throw or throws out her awesome j.:h:. If they get hit or block the j.:h:, the dive kick activates into an easy combo. If not, the j.:h: cancels into a safe hopscotch. From there she can air dash or double jump somewhat safely, do it again, and so on.

The big point though is that just going down her list of specials and dissecting them in a vacuum against other characters full movesets + assists is a waste of time.

SRK, where anti Dante/Wolverine/Zero/Wesker tech is traps and divekicks. See you top 8 @ summer jam.

Ammy zoning is overshadowed and underrated because her offense is arguably better, which considering, is fucking ridiculous.

Edit: I forgot the quote, this post is in response to the post “Trish has the best runaway in the game. And that Dante/Ammy/Viper have the best zoning”

fucking glaive stance man :shake:

also i feel the need to get this off my chest FUCK trish’s divekick that shit is way more retarded than wolverine’s

Is Sentinel getting his armour nerfed? So many people online use him and its just ridiculous.

Trish can’t combo of 100 percent of her landed dive kicks so no it’s not worse the wolverine’s

since when? lets not mention and she can CANCEL her DIVEKICK into a SAFE air special or super AND it randomly goes through advance guarding…just think about that for a second…ok done?? Trish dive kick > wolverine dive kick deal with it

Not really. Trish’s is much slower startup (13 frames vs. 8/7 for Wolverine) and is moderately height restricted. Pretty sure I’d take the faster move (that also does moderately more damage) and has more favorable properties all day every day.

What!? Just block him then punish.

Instead of nerfing… I’d rather they just buff up the weaker characters.