(Must…resist…urge…to…multi-quote…everything.)
For so much “salt” in this thread, I have to laugh at the fact that the majority of it seems to come from the fact that some people were actually arguing that things should never be nerfed, only buffed. What.
I can understand saying that people should want buffs over nerf or being wary that Capcom might nerf someone into uselessness by going overboard as it often does, i.e. Third Strike Sean. But not fixing crap that’s broken? Or extremely brain-dead? How can that not result in only good things, especially if the options are only being lessened to allow other characters to be more viable rather than completely taken away?
Anyway, I can’t say that I’m “happy” about anything nerf-wise, chiefly because I am a miserable fuck who finds joy in nothing (like many of you apparently, with all the bitch I seeing around the new forums in general). This is especially true since reading through this thread made me aware of that the fact that they apparently want to make Dante even easier for people to mash things out with and because I’ve been focusing on characters I actually play. It also doesn’t help that some of the overall “fixes” are more mixed bags, like X-Factor being more normalized–right, because Amaterasu wasn’t annoying enough; never thought I would find a character with more annoying hitboxes than Servbot.
However, I am “satisfied” with what I’ve heard about all of the following changes I’ve heard about so far, though we’ll see how that changes later:
[LIST=1]
[]DHC Glitch - Only (really) benefited characters who were already good and made it already easier to instantly kill characters in a game where it’s arguably “too” easy to do so.
[]Exchange Glitch - Not as horrible as the DHC Glitch in terms of damage, but it’s not like She-Hulk (and whoever else benefited from it) really needed it.
[]Air Throws - Heard the damage off air-throws scales pretty damn heavily now, which is excellent because a lot of MvC3 just seemed to boil down to who can mash out H mid-air and get a throw or hit into touch of death, especially with all the OTGs around, the inability to roll (or mash out of Magneto’s damned metallic bonds) and how good the Hs of most of the characters who benefit from air throw are.
[]Wolverine - Making him less “Herp-derp Berserker Slash! Oh, you blocked? Good for you! I’ll just call my best friend Gouki & do it again or instant-overhead or air throw you because can’t push buttons against me since I’m the best at what I do, which is cheap shit that’s utterly brainless” is for the best. Now, I’m not going to start whining about “cheapness” (mainly because I feel that people over use that word and a lot of times, if you get killed by cheap stuff, it’s still often your own fault), but it’s just so immensely stupid that the one of the deadliest characters in the game is one that uses Day 1 tactics that are literally a guessing game because you can’t press anything against with him without dying, whether he’s in the air or on the ground or has an assist on-screen or not. And then you get thrown and die anyway because it turns out he benefits from Level 1 X-Factor the most of anyone in the game. Whoops. Hearing that they nerfed Berserker Slash AND his dive kick and gave him that hilarious Swiss Cheese move (which will probably turn out to be good or break something) is good to hear.
[]Wesker - Being able to actually react to his teleports, hurt him and not get OHKO’d by his combos unless I have Chris or Haggar on point, who suck against him, is a welcome change. He’s still going to be quite good, too, so that’s a good thing; even if I feel need to be weakened, he needs to not become a Roll-tier waste of space. I’ll be fine just as long as he’s not still so damn strong he’s basically a blurring version of the Hulk that manages to be a better zoner than half of the characters actually built around zoning–Chris, Hsien-Ko, Arthur, etc.-- because of one goddamn move that makes you float like fucking Princess Peach from Mario 2 and opens you up to combos just because it winged you mid-air.
[]Phoenix - I actually don’t hate Jean as rabidly as a lot of people (still) seem to, but being able to put that many homing, multi-hit fireballs on screen that didn’t disappear when you managed to hit her was fucking stupid. I don’t think anyone can (intelligently) argue otherwise–I honestly would have just been content with them disappearing when you hit like Dante’s Hysterics or Dormammu’s Stalker Flare. Did she need less life? Probably not. Is she going to be useless because of it? Only if you’re lazy. I think the most annoying thing about Jean–besides the fact that Dark Phoenix’s medium trap wall-bounces you–is that Dark Phoenix is all people focus on when they talk about her. Almost everyone seems to ignore the fact that regular Phoenix is a really, really good character who just happens to die horribly fast. More people will just have learn how to actually play her now, which involves learning to block and not dying to 8-year old Hulk players who push H whenever they’re near you. Shocking, I know.
[*]Gouki/Akuma - I heard that tatsu was supposed to be less “herp-derp, the stink of my feet eats through everything” somehow. I don’t know much since I kinda of hate the character, but as long as he’s less stupid and not (even more) of a waste of a space because of whatever changes they make to him, then that sounds welcome.
[/LIST]
I can’t really say that I care about anything else I’ve heard about so far, since either they don’t seem to be actually nerfing the character overall (Magneto, Dante, Zero), seem to be giving characters who already are good (Taskmaster, Trish, Storm) **more **shit or seem to be nerfing or not buffing characters (enough) who are have trouble currently (Chris, Hsien-Ko, [as much as I hate him] Sentinel, Iron Man, Tron [as much as Gustaff Flame needed to die in a fire]).
The only buffs there are so far to be “look forward to” seem to be Captain America’s & maybe Arthur’s, unfortunately, and I never believed Captain America was bad as everyone else said (at least compared to like 5 or 6 other characters)–the usefulness of Arthur’s actual changes remain to be seen.
But, really, for all the bickering we’re doing, we’re kidding ourselves regardless of whichever way we lean. Even if Capcom managed to not nerf the fuck out of everyone or not miss a few people that need weakening (Zero, Trish, C. Viper) or buffing (the DLC characters, Viewtful Joe), we’d still bitch about how UMvC3 is going to turn out, especially since at least one of the new characters is going to be S-Tier. I don’t think there’s been a game outside of the Virtua Fighter series where at least one of the new entrants doesn’t end up curb-stomping most other characters.
So everyone get ready for 1(0) more years of Virgil and Rocket Raccoon.
(By Odin’s beer, I say “fuck” a lot at times.)