Ultimate Salt - Nerfs you are looking FORWARD to in UMvC3

Hey, I’m just following the thread title, and if anyone needs some toning down it’s those characters. Also, if you’re as good as you believe you are, you won’t have any problems continuing using them and adjusting to their changes. It’s not like they’re downgrading the aforementioned extremely powerful characters to Hsien-Ko strength/ability (sorry Killerjiggly);seems to me like they’re trying to make them not a thousand times better than everyone else like how it is currently.

Honestly, whenever I happen to beat another best character/best character/x or best character team with Haggar, Thor, Hulk, Morrigan, or Arthur team it’s pretty satisfying… even more so if they complain via mail about the match. Dude, you have 2/3 or 3/3 of the best characters in the game on your team, quiet yourself.

I can rarely if ever land Haggar’s grabs, you must be sick with him. I know some resets, but I ALWAYS forget to use them in a live match. ALWAYS.:sad:

If Haggar has more tools, and stays the same on point <3

Only change that I’m not feeling right now is the ground pipe causing ground bounce and not hitstun. I use that in a majority of my Haggar combos and it’ll mess up my damage output, but who knows, maybe there will be new combo shit to make up in the new installment.

That’s cuz she has the best assist in TEH GAME.

i lol’d… excellent investigative work

its not about being good, its about good characters becoming decent for the sake of some fucking zombie. Shit is not cool.

(Must…resist…urge…to…multi-quote…everything.)

For so much “salt” in this thread, I have to laugh at the fact that the majority of it seems to come from the fact that some people were actually arguing that things should never be nerfed, only buffed. What.

I can understand saying that people should want buffs over nerf or being wary that Capcom might nerf someone into uselessness by going overboard as it often does, i.e. Third Strike Sean. But not fixing crap that’s broken? Or extremely brain-dead? How can that not result in only good things, especially if the options are only being lessened to allow other characters to be more viable rather than completely taken away?

Anyway, I can’t say that I’m “happy” about anything nerf-wise, chiefly because I am a miserable fuck who finds joy in nothing (like many of you apparently, with all the bitch I seeing around the new forums in general). This is especially true since reading through this thread made me aware of that the fact that they apparently want to make Dante even easier for people to mash things out with and because I’ve been focusing on characters I actually play. It also doesn’t help that some of the overall “fixes” are more mixed bags, like X-Factor being more normalized–right, because Amaterasu wasn’t annoying enough; never thought I would find a character with more annoying hitboxes than Servbot.

However, I am “satisfied” with what I’ve heard about all of the following changes I’ve heard about so far, though we’ll see how that changes later:
[LIST=1]
[]DHC Glitch - Only (really) benefited characters who were already good and made it already easier to instantly kill characters in a game where it’s arguably “too” easy to do so.
[
]Exchange Glitch - Not as horrible as the DHC Glitch in terms of damage, but it’s not like She-Hulk (and whoever else benefited from it) really needed it.
[]Air Throws - Heard the damage off air-throws scales pretty damn heavily now, which is excellent because a lot of MvC3 just seemed to boil down to who can mash out H mid-air and get a throw or hit into touch of death, especially with all the OTGs around, the inability to roll (or mash out of Magneto’s damned metallic bonds) and how good the Hs of most of the characters who benefit from air throw are.
[
]Wolverine - Making him less “Herp-derp Berserker Slash! Oh, you blocked? Good for you! I’ll just call my best friend Gouki & do it again or instant-overhead or air throw you because can’t push buttons against me since I’m the best at what I do, which is cheap shit that’s utterly brainless” is for the best. Now, I’m not going to start whining about “cheapness” (mainly because I feel that people over use that word and a lot of times, if you get killed by cheap stuff, it’s still often your own fault), but it’s just so immensely stupid that the one of the deadliest characters in the game is one that uses Day 1 tactics that are literally a guessing game because you can’t press anything against with him without dying, whether he’s in the air or on the ground or has an assist on-screen or not. And then you get thrown and die anyway because it turns out he benefits from Level 1 X-Factor the most of anyone in the game. Whoops. Hearing that they nerfed Berserker Slash AND his dive kick and gave him that hilarious Swiss Cheese move (which will probably turn out to be good or break something) is good to hear.
[]Wesker - Being able to actually react to his teleports, hurt him and not get OHKO’d by his combos unless I have Chris or Haggar on point, who suck against him, is a welcome change. He’s still going to be quite good, too, so that’s a good thing; even if I feel need to be weakened, he needs to not become a Roll-tier waste of space. I’ll be fine just as long as he’s not still so damn strong he’s basically a blurring version of the Hulk that manages to be a better zoner than half of the characters actually built around zoning–Chris, Hsien-Ko, Arthur, etc.-- because of one goddamn move that makes you float like fucking Princess Peach from Mario 2 and opens you up to combos just because it winged you mid-air.
[
]Phoenix - I actually don’t hate Jean as rabidly as a lot of people (still) seem to, but being able to put that many homing, multi-hit fireballs on screen that didn’t disappear when you managed to hit her was fucking stupid. I don’t think anyone can (intelligently) argue otherwise–I honestly would have just been content with them disappearing when you hit like Dante’s Hysterics or Dormammu’s Stalker Flare. Did she need less life? Probably not. Is she going to be useless because of it? Only if you’re lazy. I think the most annoying thing about Jean–besides the fact that Dark Phoenix’s medium trap wall-bounces you–is that Dark Phoenix is all people focus on when they talk about her. Almost everyone seems to ignore the fact that regular Phoenix is a really, really good character who just happens to die horribly fast. More people will just have learn how to actually play her now, which involves learning to block and not dying to 8-year old Hulk players who push H whenever they’re near you. Shocking, I know.
[*]Gouki/Akuma - I heard that tatsu was supposed to be less “herp-derp, the stink of my feet eats through everything” somehow. I don’t know much since I kinda of hate the character, but as long as he’s less stupid and not (even more) of a waste of a space because of whatever changes they make to him, then that sounds welcome.
[/LIST]
I can’t really say that I care about anything else I’ve heard about so far, since either they don’t seem to be actually nerfing the character overall (Magneto, Dante, Zero), seem to be giving characters who already are good (Taskmaster, Trish, Storm) **more **shit or seem to be nerfing or not buffing characters (enough) who are have trouble currently (Chris, Hsien-Ko, [as much as I hate him] Sentinel, Iron Man, Tron [as much as Gustaff Flame needed to die in a fire]).

The only buffs there are so far to be “look forward to” seem to be Captain America’s & maybe Arthur’s, unfortunately, and I never believed Captain America was bad as everyone else said (at least compared to like 5 or 6 other characters)–the usefulness of Arthur’s actual changes remain to be seen.

But, really, for all the bickering we’re doing, we’re kidding ourselves regardless of whichever way we lean. Even if Capcom managed to not nerf the fuck out of everyone or not miss a few people that need weakening (Zero, Trish, C. Viper) or buffing (the DLC characters, Viewtful Joe), we’d still bitch about how UMvC3 is going to turn out, especially since at least one of the new characters is going to be S-Tier. I don’t think there’s been a game outside of the Virtua Fighter series where at least one of the new entrants doesn’t end up curb-stomping most other characters.

So everyone get ready for 1(0) more years of Virgil and Rocket Raccoon.

(By Odin’s beer, I say “fuck” a lot at times.)

If Zero’s special cancel with lv 3 busters works as I think it does, I’d say they more than overcompensated Zero. Unpunishable aerial Berserker Slash, anyone?

I wish I could like this post 1000 times

(Hunh. I overuse bold a lot too. By the gods, I am amazingly obnoxious.

Excellent. [/Mr. Burns])

Fair warning: When I come back from my walk, I’m probably going to multi-quote the shit out of everything. I’ll probably use spoilers just so as to not make everyone go blind, but, yeah, it’s going to look like a S.H.I.E.L.D. Helicarrier stage in here before the night is over.

They probably did, but even as much as I hate how awkward to blockRaikousen already is, that seems like it only work/be useful for the L version given the angle of his aerial buster, be rather predictable after a while and be something you can actually react to unlike Berserker Slash. I’d worry more about canceling it into Hienkyaku or Sentsuizan, honestly, at least some cases; I don’t play Zero, though, since like Juri, that’s holding buttons down too long way too often for me, so maybe DevilJin01 will chime in or something.

Regardless, if it’s a Berserker Slash he has to actually work up/for (since it’s not like you can’t see or hear him charging) instead of being a damn flowchart macro of “Call Gouki? Y/Y? Berserker Slash? L/M/H? Profit? Y/Y”, then I’m fine with it, even as much as I feel Zero is already better than a lot of other characters. (A large part of that has to do with the hitboxes and hurtboxes they need to be fixing, though.)

As much as I appreciate the support, please don’t quote all of that. Just like “snip” to say “list of grievances” or something.

I type too much as it is. No one needs to see that shit twice.

Thanks, though.

A lot of Dante salt, for his nerfs and him. I won’t lie, I think his 360 hit boxes and half screen reach is a bit much… but I’ve never been salty about that.

I feel that some of his hitboxes should hit behind him only because of his animations although not far behind him. The real problematic hitboxes are Chun-Li’s LLs that hit behind her. I once accidentally got caught behind her and bc her legs weren’t pushing me away, the combo went for nearly 70 hits.:eek:

Just tell them that she gardens in her spare time.

No! Don’t say that! Capcom will believe you!

I thought we reached a consensus where the most logical thing was to keep the good characters good and give the bad ones enough to give them a fighting chance.

can we trust capcom to do this?

Ha! Of course not.

(I just realized; I don’t think I’ve ever looked at a tier list for MvC3, at least after the DLC characters came out.)

The time is not yet nigh. I’m just slow to leave because of other stuff I have to take care of. You will not be spared, though.

Well, it wouldn’t be a lie to say that she does a lot of plowing in her free time.

Alternately, you can just tell Noah she’s really flexible given that she’s basically a shape-shifter. I mean, her wings can pretty much turn into anything and she probably changes costumes almost as much as Athena Asimiya, so it’s not like you’d be lying, per se.

Lol. Well, it’s what she can do “best” at this moment between the gongs, having a shitty projectile and her immobility, not like that’s saying much though.

Tough. Don’t blame me. Blame yourself or Capcom.

rides off on a chocobo after kidnapping the princess

I don’t think anyone’s going to top that.

'Tis true. It’s funny; I think with her new items “buff,” Capcom is trying to shift her towards more of a zoning game. Which is weird – and stupid – because she has tools that are clearly not meant for zoning, like her Pendulum. Her zoning tools are meant to complement her mixup game, not the other way around. And even if she was meant to be a zoning character in the very beginning way back when, randomly-tossed items aren’t going to help when you’ve got a decent chance of getting a bomb that goes straight through the opponent. Hawkeye accomplishes the status effect projectile gimmick much better, it seems. But I guess there’s nothing we can do about that part now.

Silly Capcom.

I think that’s enough of me whining about Hsien-Ko for one day.

Takes umbrella out of medical bag and flies away

The raw truth of this comment deeply saddens me more than you know… Or perhaps you do understand… We must keep hope alive.

At this point, thanks to you and KillerJiggly, I want to see Hsien-ko tear up the scene. Only after dat Joe, tho’. :sunglasses:

I would use her (Since I am the biggest masochist I know, considering most characters I like are usually weak), since she is adorably cute and she interests me character-design and playstyle-wise (Looking at old VS vids), but I already have Joe and Tron on my plate, with Haggar as a side dish, and believe it or not, I use the latter two as more than derp assists.

how do you fix hit boxes? Its a sword, there is nothing to hit. Do you propose to make them hurtboxes?

Aww, you’re too kind.

Funny thing is, both my friend and I originally wanted to use Joe on our teams, but I figured that Hsien-Ko filled my gimp quota, unfortunately. Might toss him onto a funsies team now that he’s getting buffs (is there anything besides that Dodge move that he’s gotten?). And yeah, I picked up Tron because I like her playstyle. I used Tron before JWong made her popular crosses arms and tilts head up. But eventually, I settled on using Tasky and Spence with Ko as a main team and relegated Tron to a secondary team because I’m a weak-hearted fool.

And welp, guess I can’t stay away from talking about her for more than five minutes.

You could make the animation (for Dante and others with this issue) more reflective of the actual hit box.

I understand Dante, slaming somebody with your ass into the floor and then doing death combo isn’t cool. I also understand character hit boxes like pheonix’s AA jab and other stuff like that, but I was referring specifically to Zero. Which I assumed he was talking specifically about because he mentioned him only.

I would support organic hit boxes and hurt boxes, but that seems like to much work for Capcom though.