Misinformation, wooo.
That’s not quite accurate from my play experience, nor the frame data, but I’m happy to hear further explanation on these.
On Drive you’re predicting by at least 16 frames and the risks dramatically outweigh the rewards.
If you’re hitting with C gunshots you’re predicting your opponent by a significant margin (I would just look at the frame data in the bible but I know that this attack has a weird later style cancel window than almost all of the others) with full confidence that your timing won’t trade as on trade she can still follow up against Dante at that range.
Stinger’s effective area is ridiculously small against seismo, if it gets hit during the 19 frames of start up it won’t eat seismic hammer, if it’s during the 6 active frames you’re assuming against a competent player you predicted them to within a 3ish frame window and that she didn’t want to use gauge since it requires that she doesn’t SJC the seismo or decide to cancel into either EX thunder knuckle or EX seismo both of which kill Dante at that range.
Hitting with stinger into reverb shock is effective the vast majority of the cast that isn’t Viper and I agree on doing so often though I like to block/hit confirm off of something else first as against mobile characters like Viper/Magneto if they super jumped and your prediction was wrong they get to punish and kill Dante. (Curse not being able to BC stinger on whiff, er scratch that it’s already good enough as it is.)
From the tools you’re using there it seems that your timing is much better than the Vipers you play against as you’re mentioning lots of things with slow start up that need to be done on highly accurate predictions instead of options like reverb shock xx fireworks which don’t require you to be as thoroughly outplaying your enemy for them to work since it has dramatically less start up and the way that Dante moves akin to Stinger makes it much less reliant on you outplaying your enemy to a significant margin.
I think we would rather our shitty characters be able to stand up to Dante. At least, that’s what I’d want.
Huh. LL.ND reported back that she didn’t get faster. Maybe it’s a really, really slight difference so Capcom can say “Hey! But we did buff her speed!”
None of her attacks looked any faster. Her walk speed was maybe, 5% or so(around half of her level 1 x-factor boost in the current game) faster. Like I said, not enough to actually help.
Felicia’s getting a speed increase? FUCK YEAR
Yeah, not really sure what that’s supposed to accomplish. This is going to sound greedy, but I think she needs a speed/damage boost equal to her current Lv.1 XF, or hell, maybe even Lv.2. Lv. 1.5?
Will she be faster than Akuma? I always found it a little odd that Akuma has the fastest footspeed.
LEAVE DANTE ALONE!~ Hahahahahahahahah…
But seriously, we just be throwing our two cents in, like how if someone really believed Hsien-Ko shouldn’t get any buffs compared to Wolverine and said so right now you could bet your ass all these people tossing “Hsien needs MOAR POWUH” salt around would gang rape the poor bastard and shank him to death in the SRK courtyard. In word form.
@ Truama: Dante’s teleport is fucking broadcasted by short wave radio. He makes a huge red flash and a moderately loud noise when he does it, and now it comes up just a bit slower on UMvC3. CAN ANYONE SAY AIRTHROW ON REACTION!?~ Though you are right. With an assist it is easily one of the best teleports just because that is no longer an issue. So then you just have a fucking godly tracking teleport tearing up your shit whilst Ammy chucks stars at you.
Less nerfs, more buffs IMO. Pull up the shitty characters to the good characters. That’d make everyone happy, instead of getting a game full of meh characters with a couple of super stand out nerf dodgers like AE.
The thing that makes me the most salty is that blocking gets randomly disabled. people dont need any extra incentive to attack recklessly.
I’m a scrub at Marvel, I don’t know.
Ahahahahahaha, awesome.
I think people who want a Hsien-Ko buff just want her to be a reasonably solid character. You know like Makoto from AE, with who was the Hsien-ko of Super Street Fighter 4.
Nerf Wesker’s range!!! His invisible-range factor annoys my soul -____-
I think that would be more because… that’s a fucking stupid suggestion. Make the derp S-tier character better but leave the worst in the game alone? That is just failing logic. Would you take someone asking for Yun buffs seriously?
I think you could stand to use a better parallel, because I don’t seen what point you are making. Not trying to be rude, but you (And select others) generally just seem salty that people are salty about one of the best characters in the game? Hell he’s shaping up to ninja into S-tier ranking in Ultimate along with Viper, Doom and Zero, not to mention a buff’d DT and easier to do input combos. He has a (more than?) fair amount of BS associated with him and his flaws are easily negated by smart play or one of his many specials.
Sadly, Capcom just begs to differ. s-m-h.
Your really right, I could stand to make a much better parallel. My problem here, and my salt, is coming from the fact that some people seem just as salty/bothered/enraged with Dante as they do Phoenix/Wolverine/Sentinel, which is just dumb.
Some characters in fighting games are just good because they can herp-derp that shit in anyone’s hands. That is what Wolverine vanilla best represents. His Beserker Slash gave people a free deluxe can opener for no good reason, and the sheer damage Wolverine does via ABCs is nuts. No thought, easy victory, easy S tier.
Now we take Dante, who actually has to do some work getting in, and actually making use of his assist, and not getting cornered, etc. He actually has to THINK as far a proper playing goes. On top of that he requires execution, memory, and prediction (in some cases. dat slow startup mang). He is very good, his flaws are negated by good play, and you can pretty much chalk him up as S+ tier for both games, Ultimate and Vanilla. But the point I have been trying to nail home is that he isn’t S+ because he is broken. This is simply a false statement. He is S+ tier because he has more options that anyone and can evenly match any character if the user knows what the hell they are doing. If a character like that is shaping up to cause enough salt to push Capcom to start swinging their nerfbat around, you should really be begging them to buff a lot of people, promptly, or at the very least be concerned that isn’t happening.
Hopefully that better illustrates my position. If Dante needs nerfs, something is wrong, and rather, some people need some fucking buffs. Hammer is one thing that makes sense, but if their looking at changing the entire way he plays, shit is just off track somewhere.
Seriously, how could they not know to buff Hsien Ko… playing her is like playing Left 4 Dead on the absolute hardest difficulty… you’re stuck in one spot just trying to fend off the bullshit long enough to survive. She can’t even mount an offense… she just stands there, not being able to move because she has concrete shoes on, trying to win with her shitty little zoning game and no damage. Then you get lucky and land a hit, do 30%, they get up, laugh at your lack of 100% combos into mixups, and then take a dump on her weak little zombie head.
What the fuck capcom. What zee fuck.
Ah. See, now I understand your point and I agree. If a character is going to be the best, I would not mind it if it is Dante, and with the Haggar assist nerf, there will be much less derp combo starters for his game as well (Same goes for Wekser, but that magic bullet…).
But in the same breath, I think there are things about him from Vanilla that should be toned down, and that would mainly be Hammer and meter gain, and perhaps make it so Fireworks (Is that the gun spray move?) doesn’t make it so easy for his rushdown to be made safe when going in solo. I think that if he rushes down, given his zoning capabilities (Oh yeah, fuck Magnus), it should be a bit more of a gamble/assist dependent.
In general, I want him to be a Jack of all Trades, and not a Master of All as well. Zoners should shit on his zoning (Save Magnus since I wish he couldn’t zone so well) and pure rushdown should have an advantage in a rushdown battle. That is all.
Then again, this also comes to the fact that the characters I imagine losing in these pure “…” regards are weak in the first place, making it so Dante seems that much more broken when he really is just strong. I don’t know what is up with this trickle down balance. Just make the bottom much stronger and remove blatant derp.
Stuff I think they should nerf:
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That’s the thing about Dante that always irritated me. I can see what they were going for - Jack of all Trades, Master of None. Which is fine. the problem is, as I mentioned earlier, he is easily above average in just about everything he is capable of. Much like how Taskmaster has the best tools of Captain America, Hawkeye and Spider-Man all rolled into one and has no real downside to balance this out, Dante is capable of literally everything and does all of it exceptionally well. The only thing Dante doesn’t have is a horizontal beam that he can spam, but since he has plenty of other screen-flooding options, he doesn’t really need one. Though he does get an incredibly powerful beam during Devil Trigger.
Usually when a game brings in a character that is capable of ‘doing it all’ they are balanced out in that their versions are not as good than the characters who are specialized in one particular area. Such is not the case with Dante. Even in extreme cases, like say, Wolverine vs Dante when it comes to rushdown. Yes it could be argued that Wolverine is a better ‘pure’ rushdown character than Dante, but by not as wide of a margin as he should be, and perhaps not at all when you take into account all of the other tools Dante has at his disposal.
And then… there’s the hitboxes on his moves, but I think that horse has been beat to death enough.
Obvious agreement, yo.
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[details=Spoiler]GET BACK!!![/details]
** **Sorry, it always sums him up so well.