No, no I am not kidding. I saw a post around here linking to another post showing his move becoming…
:qcf: :h: - :h: <— This kind of fashion.
No, no I am not kidding. I saw a post around here linking to another post showing his move becoming…
:qcf: :h: - :h: <— This kind of fashion.
i really really really hope they dont do that… i main dante and i cant do bee hive for the life of me. so when i see it, im super impressed. if they change it, why should i be wowed when someone does it to me?
I’m not sure all his stuff is being changed that way, just saw a good list of them though.
Not just replying to you, but to Dante input change in general. In my experience, and through watching others play, it seems like execution is a bigger hurdle for Dante players than for others. I’m not 100% certain, so correct me if I’m wrong, but Dante’s extended combos are probably some of the hardest to do consistently, between bold cancels, prop shredder AT cancels, and acid/gun loops.
There are so many moving parts to Dante’s extended combos. Even though through hours of practice I can land these combos 90% of the time, getting through the whole thing and then missing that last Volcano xx Beehive can be kinda disheartening. A double srk motion is, IMO, the worst motion in the game, and I think it’s great they’re changing it to double button tap.
Replying to some earlier post; The thing I actually hate most about Dante is his playerbase. For some retarded reason, people think they are “entitled” to Dante’s brokenness, going "yes, but his combo’s are hard and I’ve invested a lot of time in him! (think give or take 2 months max) So I should be rewarded for that with full screen 6 frame normals that can’t be stuffed, 8 different ways to zone characters out, an invincible special that hits both sides and leads to ToD combo’s, 2 of the most functional lvl1 supers in the game AND a level 3, no need to ever space anything ever because it either a) tracks b) hits everywhere c) is invincible d) is safe from wherever (and usually a combination of these things) and the best combo- and meterbuilding potential in the game!
It just makes me rage. So. HARD.
People who recognize his brokenness is fine, but don’t go pretending he’s not because HE CLEARLY FUCKING is. That’s basically his whole design philosophy!
oh and before I forget…“but… he has low health!”
edit. for the record, Dante’s combo’s are not hard. Playing Viper in SFIV/MvC3, that’s hard.
Everyone being able to do hammer just means that scrubs get a new trick. That’s not a big deal. Scrubs will attempt to abuse said trick, but scrubs cannot accommodate. Once you start baiting it, and punishing the whiff, they’re back to square one.
As far as the s.H hitbox nerf, this is probably a GOOD thing. Now people have a reason to do the one thing Dante was designed for:
BE CREATIVE!!~
Now we actually have to throw in some specials when we catch someone with an anti-air. Maybe combo into Revolver, for example, a special many seem to have forgotten exists. Little things like this, that don’t necessarily hurt Dante, but make him have to work a bit in the lab to get damage, are a nerf to look foward to.
EDIT: Shit Traumatisch, that much salt is bad for your diet bro. Does Dante really body you enough to warrant these deadly levels of Sodium?
What’s revolver look like?
Honestly, in all the time I’ve played I never touched Dante.
volcano xx beehive while impressive when put into a combo, is completely unnecessary. the combo i usually do is simple and is already enough to piss people off. to make volcano xx beehive easy to preform makes it unimpressive when it comes out now.
He does
although it occurs to me that you are not denying anything I said. Which is fine. Like I said, I mostly have a problem with people pretending there’s nothing wrong with him.
If you have a solo Dante combo that does around 800,000 damage and builds 2 meters without Volcano xx Beehive, level 3 and x-factor please let me know. I’ll be grateful forever.
To Novaforce: Revolver is qcb.B, where he spins around mid-air with his nunchaku.
I’m as much a viper fanboy as anyone… but Dante still has tons of ways to deal with Viper, and any situation to which focus is the answer can get really shitty, really fast. Still, it’s even or better for Viper.
Stinger xx Volcano, Revolver, Grapple is one of my favorite combo starters, even though it does less damage than Prop Sheredder, Hammer. It looks awesome, and to be frank, dealing the max amount of damage with the same combo every time takes a second seat to styling with Dante.
But I agree. Dante has the most specials out of anyone, ever. Spending time in training just fucking around with incorporating specials into different combos is what makes him fun for me.
All I going to say if you think Dante can apparently beat Wolverine/Magneto/Wesker/Phoenix…there is no logic to why Dante shouldn’t be nerfed.
Well, she didn’t perform at EVO at all so… NEW ITEMS TO THROW!
I can’t belive how much this “buff” makes me salty.
Okay, I’m thinking this thread’s title needs to be changed to: What nerfs to Dante we are looking forward to in UMvC3.
Why are we not complaining/salty about Zero? Little bastard is like a mini Dante and he’s getting a buff from what I heard.
Zero and Trish are going to pull a Fei-Long and sneak through the nerfbat gauntlet.
He’s getting a nerf in that level 3 buster causes soft knockdown now instead of hard knockdown, but he’s getting a buff in that he can cancel any special into a level 3 buster. Those are the only confirmed changes so far.
Also I’m glad for any nerf Wolverine gets. While I still think he’s just a little overrated, I hate the character’s herp-derp design, hate that he can trade hits with you and get sent almost fullscreen away from you and still be able to dash back to you and confirm into a full combo that takes a maximum of 2 minutes in training mode to learn and kills your character, and even as a Canadian I hate his character story/design in the comics. He’s just an angry guy with claws and yet Marvel is compelled to use him as their eternal deus ex machina since no matter how much stupid shit happens to him he just won’t fucking stay dead.
To me that match is about controlling space, there are 2 really bad zones for Dante and one moderately bad zone for Viper. Just beyond Dante’s maximum stand A range he’s really dangerous to her just thanks to the space he can control on reaction with buttons safely. Once he’s inside Viper’s normals shine with the fact that they have half of his start up, and her mix up especially with assist kills him. The other range she excels is being moderately outside of his stand C range to 3/4 screen since seismo blows up all of his space control options there. If either character takes to the air they’ll have an issue thanks to the strong ground to incoming air game either has.
I’d list all the nerfs for this game I’m happy about but then I’d just be providing the changelist.
Everything EXCEPT DORMS FLAME CARPET NERF WHYYYYYYYYYYYYYYYYYYYYY (insert complaints about the characters I liked not being as broke)
I never understood that nerf to Dorm at all, Dorm had a move that actually was good forcing rushdown character to try a different approach.