Yeah Doom is nearly a top tier character and his issue with not being able to attack anytime during his dash is horrible for start of round shit. DiosX tried playing point Doom for a while but pretty much gave it up AFAIK after the beat down he took from Noel Brownâs point Wolverine due to those start of round issues. Other than him point Doom has pretty much gone the way of the dodo both in the US and Japan AFAIK. Using those assists in the neutral is too good to pass up on.
I feel characters like Doom and Iron Man are fine in their movement once you give them space. Iron Manâs ground movement surpassing Doomâs if you get the space because you can cancel your dash into normals period and plink dash is better ground movement than anything Doom has. Generally at the start of the round with those 2 characters unless you have Hulk AA assist expect to have a lot of problems. Hulk AA assist is really underused in general also (probably because you have to play Hulk but hey, itâs one point super armor AA).
Iron Man overall I would say is better at start of round than Doom since you have a cancellable dash period. The fact that you still have to wait 11 frames to cancel the dash gets iffy against point rushdown characters. I think the 11 frame thing is fine considering just like DoomâŚyou can still cancel into a jump (up back) on frame 1 once you get space. The 11 frame thing only accounts for attack cancelling. You can technically block almost right after you dash.
I never said I found it âweirdâ for people talk about point spot for a character. PredictableâŚmore so if anything. Itâs just people generally in character threads act like the assists for characters that have really good assists like Iron Man or Doom donât exist and just talk about whatever he does on point and not enough about the assist, DHC, crossover combination, crossover counter and TAC strategies revolving the character and how it affects their other characters on your team. People generally like to turn character threads into âmy character vs. the worldâ shit like a SF character thread and itâs just bleh to me. Thatâs just not how the game operates in actual play. Especially when it comes to characters that provide strong assists and have supposedly strong TAC options like Iron Man.
I donât think Anchor Man is as vague as you put it out to be at all. FirstlyâŚXF chip is overrated with most characters especially with ones that donât really have that scary of chip like Iron Man. Chipping with Iron Man is about the same as chipping with Doom in XF. Theyâll just runaway from it long enough and block it long enough and then XF cancel themselves and now YOU HAVE to go in and they have a lead on you in the XF chip game. Especially if they have 3 characters left theyâre just gonna lame out your chip since Iron Man nor Doom really put enough shit on the screen fast enough to really chip hard. Great strategy there. Using Doom anchor since pretty much the beginning of Vanilla I already know the chip strategy with XF3 only really works with a few characters and Doom and Iron Man are neither of them.
The main thing you wanna be doing with Iron Man anchor is going in really since touches will lead to usually meterless or at most one meter TODâs easily. Especially with the speed boost he gets. Chicken block is an issue but all you need is one throw towards the corner and you can get em out of there. Iron Man doesnât seem to have as many cross up strategies as Doom did as anchor (Doom can super jump ADDF M and cross up people chicken blocking into TODâs). Like Doom Iâll just learn to improvise and see what i get.
Outside of that you still have plenty of other strats considering this game EASILY makes it so XF3 is far from the last thing your anchor can offer. The game has basically meterless, hit stun reset tag situations with TACâs so your anchor pretty much never has to be the anchor as long as you land a hit with your second character. You basically get a 66 percent chance to tag in your second character free and get big free damage into what will most likely be a DHC any way if theyâre alive before you need to spend more than one super. Which then allows me to utilize Iron Man with Jam Session assist and work on using Dante as anchor also.
Anchor Man (or any anchor really) is hardly about just the XF3. The bigger issue is that people are too lazy to do anything different. Having an anchor that can provide a neutral assist for two characters but still be used with an assist if you choose two is a great double option.
Even XF3 Wesker IMO has better technology if you get him in second with an assist. The only anchors I feel are clearly scarier in XF3 than XF2 are like Dark Felicia and Dark Phoenix. Dark Felicia pretty much operates as if she has an assist because all of her moves destroy advance guard+command grab+aerial ground bounce dive kick+super invincible assist that lasts for 10 seconds and sets up unblockables. Which is completely better than Dark Wesker.