Does he have a fast enough move with enough hit stun to tag someone off something like a Strider raw tag?
But I guess in this case, you’d be looking to optimize it by using a character or assist that easily extends the Repulsor Blast / Spread / Smart Bombs extensions. Vajra gets you an extra Smart Bombs, but that’s about it at the end of a combo as far as I know.
I mean’t he’s the tag partner. One of the issues with raw tags in most cases is that they jack up HSD quite a bit and are usually best performed late in a combo anyways, but since IM can link so many moves hitstun be damned (remember he gets to use the previous characters assist post raw tag), he can tack on quite a bit of easy meter and damage.
Oh yeah. Actually, in the Strider Example, IM isn’t the best partner (because of the nature of the situation), but in a few of the other’s I’m working on, IM is absolutely the best partner.
Now I have to decide which vid I’m gonna do first, the raw tag one, or the IM offense guide…
I’d like to see what you come up with for Iron Man’s offense first. Even if most of the stuff is just corner based assist pressure. Game is already high damage enough as it is. We can wait for raw tag damage.
I like it. A team that raw tags him in mid-combo gets around one of IM’s biggest weaknesses entirely. Because of his crummy tridash, he can’t really bully people into a corner. BUT he does really well against a cornered opponent for the following reasons:
[LIST]
[]He can combo off his ground throw in the corner, when normally it’s impractical.
[]He has really solid mix-ups on incoming characters similar to what Magneto can do, but IM’s do better damage. He gets to do these mix-ups immediately after finishing the character he was tagged in against.
[]It offsets his shitty tridash by letting him more easily use his air down dash since the opponent is cornered.
[]His combo extensions become much easier - you can use a much larger variety of assists to connect his Smart Bombs to Repulsor Blasts and repeat.
[/LIST]
If you get access to all of that without having to use IM to get them to the corner in the first place, that’s really helpful.
Basically you get to take advantage of IM’s Unibeam with some character to score that first hit, raw tag and then get it started. That’s not bad and probably gets more value out of him than the other team setups I’ve seen so far.
Well, I think the similarities in their tridash based offense are obvious enough, and when it comes to zoning Iron Man has Unibeam and Smart Bomb, which I basically see as worse versions as Disruptah and Magnetic Blast. This even carries over to their assists since everyone uses their beam assists. Obviously there are some differences like their supers, but the important things seem pretty similar to me. Regardless, I’ll freely admit to only having played near the end of Vanilla and still being only a mediocre player even here in Ultimate, so it’s entirely possible that I’m just full of it.
As far as Iron Man tech vids, I would love a vid detailing Iron Man’s various pressure and approach options.
This IM just feels too clunky to be as much fun as vanilla IM was. Vanilla IM was legit, maybe not the best, but I never felt that he was holding me back.
People called Doom clunky in Vanilla also. Morrigan was pretty much made out to be like learning to fly a plane. Anybody that isn’t Magneto is clunky the way it seems.
I never played Vanilla Iron Man so I really don’t have much to relate to there. Ultimate Iron Man’s movement to me is fine outside of the unique trait of his ADDF but it’s not really necessary unless you’re super jumping any way. Being able to air dash cancel his normals makes him feel more familiar also IMO since I was used to that with Doom any way.
Well, from my experience of getting beat up with IM, the new armour is not suit for any sorts of attacking approach without the aid of a lock down assist.
His neutral game is so weak, he is strictly a run away character, because he has multiple angles of projectile, flight, long ass dash and a ball projectile that will protect him from everything once its out. His movement can be quite hard to deal with when he is on his bike the whole match. In general his offence will lose to up/back and any fast characters, people will see him loading up his dash and jump away, but because IM takes so long to get out of any dash, he is not going to catch them. Characters with moves that can complete with IM’s j.h and j.s also gives him problem, because these are his best moves and they just got beat.
The best assists, in fact the only assists I feel will work with IM and set up some offences are Doom missile and Sentinel drones, because these are the only assist that will stay on the screen long enough and hit full screen, which will give IM enough time to dash up, forward jump and do an ADD mix-up even after a Replusor Blast Spread to protect the assists, if you are quick you can probably do two mix-ups before the assists finish. The tracking properties of Doom missile will also solve the chicken block problem, because it put them back to the ground or at least give you a chance to air throw them. IM’s defence is also greatly enhanced by these assist, because you can now run away even more. As it is now, I think the best team entirely built for IM on point is IM (uni-beam), Sentinel (drones), Doom (missiles).
Jam Session, Hagger lariat, Cold star and Akuma tatsu also works as a lock down assist for IM, but you have to already be in position to use them, otherwise he will be too slow to follow up. Although these assists are great for extending IM’s combo and turn every hit into a meter positive TOD. When I was experimenting with the Akuma tatsu, I find the best use for it is to premtively call him out to beat everything (use it like a get off me move), (box air) dash behind him and get ready to pick up the scapes or to go for an quick ADD mix-up.
I feel the rule of thumb is don’t use ADDF anymore, it sucks and the long delay make IM a extremely easy target for air throws, only use it from super jump height if you are desperate or your opponent did something super slow so you can punish. Instead, rely more on your assist to land a hit for you and chase it down with your long normals, use normal jump forward ADD for mix-ups, and also use to box dash j.s or j.m more because thats pretty good now especially with assist behind it and j.m can chain into itself for a double overhead. Don’t use Replusor blast because it will stop your offence and you can get hit out of it easily by small characters or if you are too close. Most importantly only attack when your assist is on the screen and don’t ever try to jump forward without them.
Just so that people are aware, you can block about half way down with a super jump ADDF. Yeah, it’s highly predictable and choreographed, but half way down there really isn’t much your opponent can do. I guess what I’m trying to say is that super jump ADDF is not as shitty as you guys are making it out to be.
lots of stuff i both agree with and dont agree with here on this last page. particularly flying ves and vian sius assessments. they correlate to my findings almost exactly… everyone else seems to be playing a different character… lol.
iron man DOES have very good mixups… its just hard as hell to get in on a smart opponent and use them. as has been said lockdown assists work well… BUT you have to generally already be in for them to work… which is of course the rub.
my problem with ironman offensively ON POINT is that he has a VERY hard time making ground based contact with other chracters. all that fancy ADD, regular dash, superjump ADDF just doesnt seem to be able to get him IN. if he does happen to get in i feel hes a very good character… but getting in is the hard part.
jokers ironman is only slightly impressive (absolutely nothing against joker) when i watch his IM i still feel like im seeing a gimped character. flash metroids IM is really the ONLY IM ive seen that made the character look like the business. in the end maybe IM is just an assist character… but if he is can we stop saying absurdities like ims normals are good? and his airdash is fine? that just makes no sense to me. ive already outlined what makes normals good in mvc3 and IM dont get to take a sip of that juice. of that there is really no point of contention. saying yeah he has problems converting in a dismissive tone doesnt make those problems go away. they are still there.
anywho ive never been trying to convince people as to ironman being bad or good. ive simply looked for people to rate his tools and abilities in the realms of reality. thats all. when was the last time we had an ironman besides flash make even top 32 at a major on point?
i mean there are so many common sense examples such as that to show that even if ultimately IM is capable of being a contender… it just hasnt been shown… so that having been said stating old technology as “THE WAY” seems redundant to me. if old tech and obvious counters were the way, then IM would have been winning a long time ago (im talking about majors and stuff).
so yeah, theres that.
looking forward to ve’s vid though. i still like IM, if only for the swag, assists, and PC