Ultimate mvc3 iron man

I want Iron Man to be good.

It wasn’t too hard for me. I took the easy way out and just did IM/Sent/Doom >_>

IN my opinion, the only reason you should put Iron Man on a team is for Unibeam or Repulsar blast.

I don’t want anyone to take that as a negative. Both of those assists do things that you can’t get anywhere else, and there are nasty things that other characters can do with those assists.

Also, thanks the the change to Repulsar blast, Iron Man is one of the best character to use in raw tag combos because he can loop repulsars and build a bunch of meter, not unlike you could do with Dante back in Vanilla.

is it just me or ironmans air grab range is ass? i get grabbed so much even if i mash H. i guess its his slow air dash and i just miss time it. ahhh idk just had to vent

nova was grabbing my my ass all day long in a match i played today. salty…

It’s definitely not you. I remember pointing this out during vanilla, and the answer I got was ā€œOh it’s just the crazy hitboxes acting weirdā€. Well, the hitboxes definitely don’t work in IM’s favor as far as air grabs go, which is funny considering his ground grab has such a huge range.

You are from Canada, right? Do you get to play with Joker at all?

Been doing some soul searching for awhile, and I think I’m going to stick with Iron Man. I don’t find him very fun to play, but I’m still passionate about the character, which helps a ton. I just don’t care about another character as much. Plus, I have some interesting things with Dante/Unibeam Assist no one else is doing. He’s no good, but I think I can make him good enough.

Canada’s huge, man. It’d be more appropriate to ask what part of Canada DS is from.

So what do you guys usually do against incoming opponents? I usually do drone>repulsor blast l>fly>s since i can’t do the krispy kreme with the j.m I can’t really follow up midscreen

Nova king of air grab, IM range is very poor

(Cross up launcher, repusur blast, proton cannon), air throw, air series,

Providing your 1st and 2nd characters with a strong neutral assist (especially with how exaggerated the push block is in this game) makes sense. Especially one that is as durable and is active as long as unibeam or one that can control aerial space as well as repulsor blast. Nothing wrong with going ā€œI need a good fucking assist so I’m not shooting a gun on the ground as my only assistā€ and deciding to pick up Iron Man. A lot of people in character threads tend to just be point players of that character (which is fine cuz they identify with the character and want to put them up first) but that’s really not talking about all a character can offer.

If you don’t like Iron Man having to come back you can always tag him in and have him second with the 2nd character becoming the anchor. If you don’t wanna do that you can just put him in the 2nd spot so you get the assist still but then have someone else provide an assist for Iron Man as he builds up for the anchor.

**It’s not like the concept of using a character for their assist is foreign in Marvel. Iron Man’s assists are so good that it’s probably ideal if anything to not put him first. **Just like how very few people put Doom first anymore. Only like Doom fanboys still put Doom first.

Iron Man has way too long normals to be needing to air throw all day any ways. You got plenty of ways to keep them from air throwing you as it is.

I was talking with someone else about it and they feel the bigger deal is how fast you move in the air rather than the range. Characters like Felicia or Iron Fist will air grab you all day despite the supposed range on their air throws because they have very fast travelling jumps where they will get within their air throw range before you can react to them getting in that range. J.Wong’s Iron Fist air throws people all day because very few characters can challenge the speed of his jump. Where he gets into air throw range before you can react to it.

I don’t see what’s not fun to play about Iron Man really. The main thing you should want out of all of your characters is to have fun playing them so that you can actually be interested in getting the most out of them. Make Iron Man fun for you especially if you don’t find any of the other characters more interesting as it is.

If you’re passionate about him that should translate into him being fun. If not then there’s no way you can be passionate about him.

I agree with this but I also agree that IM has poor grab range. IM don’t jump very fast so it makes him hard to do very low air grab, while I can do the same thing with Wesker, Strider, Nova, and even Hulk and Sentinel, although something I swear I am next to my opponent and I still couldn’t throw him/her.

I used to be able to throw people quite often in MVC3, I don’t know what they done to his air throw, because I can hardly throw anyone now unless I put them in a reset situation in the corner.

Playing IM with Doom missiles is quite fun for me. Not much in this game makes me feel better than IM fly and run away for the whole game, spamming SB, beam and Doom missile, while my opponent suffers:)

At the same time not much is more painful for me than watching Magneto and Akuma assists ripping though my defence and IM’s supposedly long normals with no hurt box fail me and get hit/grab by them both.

I bet he’s from the Moose-Land.

I guess I should just say I don’t find him as fun as Vanilla Iron Man, which just makes me salty, because V Iron Man is one of my favorite fighting game characters all time, and IMO, was a stealth top tier character. I like speed and versatility in my movement, and practically speaking, Iron only gets the latter-half - only with Assists, at that. I like to be in people’s faces. Gameplay-wise, U Iron Man is a contradiction to my persuasion, but I love the character in-and-of-it/himself. I can be passionate about a character without liking his/her gameplay. Iron Man is more than an avatar in UMVC3. I’ll just have to bend my neck, for now. There’s some fun aspects to him, but they come from landing hits. Generally, I can make him fun enough, I think.

Anyway, I don’t want to be just another complainer, cause’ I know there’s a lot of them. I’m done wishing Ultimate Iron Man never existed. I’m going back in with him.

Vanilla Iron Man was just a ghetto Magneto. Ultimate Iron Man is still worse than Magneto but at least he’s been differentiated a bit more with the changes to his airdash, gaining a viable slow-moving projectile (c.H) in addition to his beam, Repulsor Blast being buffed, etc. I’d rather have the Ultimate version, I actually have to think in order to do stuff with him as opposed to spamming ADDF + j.M til the cows come home like I did back in Vanilla.

Saying Vanilla IM is a ā€œghetto Magnetoā€ has become memetic and is regurgitating Killian PR nonsense. It’s bullshit, I’m sorry. Just goes to show how few people really payed attention to him in that game. If VIM played like Magneto, so did Storm and any other character with a tri-dash mixup in that game.

I like Iron Man being Iron Man. I think in general Capcom did a pretty good job diversifying each of the characters and that was generally their main goal with the game was to make sure no 2 characters play too alike. You can’t really go in with the exact same mindset that you do with Magneto with Doom or with Nova or with Iron Man etc.

You can still spam j.M’s till cows come you just do it with super jump forward ADD now instead of normal jump ADDF.

This is true. I’ve been using it more now that I have IM back on one of my teams (and thus am using him more). However, it really does lack the kind of range you get from a traditional tri-jump, which is why you need some manner of lockdown assist to do damage. I’m thinking I’m gonna make a vid on Iron Man mixups. They are actually pretty good and more divers than alot of the other Trijumpers, but unfortunatley it often requires a corner and getting in mixup position with IM is pretty difficult.

While I think a Diet Magneto could still be a very competitive character (based on how strong Mags was), I do agree that he didn’t really appeal to me when he was similar and simply worse. Now he seems to be less powerful overall, but more interesting.

I really hope we see more IM’s working in the cr.H special cancels, and the st.H -> cr.H option on hit/block, or canceling the st.H into a flight or Unibeam/Rep Blast on whiff. Those are both some great underutilized options for him right now.

Well, one thing 2C does that I am trying to utilize in a combo (or rather, I’m still perfecting the combo), is that IM’s 2C has either a very high minimum Histun, or a fixed hitstun. You can use it to do some stuff.

Also, I’m working on a bunch of raw tag tech with alot of different characters as a way to extend combo’s and meter gain. And thanks to the fact that repulsar loops don’t give a fuck about hitstun scaling and build lots of meter, IM is actually potentially the best raw tag partner in the game (depending on you setup of course), along with Viper, Ammy, and Doom.