Ultimate Dante Combo Thread. Jackpot! Yeah baby!

Mirror post from video thread:

Here are my recent exploits.

I most often uses of DT

Damage boost
Movement
Zone/chip
Xfactor
Healing
Safety
Matchup advantage
Certain raw tag extensions like acid rain to DT to for loops

I think that sums up what most people use it for.

Got a question about an extentsion with Vajra in the corner.

Saw it on Kaiten’s vid of incoming mixups. It goes:

xxx, beehive(ground bounces), Stinger xx BC + Vajra(?) xx Tempest, Vajra hits, Stinger xx Jet Stream xx Million Dollars.

Should I be calling Vajra after the bold move? When I call it with the bold move they aren’t at the height so I can connect it with the Stinger. Any help would be appreciated!

Also, I found a new way to include Frankie G’s disruptor extension in the corner from a hammer/j. S. I’ve been on a combo enhancing kick with this team, so I’ll probably upload some more unique examples.

Wanted to showcase you could get a better combo from stinger + disruptor.

Enjoy!

Cool extension, but it’s corner only :/. They get pushed too far back midscreen for killer bee to hit.

I actually found a way to do something with that midscreen, only problem is, is that it’s kinda situational in a sense.

I’ll probably record it today or tomorrow.

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Sorry I check these boards like once every other month. But I actually meant to make a video about this explaining how crucial it is to learn the true timing of your assist calls. A good example would be Stinger + Disruptor BC Teleport. That’s not a crossup although it is a easily readable mixup. Bc of this, it’s actually best to use it as a more hitconfirmable Stinger punish. Stinger BC+Disruptor teleport on the other hand is actually a mixup and a crossup. The problem with this tho is that you give your opponent the opportunity to block (or worse, punish). Both have their own uses and the timing difference is almost unnoticeable but it would suck to be in a situation where you can punish with Stinger but do the crossup version and the opponent blocks or you’ve been attempting the “mixup” and just now noticed it’s actually a block string and the opponent just has to block high not left/right.

For Dante + Vajra, calling him later is usually the best option as it gives Dante more time to move before Strider knocks them down. You’ve seen tons of Dante combos where people do Stinger+Vajra BC Twister (or just Twister+Vajra) and they have to do Volcanohive bc the opponent is on the ground before Dante can move. However, if you actually call Vajra during the Bold Cancel or slightly before, Vajra hits later just enough to give Dante enough time to hit with any normal (tho obviously Stinger is preferred). Combine this with the fact that Twister itself actually has a lot of hitstun even at the end of combos, you get results like what you saw in the video. TBH tho, IIRC the best ender for them is actually Stinger BC+Vajra Twister xx Tempest (vajra hits) Volcanohive.

Dante isn’t the only one who benefits from late assist calling (RayRay actually does it for his Tatsu+Disruptor combos) tho he’s a special case as even tho Bold Move is a special, you can call assists during it. In the case of other characters (like RayRay’s combo), you can call an assist right before you press the attack for a special move (214 P1 L). I know it was a very detailed answer but “give a man a fish” and all that.

Looking to improve meter gain midscreen, ideas?

Off the top of my head, you could cut the 3rd rep of shots short for a RS extension to get you close to the corner. That will give you a better ender with Vajra.

I’ll try that later tonight, I haven’t actually tried, but the Volcano xx Beehive, Call Vergil, Delayed Stinger xx BC xx Sky Dance should work at max hitstun midscreen with some tweaking right?

I’ve been trying to do the double volcano extension with dante using disruptor but I can’t convert anything midscreen from it. I can get maybe 2 one shot loops and stinger but I don’t really feel this is optimal, I tried to use killer bee to make it corner carry but they fall out from air play before killer bee connects or I can’t connect the air h after the air dash. Any advice?

Also can’t really figure out an extension with Plasma Beam, been trying for so long and I think I have something but I haven’t tested when the scaling is maxed out.

I can’t speak for Plasma much. I can say that when I do see it, it is usually enders.

With midscreen double volcano combos, depending what your second assist is and where you are on the screen affects what you do from my experience.

For example, if you and your opponent are somewhat close to the corner, you can just do the corner combo.

Yeah I’m talking about the combo that Kanta and Cloud were discussing on page 26 of this thread. Sorry I’m on my phone and can’t really quote effectively.

But I did manage to find a plasma beam extension for the end of a combo if you ground bounce reset in the corner. It’s basically the same as Stinger + Disruptor xx BC Volcano xx Beehive, but instead after the ground bounce you do a two button dash + Plasma Beam, Stinger xx BC Volcano xx Beehive. It’s not much but it’s something at max scaling.

Does anyone here ever do Shockwave xx DT for a follow-up? I use it to level Frank if I see an obvious Shockwave punish, but I’m not sure if other teams would find it useful, although it can be a pretty ambigous left/right if you teleport out of DT.

Was wondering if people had Dante follow-up combos for it in the corner. I was just doing j.H, Killer Bee, s.S, sj.H, Skydance, Volcano xx Beehive, s.S~H, Stinger, Skydance, etc. Adding Airplays or doing j.H, Airplay, j.H, (land), s.S (or s.HS), [launch stuff], Killerbee sort-of-almost works, but you’re reallyyyy pushing HSD at that point.

Anyone else have follow-ups there?

Truth to be told, I didn’t really gasp what you were saying here…

Just cut to 3:39 for the Dante part, or watch the whole thing if you guys want to, just let me know what you think!!

Cheers.

I guess I could have used character names :stuck_out_tongue: But yeah, Magnetic Shockwave causes a surprising amount of HSD, so I was wondering if anyone had tweaked a Dante follow-up for Shockwave xx Devil Trigger --> Combo. Probably not something I’d use all the time, but, as I said, it’s a decent left/right into corner pressure as well as being a punish.

I’m admittedly not a Dante expert and I haven’t messed with it that much, but shockwave, DT, teleport, Volcano j. MH killer bee, S, j. H, thunderbolt, thunderbolt, vortex, j. S, cold shower, lvl 2 stinger, skydance, hard tag has me up to 43 hits before the raw tag, so 44 with the picture. If you can get a third thunderbolt into hard knockdown instead of vortex, or something like that you can get to level 5. There’s some stuff I might try from his devil trigger TACs where you thunerbolt, fly, j. H thunderbolt and whatnot, but it might be TAC only.