Can Bolts allow for a pick up ‘n’ conversion off a Dante air grab? I haven’t yet stumbled upon the timing, if it is possible, but it APPEARS as if it could be, via Hammer or Killer Bee (after mash H, call Bolts). I just need to know if its possible so I don’t waste time trying to figure out how to do something that’s undo-able.
I guess while I’m here buggin ya’ll, might as well ask too if and how Bolts can help with Dante combo extensions in general? I was mostly just concerned w/ neutral as far as assist use (thus far Bolts and Greyhound), but if something cool exists w/ the tools I have, being ignorant of it does me little good.
does bolts juggle/catch them high enough that you can do something like Volcano + Bolts xx (maybe a 2nd volcano) TK MC as an extender? I know it doesn’t push too far out on hit and it’s super lenient on extension as long as you give it something to fill the gap between the 2 bolts.
With X23 the best extension with bolts is s.S+bolts sj. HxxCS(DP)xxTA L(Dive) and let it juggle into the 2nd bolt and relaunch. I assume that dante can do a similar thing but use it to let him corner carry without blowing his ground bounce early?
You can always go for Bullet Rain (mash H in the air) with bolts into hammer as combo extender. The later it is in the combo, the harder it will be. Another extension is to the shots loops (S~H+bolts dash 214+M)
Just remembered some nice extension with Dante/Strange someone suggested before for midscreen, no idea why I never messed around with it in the corner.
some combo into Volcano~Beehive > Call Strange ~ Stinger > BC > Crystal (236M) > ender
The ender can be Revebshock, another Volcano~Beehive, Stinger~bc~something, as well as Jam session or 623A (Fire storm or what?).
I couldn’t pull it, but I believe you might be even able to connect j.S or even j.236H into gb reset.
I might try to post some vid of it
I’ve read the mechanics thread summary but I’m just not getting the sky dance into beehive 2nd time into ground bounce. I never have a problem with the first sequence after the killer bee ground bounce; but after I go for the beehive, back dash, pause, into shots, stinger BC sky dance I can never get the ground ounce after my 2nd beehive. I either switch sides and get a hard knockdown or I stay on the same side but don’t get a ground bounce.
Can someone tell me an optimum corner carry using Dante Vergil (rapid slash) please, I think I saw something which looked good but I’m not sure how optimal it is, it sort of went what looked like
l m h stinger BC j.h air play killer bee s h s acid raid Assist stinger bc teleport
Really sorry about the poor description but any help on how this combo ends or a better corner carry using Vergil’s rapid slash would be appreciated, thanks.
There is the shot’s loops extension.
LMH stinger BC j.H AirPlay j.H (s.H) S~H, S~H, S~H+Vergil+HH (3 shots, call Vegil with the first). Teleport Hammer. You should be in the corner now from anywhere on the screen.
Check some of yipes’ games, he has a lot of Dante/Vegil stuff in there.
I was just about to ask how to optimize the damage from this combo I’m doing using rapid slash but I need a video or something to understand what you’re describing gefen. Right now it does 808k using one assist.
Lol yeah I encourage everyone to try this out if they have mags. For some reason on the last rep, max shots into Stinger is waaay easier than it normally is.
They aren’t even as hard as hyper grav loops with Mags and look at how many people do those. The only thing is the inconsistency of the stinger level 2 follow up. And it looks like you solved that with your helpful vids above. What combos do you think are more useful?
Main difference are that shots loops are more character dependent, and doesn’t has "common start"
By common start I mean like getting the first hyper grab, from there are no more variables to consider, you just execute it. It’s quite mental benefit all in all.
Shots loops really shine when you can max them (4x1 shot + 2xmax) then the meter gain and the damage is extreme, my “beams” extension doesn’t work for these lengths
So sure, it’s a bit more damage and meter, you get a corner (which some dhc really require), sure a lot of styleish points. But does it really worth it if you will pull it off even in 10% less than the “normal” bnb? my opinion is not.
Don’t get me wrong, this can very much be Dante’s bnb. But must consider all the facts before going for it.
(Do you really needs it? is it way harder on that character? etc…)
My opinion the most consistent way to go into shot loops with no assist is volcano j.H airplay j.H cr.H S. But the thing is getting max shots into stinger on the last rep is hard and inconsistent. So my advice is only do 2 shots into stinger. But like I said previously that mags extension I posted makes the max shots into stinger conversion more lenient.