Best time to do that is when the other guy has a little bit of health left and doing Million Dollars would result in you not getting to do a welcome mixup.
In that situation, do Devil Trigger instead of Million Dollars, flight mode, call assists and spam Thunderbolts until they die.
So:
blah blah blah -> OTG Volcano xx Beehive xx Devil Trigger
You get enough time to flight mode and Thunderbolts + assists chip before they can do anything. Very few Dantes do this, so it’s not likely they’ll be mashing an invincible super or anything
I want more lightning than the lightning loop. Fuck zero lol
Also if you are in x-factor thunderbolt does more damage than million dollars, because you can do it like 5 times in fly mode and the damage it does is absurd(in a good way).
You do it after the bounce? or as usual before the last hit of the Beehive?
And!
Can Dante get a full combo from an air throw in DT? I though it was quite a common knowledge that he absolutely can’t without an assist help
IIRC, Dante can convert into a full combo of an air throw with X-Factor.
He can without x-factor and assists, its just a very tight link.
I’m trying to pick up Zero/Dante/Nova as a secondary team, so I was wondering what BnB is optimal when Zero’s dead. I haven’t seen much that used Nova assist (b). Any suggestions?
Cancel the last hit of Beehive for the groundbounce. If you’re already in DT there’s enough time during the bounce to activate flight mode and start shooting. You could also do Stinger, bold cancel, Flight, Thunderbolt if you want to get fancy, but it does like no extra damage and makes it really easy to screw up your inputs, lol.
You can also go into Thunderbolts off of any hard knockdown, since it hits OTG too.
In Vanilla you could do: Air throw, Thunderbolt, falling j.M, land, M, H, S, blablabla
But the timing and spacing was really tight, and I think you had to be in the corner, too. I don’t know if that still works, but even if it doesn’t I’m sure there’s another way to combo off an air throw using DT.
Before last hit, otherwise they techroll out of the way. Just do your combo normally and cancel into DT instead of MD for chip kill, some health regen and a welcome mixup.
And I’ve seen UMvC3 vids of people doing Thunderbolt -> j.m -> s.S -> blah blah
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i saw a few online dante players comboing after million dollars with xFactor to kill their teammate’s last character. can someone tell me what those are?
the first one was something like million dollars>xF>teleport>S
the second one was pretty interesting: million dollars>(before last hit of hyper) xF> grapple
EDIT: also, is there a combo starting with l, m, h, f+h, bold cancel that can be used midscreen and in the corner?
(lol, one more thing!) does anyone have a combo that includes devil trigger? thanks.
Id respond but I dont feel like typing it all on my phone but just test it out in training. Its not hard
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Somebody do some volcanoe jumpcancel shit from a tac already! Dante’s losing the war lol
Don’t worry, we are already working on stuff.
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okay… i already tried to replicate these in training mode, but the dummy kept falling out. maybe someone else knows what they are.
Could someone either tell me or point me to a basic confirm-and-combo off of a disruptah assist - teleport? It doesnt need to be fancy or TOD or anything. Just thinking of trying Dante in the middle of my Mag xxx Doom-b instead of Dorm so Mag can play with a Weasel Shot. In vanilla I made a career off of beam-teleport crossups, but those were the days of DHC glitch and such. What should I go for now in that situation, since it’s def not the standard on-the-ground bnb.
Might even just be an ABC launch kinda thing, which is OK. Just wondering what the options are. Does Yipes have anything particularly nasty? If so, it’s probably above my executional paygrade, but I’d still be interested to know what he does. Thanks!!
Oh, and again, if this info already exists somewhere, feel free to just point.
As long as you cancel before the last hit, you should have enough time to do anything. Hell, I even saw MarlinPie wavedash up and do Hammer
if you’re positive the opponent won’t block in the crossup direction, you could just drop on the with an air S and do your regular air S combo; cancel into hammer if you want. you could also do a raw hammer. i’m not sure how good an idea that is after its invincibility nerf, but he does have some tricks after his hammer is blocked!. another option is to do a F+H after your teleport. with that, you’ll be able to do whatever ground combo you want.
that’s assuming the disruptor doesn’t push your opponent away or anything, which i don’t think it does. i know dr. strange’s bolts of balthakk pushes opponents away, and that sometimes makes dante appear in front of them, a.k.a. not good.
one thing you can do that is extremely tricky is teleport, drop to the ground, and start your combo with a low! this is for those people who god damn block his teleport all the time! i don’t think they’d be able to grab you since they’re blocking/getting hit by disruptor. come to think of it, this tactic might be a little too lengthy for disruptor. try it out in training.
the air S/Hammer combo i like to do is Hammer/airS, OTG guns, S, super jump, hammer, volcano>killer bee, volcano>killer bee and a hyper if you want.
you’ll get a lot of damage for doing a bold cancel combo after the air H starter, but if the lag is too bad, you’re just not going to be able to do it.
that’s how you reply to a question.
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You can do some basic stuff too.
Got a few reps of this going alternating between MH > airplay and MMH > airplay.
Experimenting with double jump. The way I’m doing it atm is holding up so I jump as soon as I land. Still dropping out after a few, but there seems to be some obvious ignoring of HSD.
Edit: After some more testing this is most definitely ignoring HSD. Problem is getting them to stay at the proper height.
The most basic optimal confirm off disruptor is the same as the anti air basic bnb:
You can also add in your 3rd assist if you want, and you can change it up in the corner (add air play/ JS etc etc)