Ultimate Dante Combo Thread. Jackpot! Yeah baby!

Thanks a lot man, I might have guessed it might have had something to do with my sub-standard execution but my ego wouldn’t allow me to believe that. In regards to TK I knew it stood for Tiger Knee but I didn’t know what it meant in relation to UMvC3, I’m really looking forward to learning more about this game.

Edit: When you say “Prop shredder is going” do you mean when it is finishing or during the animation?

Does it matter if I use :m::s: instead of :l::s:? I find it easier to position my hands for that.

Nope.

Like after it starts give it a second and a second before it ends and after it starts input it. Not really a second just like 2/3 of the way through start it.
That way you don’t need to rush the input.

I was just playing with one of my friends and i just came with a combo that does around 950k damage with dante but requires devil trigger, he said that it is bad for meter because you use 2 bars to kill and don’t gain any meter in the process, but i see a lot of players doing vergil combos like require 3 bars , or using a lot of random hyper combos, my point is if a lot of characters can use like 3 bars to kill a character, is not better to use dante to do 950k to a character and also if the character survives you have also dhc options available instead of using like thc with wesker or something like that?

The combo is simple is J.S/Hammer>Crystal>D.Trigger>Crystal>S>J.M>J.H>killer bee>s.H>s.S>H(gun shots)> Stinger>B.C teleport>J.S/Hammer>Volcano~Beehive>Million Dollars 920k damage i think

And the one with 940~950K requires vergil Rising sun assist: J.S/Hammer>Crystal>D.Trigger>Crystal>S>J.M>J.H>killer bee>s.H+Assist>s.S>j.S>Cold Shower>Stinger BC Teleport>J.S/Hammer>Volcano~Beehive>Million Dollars.

the first reason i began using this is because when playing online is difficult doing some other hammer combos like the one involving gun shot loops, also i am not doing that Hammer>Cold Shower>Prop Shedder, it does only like 500k damage , and also is boring as hell.

Also a lot of timer your opponent will be carried into the corner because of killer bee , meaning you dont need to BC teleport, i think you can also use the gun shotloops after beehive but i am not sure.

How can i make this combo more damaging, like reaching the 1,000,000? any ideas?

Off of a jump :s:/hammer there are 900k combos for 1 bar with the right assists. Its fine but you might as well dhc. Would probably do more damage from dhc especially if you save your gb and dhc to vergil since he’s probably on your team.

Really? i can only break the 800k, i only use 1 assist for combos, i have seen a video with viper and akuma assists but requires corner and both of them, it is not very practical at all; so i dont have problem using the regular bnb combos, but i really don’t know one with hammer that works anywhere on the screen and doesn’t requier gun shot loops( i have no problem with them, it is just that doing that online is difficult, i suck at execution) and cand do more than 800k damage, maybe with HD missiles.

I am determined to get big damage off of non-hammer hit confirms as Dante with Viper/Strider assists. This is hard as hell though, so used to Sentinel.

Soooo, uhh, random/pointless, but…

Hammer>>:a1:(Viper Burning Kick assist), :dp::m:,:qcf::uf::m::m:,:s::h:,:s::h:,:s::h:,:f::h:, BC Air-Trick, Hammer, :rdp::m::m:,:qcf::h::h:>>Million Dollars -(850’ish)

…is the crummy base combo I’ve had fun screwing around with since a couple weeks after Ultimate came out, lol, but I was kinda wondering what, if any 2nd assist would be the best extension?
I’ve tweaked it a bunch of times for Strange/Ammy/etc.(mostly silly stuff like Charge Shots into Eye/Cold Star, into Hammer) and a few other third characters that I can never settle on, but it seems to always hover around 850-899.9 no matter what; some assists even lower the damage more than what it would be without using any…
Is there anything that could push it past that 900k threshold…?
/:blah:

I was just in the lab using this assist with vergil’s rapid slash, i think you can do something like this: Hammer>A1(Viper assist), :dp::m:,:qcf::uf::m::m:,:s::h:,:s::h:,:s::h:(full shots)+A2(Vergil’s Rapid Slash), j.:s:, down-forward :h:, ,:f::h:, BC Air-Trick, Hammer, :rdp::m::m:,:qcf::h::h:>* Million Dollars.*

i am not sure about the damage but i don’t think it is less than 900k, i would try it now but i am busy, hope it helps you.

Edit: You need to call the Vergil’s assist when you are doing the full charge shots, because the assist is a little slow, so when you end the charge shots, the opponent will fall in the vergil’s rapid slash.

I actually just came here to post what I’ve been doing with Dante/Strider.

On any corner combo that ends with wall bounce > Sky Dance you can either:

(Ground bounce reset Sky Dance) Volcano~Beehive > Stinger + Call Strider > Bold Cancel > Twister > (Strider hits them out of Twister) > Volcano~Beehive xx Super

or

(long hard knockdown Sky Dance that puts them out of the corner) Acid Rain > Volcano > j.S > Call Strider > Million Carats > (Strider hits them) > Air Trick (puts them back in the corner) > Volcano~Beehive xx Super

Probably already known, but Vajra can bring the opponent back down from

Twister, or Twister immediately cancelled into Tempest for style points
Prop Shredder
Backdash+Call Strider, OTG Crystal. I suppose anytime you juggle with Crystal could work, I can’t think of any right now though
Million Carats
Jam Session
Stinger, Reverb Shock aka everybody’s favorite hit-confirm. Even works from max range Stinger
OTG Rainstorm
Million Dollars, XFC at the floaty part, call Strider. Taunt optional, and certainly not optimal

I’m sure there are a lot of other ways too. Hmm, I kinda want to make a video now and find more ways to use Vajra, seems like it’ll be fun

Was it known before that Crazy Dance forces a neutral tech or that immediately DHCing from Devil Trigger to another state change hyper DHC glitch style causes the spinning hard knockdown after the last hit of Crazy Dance? The former isn’t my own observation, but I’m wondering what kind of things you can get off of it now.

Volcano as well.

I’d also love to see what other things you find.

All the old dhc gliches still do the spinning state. Leveling Frank is the only thing I think it’s useful for.

Did some more experimenting with Dante throw stuff, mostly with Vajra (holy shit it is SO good for Dante)

After air throw
:h::h:+:a2::h::h::h::h:, :df::h::h::h: xx :f::h: xx :atk::s: -> j.:qcf::l::l:, :dp:m::m:, :dp::m::m: xx :qcf::atk::atk:
Rain Storm + call Strider, Cold Shower xx Stinger L2 xx Bold Move -> Hammer, Volcano xx Beehive, Volcano xx Beehive xx Million Dollars
[LIST]
[]does just over 400k
[
]Strider must be called either when first shot hits, or during first press of :h:
[/LIST]

Back throw
:a2:, :b::h:, :atk::atk:, :df::h::h: xx :s: -> j.:qcf::l::l:, :dp::m::m:, :b::atk::atk: xx :s: xx :h: xx :f::h: xx :atk::s: -> j.:qcf::l::l:, :dp::m::m: xx :qcf::atk::atk:
Call Strider, back throw, dash forward, Cold Shower xx Prop Shredder -> Hammer, Volcano xx Beehive, backdash xx :s: xx Clay Pigeon xx Stinger L2 xx Bold Move xx Hammer, Volcano xx Beehive xx Million Dollars
[LIST]
[]does 425,700 fully mashed
[
]remember to call Strider BEFORE you throw, you obviously can’t call him while throwing
[*]depending on your other assist, you can change the stuff after the first Hammer
[/LIST]

Back throw
:a2:, :b::h:, :atk::atk: xx :dp::m: -> j.:h: xx j.:qcf::m: -> j.:h: -> s.:h: c.:h: (1-hit) :s: xx :h: xx :f::h: xx :atk::s: -> j.:qcf::l::l:, :dp::m::m:, :dp::m::m: xx :qcf::atk::atk:
Call Strider, back throw, dash-up Volcano -> j.:h: xx Air Play -> j.:h: -> s.:h: c.:h: (1-hit) :s: xx Clay Pigeon xx Stinger L2 xx Bold Move -> Hammer, Volcano xx Beehive, Volcano xx Beehive xx Million Dollars
[LIST]
[]does >460k fully mashed
[
]you can either wavedash or whiff a st.:h: to get closer before doing Volcano to ensure the full combo
[/LIST]
Currently in the lab with Dante/Vergil/Strider, Vergil assist adds about 30k-40k to these combos plus a ground bounce reset that lets a DHC into Vergil push the damage to the 650k range with just the original swords that were DHC’d into, and about 860k with another loop of swords

Random notes
[LIST]
[]I really wish they’d just give Dante air Volcano like in DMC3 to at least make comboing off of air throws easy mode (Volcano done in air makes him fall to the ground so he throws the same geyser explosion as the ground version, it actually can fuck up your air combat if you’re not careful)
[
]Don’t forget to adjust the wallbounce Bold Cancel (:atk::s:) stuff for when you’re at the corner, close to the corner, or mid-screen
[LIST]
[]Close to corner: Bold Cancel -> air dash -> j.:s:/Hammer
[
]Mid-screen: Bold Cancel -> teleport -> Hammer
[]If you want to get yourself out of the corner after a wallbounce BC teleport, do j.:s: xx :qcf::l: (this doesn’t work if you did launcher xx upshots xx Stinger xx teleport due to Flying Screen, so it will only work for Cold Shower xx Stinger xx teleport)
[/LIST]
[
]It’s actually possible after a wallbounce BC teleport Hammer to do airdash j.:atk: (any?) to get over the character and still have enough time to Volcano xx Beehive, so the aforementioned trick is not totally necessary. Timing is strict and may require certain heights, whether they are relative to the enemy or the floor. Needs testing
[LIST]
[*]While we’re on this note, I also encountered some situations where a mid-screen wallbounce BC teleport somehow put me out of the corner. Not sure exactly how it happens, may be caused by timing of the teleport. Needs testing
[/LIST]
[/LIST]

[media=youtube]YRJrOpDTuxI[/media]

Seems decent, feels like I can get more out of it though.

Maybe do TK Acid Rain -> :s: -> Sky Dance instead? Not sure if you’d get the height for the second groundbounce to connect

Yeah tried it. Because I have to backdash to get the spacing for Dormmamu’s assist, Dante isn’t underneath them for Acid Rain to connect.

Edit: Maybe I’ll try adding Million Carats after the Stinger BC.

Is there a devil trigger combo that exists where you spam hella lightning in the end? What assist would i need ? Because I use rapid slash/vajra with Dante on point.

i have a team like that too, maybe you can try:

Hammer>Million catarats>Devil trigger>Million Catarats>s.S(wait for him to be the lowest to the ground possible)>sj.M.>sj.H>killer bee > s.S> charge shots+Rapid Slash(so when the character is falling it will fall into vergil’s assist)> j.S>cold shower>stinger BC teleport> Hammer>Call strider>Million catarats>Fly> thunderbolts. it is simple and doesn’t require much work, it does around 710k maybe a little more, you can ommit thunderbolts and do the standard otg volcano>beehive> million dollars to do around 940k damage, hope it helps.