TVC UAS Tier list speculation thread

This game is fun tier.

S:
Tekkaman Blade, Ryu
A:
Chun-Li, Jun the Swan, Ippatsuman, Mega Man, Saki, Soki, Yatterman-1, Zero
B:
Alex, Batsu, Casshan, Doronjo, Frank West, Joe the Condor, Karas, Ken the Eagle, Morrigan, Polimar, PTX-40A, Tekkaman, Yatterman-2
C:
Roll, Viewtiful Joe
D:
Gold Lightan

There, finally done.
Personally I think that one of the surprise tier jumpers are Yatterman-1, due to his crazy jab and quick special overhead along with lots of disjointed hitboxes. His speed really factors into the newer engine of UAS. Another is Soki with midscreen death combos. The droppers IMO are Karas and Ken the Eagle. Karas has too much risk factor for such complicated combos for such little damage, though he does build a lot of meter. Ken is a really good team character with a deadly Kagaku DHC, but with the lack of his godlike runaway game he’s just a normal offensive character.

I’m not sure about Yatterman-2, put her in B tier because I have yet to see any convincing high-level play anywhere. It just seems like other characters can do what she does, but better. Her combo-breaking robot seems to be her high point, but it sometimes has such a large gap between attacks that combos will hit you anyway.

Viewtiful Joe can’t combo into launcher effectively and depends a lot on using meter to launch opponents using Mach Speed. He still has a good dive kick and projectile. Air Joe does good damage too.
Roll is a total team character. Great assist, great DHCs with the right partners and unmegacrashable DHC combos are the best ones. By herself, though, she hits a wall. Comboing off a jumping fierce should not be as hard as it is. She has really fast pokes, but having the health of Zero while not having as much range or priority is just a downer.
Alex is really not that good. Any character that is good at running away can keep Alex out. If he tries to dive to catch up to you, you can just block and punish since it’s pretty telegraphed. If you’re standing on the ground like an idiot when Alex is in play, then yeah, he’s pretty high tier. Projectile gameplay is your friend.

As for the giants, Gold Lightan is still plagued by the problems from the previous game. If you super jump constantly and use whatever projectile move you like he’ll die. It just takes longer when he has more health. Sometimes you don’t even need projectiles, a character with a solid command grab can scare him pretty easily. As long as you don’t get caught with a standing jab or his command grab he’s helpless. PTX-40A is hard to tier, but I would put him in B simply because of his rocket-to-LP nerf and the fact that he can’t regenerate health like other characters (obviously neither can Lightan). He has tools to deal with runaway but every hit on PTX is permanent. He also has a lot of bad matchups, but he has ways of dealing damage. So B tier.

And no matter how much cred you have, if you complain about the way giants play or you want giants banned in tournaments, your opinion is automatically invalid. Tough luck. Any more questions or clarifications you’d like to make? :cool:

Saetan - thats a pretty sweet version of the real story. Love it. Keep dreaming dude, I’ll see you at Evo. Maybe we can money match at 4:30am LOL

No disrespect dude, but this tier list seems pretty whack to me. I’m not going to go into all of it, but I’ll address some of the stuff you said.

First off, yatter2 rushdown is already pretty godlike without the robot out, the robot is icing on the cake to really nullify the fact that she doesn’t do good damage since you can’t really attack her safely. Regardless of whether or not it’s possible to attack her relatively safely while it’s out, she can basically just mash while you’re comboing her and has a chance of comboing you off of it at any point, so it’s not a safe gamble.

V.Joe can combo in launcher just fine, just delay it a bit after the 5c so he moves forwards a bit more. Also, lol @ roll not having good priority. That’s her strongest point. Her moves are super fast and have these little disjointed hitboxes in a lot of cases, and both of these give her really good priority even though they’re not particularly long range. You can use them to punish or stuff tons of shit as soon as you’re in range.

Alex is good, he’s got a couple ways to get in at which point he can just bbq since you’ve been trying to range him with specials and if you try to punish him, he can interrupt you. The truth is, he plays in this game like he was supposed to in the last game, one little opening and he’s eating your life bar for breakfast. Deadly as hell.

G.Lightan is still shit, yes.

I’m not going to go into tiering myself because I think we still don’t know, but that’s jsut some responses to the things.

Some of these characters seem to even to make a tier list. Seriously.

I guess that’s the only disadvantage to making a fighting game with near-perfect balance: it’s hard to tier them all up.

Way I see it now, we got an S-tier with two or three characters (Blade, Jun the Swan, Zero(I still think he’s on top and not simply because Marn won with him)), D-tier with Lightan, and everyone else is gonna get thrown into A B and C where I don’t think they’ll ever have a permanent place and we’ll always be in discussion about where they truly belong.

No problem man, criticism is helpful. From my perspective, S-tier is really the untouchable once they get going. A-tier is the very dominant characters, B-tier is the amazingly solid characters, C-tier are the characters who are almost there but are slightly prevented in a way. D is just… matchup specific problems, if you’re losing to Lightan it just means you don’t know how to fight him.

If I could change it now, I would probably eliminate C-tier altogether, put Lightan there, and move VJoe and Roll up to B. Probably swap Ryu and Zero.

@Nyoronoru - I really don’t know what results you are basing your list on, but I really don’t agree with a lot of the placings. For one, I don’t think that there is an S-tier in this game at all. There are a lot of characters that all excel but there is no char that straight up outshines them all, hence no S-Tier. I could be wrong about this (after all, this is all still speculation until we can get more sound results) but I just don’t see someone that is head and shoulders above the rest of the cast. Marn would like to make people believe that Zero is S-tier, but I’m still under the impression that he is S-tier and not his character.

Also, someone’s opinion on the giants has nothing to do with the tier list or their ability to judge the characters on a whole. Just drop it already :roll:

@Saetan -
To clarify, I’ll go through my call history (this all took place after we agreed to a 1am ish meet time via PM):
11:40pm (3/12) - You said that you’d be thereat 6pm on Saturday
4:06 pm (3/13) - You said that you’d be there at around 7 pm.
7:47 pm (3/13) - You said that you’d be there at around 11 pm.
8:06 pm (3/13) - You confirmed that you’d be there at around 11 pm and agree to $75 MMs vs. Justin and Marn.
12:06 am (3/14) - You said that you were waiting for some and would be in town at around 4:30 am.
12:30 am (3/14) - I call you back and say don’t bother because I didn’t want stay up until 4:30 to play a money match.

Really now dude. Do you actually expect someone to accept a money match when they are bushed out? That is hardly reasonable and the fact that you changed the time 5 times says a lot. Now you may have actually had shit going on that you couldn’t predict, but all signs point to cop out. And I was the one that defended your constant bailing too. Everyone else saw through that shit. It would have been one thing if when we spoke on Friday night you said that you’d be out there at 4:30 am Sunday, but that was not the case. But whatevs. I’m not mad at ya. We can do dem shits at GAMME or some other event.

No way dude, I am not dropping the idea that someone who could make very good posts could make such dumb ones regarding giants. I wanna hear it from your lips that you don’t think they should be banned and that you are incredibly salty from your EVO match against PTX which is the source of your hate. Otherwise I have a hard time believing anything you say. :smokin:

Anyway, I only built the list from my experience at Winter Brawl and my online matches along with youtube records of videos. Right now everyone looks really good. No more Karas lockdown makes a whole new ballgame.

I have yet to see a talented in-game match with someone using

  1. Frank West
  2. Yatterman-2
  3. Viewtiful Joe
  4. Roll

When I fight Rolls online they are 95% of the time paired with Yatterman-1, which is a really good team. When I get Roll down to just… Roll, they just kinda flop. Advance Guard her until she helplessly is whiffing, land a hit confirm and start killing that 40,000 HP.

Hey, guys, I had a question since we’re on the topic of supers (specifically Crash Intrude): CRASH INTRUDE IS CRAP!!! Wow, that’s news to me! lol I figured full-screen, 1-frame super that is pretty much invulnerable to, well…almost everything: how can you go wrong? If I am, however, I’d really like to hear what I’m doing wrong. Generally, the Blade combo I use is:

*5A, 5B, 2B, 5C, 3C ~ j. A, j. A, j. B, j. B, Double Jump, j. 2C, C Katzbalger, <Wall bounce> ~ 5B, 3C, Brief pause, j. B, j. B, Double Jump, j. 2C, C Shamshir, Crash Intrude…OTG j. 2C

~ 64 hits, 0% BAROQUE, no assist, works anywhere (36.9 billion)
*
If I have a little BAROQUE and I have my opponent cornered, I try to use this one:

*5A, 5B, 2B, 5C, 3C ~ j. A, j. B, j. B, Double Jump, j. A, j. A, A Baselard, j. 2C, A Baselard, BAROQUE ~ 5B, 3C, Brief pause, j. A, j. A, j. B, j. B, Double Jump, j. 2C, C Katzbalger, <Wall bounce> ~ 5B, 3C, Brief pause, j. B, j. B, Double Jump, j. 2C, C Shamshir, Crash Intrude…OTG j. 2C

~ 71 hits, 10% BAROQUE, no assist, easiest in corner but works anywhere (42.5 billion)*

Mind you, I’m not disagreeing with you guys, but despite the red health that it gives my opponent these combos do practically wipe out any character’s health bar. Furthermore, if Blade has anything, and I mean ANYTHING, more than 10% red health these combos do upwards of around 45 - 52 billion damage! Whew

Thanks for the help, guys! :tup:

We aren’t saying that Crash Interlude is bad, we are saying that throwing away your meter for marginal damage is bad. In your above combos, Crash Interlude only adds about 4 - 5k damage. That’s a waste. Its similar to ending ryu corner combos with shinku hadoken. Supers aren’t affected by red life so you’re always going to get an incredibly scaled down move at the cost of a full meter. The extra damage that it does in your combo just isn’t worth the investment.

As for Crash Interlude as a stand alone move, it is among the top supers in the game. It has good range, fast startup, and is a cutscene so it eats away at Honda-bot (that’s what I call Yatter-2’s robo since his moveset is similar to Honda’s) and hits giants. Its down side is that it is only effective as a punish from about 1/4 screen. Anything beyond that is very risky.

@Nyoronoru -
This is quite laughable. First off, I’m not salty about losing to Carlos at EVO last year. Sure, I was rather pissed at the time, but that was over within an hour (you can ask him if you want. We all went out to dinner after day one and then chilled together during the SF show). That hardly sounds salty to me. Also, my view of the giants has nothing to do with my knowledge of the game or my ability to gauge a characters strength. But whatevs man. I don’t need to prove myself to you, so why not just drop dem shits.

Also, Wii online sucks balls and is not somewhere to look for tier justifications. Some characters are simply better in a laggy environment (Morrigan, TBlade, PTX, and Zero all come to mind) than they actually are in an offline environment. Don’t bring that Gamefaqs shit in here please.

It’s not impossible to find nearly lagless matches online (and by nearly lagless I mean that you really can’t tell the difference), so I see no reason why those matches shouldn’t count. Sure, doesn’t change the fact that some characters are better with lag (giants mostly), but just because there are laggy matches it doesn’t mean you should discredit ALL online matches.

I only judge off non-lag matches. East Coast is good for that. If I judged off lag Ryu and Zero would be god tier all day. Someone is making ASSUMPTIONS… most gamefaqs reply portion yet! Hooray!

And of course the nice thing to do would be to reply to my reasonable giant arguments. You have no basis for attempting to ban them except for your own personal reasons. It’s bad to be unreasonable in one topic and try to be studious in another. If you want to prove something to anyone, it would be to explain to this TvC community here on SRK why you think the Giants should be banned from EVO 2010, as an example. Your opinion is valuable, isn’t it? Speak up! I didn’t ask you about dinner with Carlos. That salty part was a joke. I don’t want the people who don’t play TvC to get wrong ideas about the game, and spreading fear rumors about the giants doesn’t help.

Hahaha, “Honda-bot”!! :rofl: But I hear what you’re saying, bro. Thanks for the tips! What would you recommend doing instead of finishing with C. Intrude, then?

Not finishing with a super at all unless it kills so you can save meter for more important things?

Why do people feel like they need to justify online for this game? Online in any fighting game is simply not viable and will never be considered for legit competitive play. I play BB which is top tier in terms of console netcode, and i will tell you that shit you find online doesn’t fly in person. There’s simply things you cannot experience online that you would in person. Not to mention TvC is shit tier in terms of online netcode. Like I said earlier, playing online compared to high level play is pretty much playing it wrong.

That’s where my gamefaqs comment came from. I was simply pointing out that online matches really are no judge and shouldn’t be considered. I’m glad that we can agree on this.

As for the giants argument, I’ve responded with civility to you, keits, aer0blue, Chindogg, Youmother, and a ton of others people and its simply not worth it to me anymore. Those guys are my boys and we have a difference in opinion on the subject…big whoop. I’m not pressing the issue anymore, so don’t expect any type of dissertation on the topic from me anytime soon. Like I said before, I’m removing myself from the conversation.

Online local matches should be considered. I have had no problems executing any of my combos (nor the people playing against me) in the PA, NY, MD, or NJ areas.

Well, if I were to take your response from the FR thread where you initially rebutted my request for the removal of “Tentative” on giant bans, then I must say that banning a character you don’t like (based on personal preference) and not actual evidence is pretty bad looking for any sort of technical reputation you were trying to earn in this tier thread. I’m sorry you don’t want to elaborate more.

I did notice you left the Giants out of your tier post; do you think that are C tier? D tier? Perchance, very difficult to win with? How interesting!

Umm, first off, even matches that have very little to no perceptible lag have necessary differences just from them being online. It will never perfectly replicate an offline game, so even on very good connections with just a frame or two of lag (not perceptible), certain tactics become more powerful. For example, pushblocking jabs from certain characters becomes harder,escaping certain throw setups becomes harder. Blocking tight mixups on reaction becomes harder or near impossible. We have to base our tier lists off of solely offline matches, sorry to say. Online can help you learn and level up, but no matter what, it’s just not quite the same.

That being said, while I don’t agree with Kurasa on the giants ban, I would never take this to mean that he’s not qualified to talk about tier lists. He’s one of the top TvC players in the states and he deserves way more respect than you’re giving him.

Wii Online matches shouldn’t be considered at all because online is just not reliable. Certain strats work well in a laggy environment (like Tekkaman Blade’s yo-yo move) and even the slightest bit of lag improves its effectiveness. There is also a big difference between an offline game and a smooth online game. Just because the frame rate is moving at a steady pace doesn’t mean that there isn’t lag. Just because you can pull off your combos doesn’t mean that there isn’t lag. I think FunkyP summed it up quite well in his above post.

As for the giants, you know full well that I said a lot more than “ban them based on personal preference.” But whatevs. Be as cynical as you like. That is a completely separate discussion and has no bearing on the tier list what-so-ever. If you want to discuss the potential ban on the giants then create a thread to discuss it.

As for the giants on the tier list, you’d notice that I said the following:

Its pointless to arbitrarily rank the characters that don’t stand out among the top before there is enough data to support their placement. That’s why I grouped all of the other characters into one large “B- and below” pot. Whats the point of putting Megaman above Roll or vice versa? Has either proven their worth fully? Does the evidence show that one is strictly better than the other? I think not. The only thing that tournament data has shown thus far is that they are not as good Ryu, Chun, Jun, yada yada. As such, I have grouped them into one pot for the time being.