Basically, that’s exactly what’s happening. What are you having trouble understanding?
Unless your Seth Killian or Justin Wong, you cannot say this. Everyone pretty much got the game around the same time, and Zero is a newcomer. You are not ahead of the pack. Seth and Justin are because they were able to play this game before it was released in stores.
If you can’t hurt him, he wins. Useful level 1 supers or not, if he touches you first and gets a huge meter lead, what can you do about it?
Have fun with that.
Throw my controller at the wall then start crying because there’s clearly I can do nothing.
I responded that way because it seems you fail to realize the strength in a post-MC combo that builds 2 bars; you only seem to be concerned with his stamina, the damage of the combo, and if he can DHC or not. If that’s all you’re looking at…well then yeah have fun with that.
Do remember that megacrash takes up health as well, guess you could do the megacrash, get yer 2 bars, switch to roll and then DHC her heal super into one of Zero’s to heal him but then youve just negated the point of getting the 2 bars back after the megacrash.
Besides otg combos and supers cannot be megacrashed no matter how many bars you have.
IMO the strength is that once you’re in the corner loop, you can’t attack or attempt to throw him with your back to the corner, bc then you git hit by MC -> combo again. That’s why I said before that right now it seems the only ways out are to jump or guess a super. He doesn’t have much of a reason to stop offense if he has a meter lead so if you jump out he’s going to follow or dp and continue offense. I’m not saying this is unbeatable but I’m saying it’s strong enough to make him better than most, if not all, of the cast.
Can you explain me why you say Alex is so good ?
In 2nd place !? Just WTF. I don’t understand…
I think he’s a little better in UaS okay but 2nd I don’t understand.
Marn’s either serious, and he has good reason for saying that, or he’s trolling. You can’t really tell with him.
Alex is better in UAS. But I also do not see him being second best. But it IS marn, so I don’t really know neither care. I will use who I like and that is all that matters to me.
Have you tested your corner blockstrings against advance guard?
How about specials with invinvible frames or a cross over counter?
I don’t think just having bar and blockstrings is enough imo, and matchups definately should be considered before tiers.
(Edit: just remembered that the whole point of a megacrash is you can do it whilst being hit, but a DP or cross over combination still could be canceled into a super on hit or simply baroqued on block to avoid this)
Alex has a lot of options now, but there’s no way he’s that strong.
I’ve fought a couple of good Alexes and they still fall to projectile spam and air-based fighting.
Let me retry my tier list based on some more opinions. This table is organized by category and not list. I’m listing the characters in each category in alphabetical order.
S:
Mega Man, Tekkaman Blade
A:
Chun-Li, Frank West, Jun the Swan, Joe the Condor, Ippatsuman, Ryu, Saki, Soki, Yatterman-2, Zero
B:
Casshan, Doronjo, Karas, Ken the Eagle, Polimar, PTX-40A, Morrigan, Yatterman-1
C:
Alex, Batsu, Roll, Tekkaman, Viewtiful Joe,
D:
Gold Lightan
So many characters are equally playable in this game it’s startling. Even from C tier it should be no problem winning if you have a good handle on your characters. Not to mention characters getting powered up from assists, DHCs and VHCs.
Tiers are just an organized way of saying who has the fewest bad matchups. Of course, factoring in character popularity into a tier list is important too. If you character is weak to Ryu in this game you might as well give them up.
Actually you can DHC into Rekkoha, and I’ve been DHCing into his Sougenmu for lulz w my Tekkaman/Zero team after Make It Rain to get in a grab from all the fps lag / block stun.
& lol @ Alex being 2nd, nah.
I really don’t see how Alex can be better than Tekkaman, when they have about the same things going for them… they’re hard hitters, and they are tanks. Except Tekkaman is a bit better with his pokes and assist.
No I know what tiers are, what I mean is we got people just saying what is apparently good for a character whithout considering whether it even works on everyone.
I mean sometimes even small things can make a difference, noticed today that when trying to combo into a laucher off Saki’s command throw against Volnutt, the way he gets hit means he actualy kind of hops over the 2b is you go 63214a,2a,2b and the combo is broken, little quirks between characters can make all the difference and stuff that you may think is universally good may not be.
Here’s the teams that got top 4 at a recent Chicago tournament (there are five teams because I used PTX in some matches):
Ippatsuman/Yatterman-2
Souki/JoeC
Zero/Alex
Souki/Roll
PTX-40A
I’m really curious about how Doronjo will evolve. She seems to get little attention both in terms of players and discussion, but seems to be a very solid character. I hope she turns out to be good. :3
yall do understand that alot of these situations that zero puts you in is almost the same exact problems people had wit karas in the jp. version the main differ was that when he got 2 bars in the corner and you tried to punish he would megacrash you and you would die.
Its still strong, but its not as bad as it was by any means. You build meter while being hit at half speed as your attacker, so while he did build 2 off his post megacrash combo (which doesnt hit very hard), you got one meter. If you are managing your meter right, you can probably bait him into trying it again and crash out yourself. But yes, right now, its looking like Zero will sit on top of the pile. I have no idea why they gave him a teleport to the ground.