TvC: Tier List Speculation

Well for now…just play other characters. :confused: We all know Karas is broke, so let’s try to develop the other characters more.

Saki is already looking REALLY scary. I’m actually starting to believe that when paired with Karas “The Meter Builder” she will be a force to be reckoned with.

Speaking of which, who actually is the best meter builder in the game? Personally I find that Polymar builds meter really fast, but I have a feeling Ryu might be better (I don’t play Ryu.)

Saki should be a lot higher but I’m biased due to she is the only character I like in the game aside from Rock Volnutt

Fortunate for you, then, that Rock/Saki is a great team.

I know it is. That’s why I’ve been playing with that team since day one. :lol:

I used other characters like Genie, Ippatsuman, Morrigan, Alex and Hurricane Polymer but I always found myself going back to Saki/Rock. Always.

The only real problem with that team is how much meter both of those characters can consume… but there are ways to play rock that use less than normal. Its just hard to deny the use of machinegun super as a cover-all-get-me-out-of-this-situation move.

I tried this last night and (accidentally) stopped my opponent’s variable counter with 236A (sword spin) when I saw VC activate, his partner was put in stagger state. I was going for counter super.

Not all Variable Counters are created equal.

Lol, well, the Smash community is commonly regarded for the opposite of this: having way too much control of their game and constantly looking to ban and modify. So Smash players have rarely had to put up with the similar BS exploits that nevertheless form an integral part of Capcom fighters; they’ll mess with their game to make what they think is perfect. And then anything different is the “wrong” way to play. They’ll go as far as making code mods of Brawl to prove this point.

Anyway, just getting that out there. You likely have a reply, but if I respond to that, we risk turning the thread into Capcom vs Smash mentality debate, so… hopefully you’ll understand if I don’t respond further.

u can guard cancel out of that block string and press jab for a combo…my friend Chaz (Mynus) was doing that already. U can also super if ur character has a fast super. Push block shinku hadoken works, or shin sho…u just have to get used to the timing it’s possible to get out of it and he gets hit by a combo or super for doing it.

i dunno, i look at it from a Guilty Gear perspective, we don’t ban anything except for characters that aren’t meant for competition (Gold/Shadow/EX chars Justice/Kliff)

but not a single ‘strat’ or technique is banned, since XX there has been horrible broken shit from endless eddie block lockdown, slayer infinte bite, sol dustloop from anywhere.
in #R Eddie stayed just as bad, Robo Ky had a 4 frame HS, sol still had dustloop from anywhere (except harder to do), slayer landed more dizzy/stun for IK’s
in Slash, Sol’s DP dealt almost 25% dmg (more on chipp),
in AC eddie has triple unblockable setups that lead into 100%, there are extremely broken things in GG, and we never banned them.

This blockstring can be escaped by alpha counter or pushblock-1frame reversal

I think it is Yatterman . his spinny attack can build tons of meter either inside combos or while they are blocking. and he can reset easily to build even more.

he can just spam low to the ground aerial DP A while rushing down.

doronjo builds meter like crazy aswell.

if you can pull of an infinite with chun or something that is still probably the best meter building.

no… When your special get’s Advance Guarded (I’ll assume you mean this by guard cancel) you get to cancel that special into a normal (possibly more). It’s vice-versa with you getting a normal AG’d…you get to cancel that normal into a special or super. You can’t guard cancel it b/c the minute you do…he get’s to cancel w/e move you just AG’d into a special or a normal which will beat you’re jab. But anyway, that’s if he’s using the B kasha…with A kasha…you are caught in blockstun forever…you can’t do anything.

edit: the super works if it’s fast enough, but again, it’s only on B kasha. Your friend is probably trying the infinite which uses B kasha so that’s why you can escape.

EDIT edit: you can also allow yourself to get hit by the sweep b/c it will throw you out of the corner. Don’t know if this is character specific or not. But anyway…Oni Soki…R.A.P.E.S. Karas…not for free…but karas can’t run away and unless he pulls a lot of lvl 3’s

Seconded. Also, Yattaman’s spacing and poking game, while sometimes dangerous, builds meter pretty consistently.

So you guys are able to keep a dummy set to guard all + advanced guard + jump locked on the ground? When I’m doing it, 100% of the time it’s slightly off the ground before the next 46a move hits (which means there is some wiggle room).

then you’re not doing it fast enough…apparently the game doesn’t read inputs while you’re in blockstun so you’re doing it too slow if they can get off the ground…

Not to be sucking up, but if it was this easy, I don’t think we’d be seeing the hype we’ve been seeing from hardcore players.
Anyway, there’s no real telling. This might not even be the really bad technique they’re talking about, they’re obviously being quiet about stuff.

lol banning karas is a stupid idea. Chun is better anyways, Air Lightning legs is the best mixup/lockdown tool since sliced bread and confirms into large dmg on all characters. She beats everyone but him for near free. Hell I think Chun even has the advantage on him but whatever, not able to be infinited is a strong tool lol and 1 combo death with a ryu/chun team with 3 meters no baroque even stronger.

Karas has large trouble with lightan even with tekkaman assist, hell you might as well play solo tekkaman vs lightan.

Karas’s long strings give super armor characters ways out of his pressure (not saying it’s perfect as you can cancel into countersuper and except for hardslash the superarmor attacks rarely are guaranteed hits, and I think you can cancel into lifter/jump guard to be safe but that ends your pressure for a short time)

Karas’s pressure outside of 1C6A has holes that some characters can exploit at certain ranges, Gatchaman i’ve seen do a dash attack in expectation of the 1st hit of 5C whiffing his crouching hit box and punish karas’s string with a baroque combo.

If you come at karas from above with a meaty jump attack (not IAD from more straight up) his only option is to dash and start some pressure but if he messes up the timing or you mix up the timing of your jump attack you can punish this if you come down correctly)

Karas’s movement is garbage walking/dashing wise which he makes up for in fast attack speed/attacks adjusting his positioning for him. This can also be used to your advantage in pressuring him. In the air j. C is the only attack you need to watch out for, but if you come at him correctly you can start you mix up with a blocked aerial crossing up and such from there.

Karas is good but far from unbeatable no matter the tactic he uses, but than again I use Chun/ryu and kill him in no more than 2 combo’s if I have no meter/baroque. I can just hit him once and if he locks me down who cares? I’ll win by timeout if the bitch thinks having 0 mixup and no legit strategy to chip me to death will beat me when i know i can’t escape his lockdown. He gets the first hit Burst and if I get the second hit than he’ll have to burst and whoever gets the 3rd hit will kill the other. If karas is hitting you 4 times and your not hitting him at all maybe you should learn to play against karas as your just choosing to not block low, or you think mindlessly IAD’ing him is going to do something.

If you stand 3/4th’s the screen away you can sometimes bait a cr. B by IAD’ing a j. C with Ryu as it will be active enough to beat st. B if done from the right distance (or trade) and if he throws the cr. B you get a free jump in combo.

won a tournament recently and a guy tried to do that 1C6A stuff not that scary. Hell I had more trouble with a other ryu/chun and a ryu/saki team cuz 60% life from unblockable BS is somewhat gay. I’m more worried about megacrushing in response to someone mega crushing a corner combo and being able to pick back up into infinites, which seems doable but difficult to do consistantly.

The SSBB POV is simply ridiculous. Those children don’t know how to beat some stuff and ban it before the game reaches 3 months of play. It is impossible to get deep in the game since hard advances are immediately banned. If TvC gets like this, I’m sorry, nbut the game will be crap an dthe community will be crap as well.

Also, if after 3 months Karas totally runs the game, and this proves to be true in tournaments, then the game just failed. I love TvC, and I thought it could be the best game ever when I got my hands on it, but if it is like that it’s not really meant to be competitive. All the Marvel haters should know that a siingle character running the game never happened in 9years. Right now players tend to say Magneto owns it, when last year it was Storm, for instance.

Asides from my pessimistic views, it is always good to remember that Marn is frequently full of shit. He is known for shady things (his acts on SB3?) and so hiws views shouldn’t be viewed as gospel and much less as something that came out of a top player. Once he owns JWong and D. Hyo with Karas I’l believe him. For now I’ll wait for tourneys, and see if the game can be one of the most competitive games ever or something to be toss in the trash competitive-wise, along with SSBB.

And crying ban because of a blockstring/lockdown is just sad. Strider/Doom and Siral/Sabretooth (lol) would’ve been banned in Marvel 9 year sago if eople back then were like some people here.

Damnit Chase, does this mean I have to either not play Karas or play Chun? :stuck_out_tongue:

Karas is beatable…but there’s no doubt that he’s the best in the game…and while you can block and punish his pressure on expectation…he can just out right punish just about everything for free b/c of his range…a turtler Karas is IMO the scariest thing to run into.