:eek: Hmmmm, Aris has a video on specifically this subject but I can’t look for it right now.
I would search on YouTube for this and if you find it, Aris goes into as much detail as you’ll need regarding this topic. In a nutshell, you can sidestep quick pokes (no need to pre-emptively do it, but you can if the timing works out), but some pokes will track in a direction (some a little, some more than others) and homing moves will catch you no matter where you step. Some moves need to be stepped early and some moves need to be stepped later, as the tracking windows do vary from move to move. Sidewalking seems slower, but is more evasive than sidestepping, so you want to use sidewalking for positioning yourself after your initial step when a string is going on or when a move has a large window that stepping on its own doesn’t cover. I hope that made sense.
You may not have the CPU set to block after the initial hit. In training mode, set the CPU action 1 to Standing (or Crouching if you need it to) and set CPU action 2 to Block After First Hit and you’ll see which strings are natural combo (NC) or not. This is very important, hahaha. Make sure to properly exit back to the main menu so this setting saves; it’s so frustrating to have to have to set this over and over again (AHEMTEKKEN6COUGH).
Know this isn’t so much gameplay related but I’m getting really ****ed off at this game’s system for unlocking gear, having to grind battles against AI opponents only is bad enough, only being able to get stuff based on which AI randomly shows up is down right terrible, got so much **** for so many character I never even highlight on the ****ing character select screen but next to none for my mains.
It’s just so dumb, only system that is worse is Capcoms “get your credit card out” unlock system.
Like Illuminati said, about 60 or so damage. That’s generally your “optimal” minimum damage. Same goes for your tag combos (launcher~5), more so considering that 60+ damage in normal health as well as red health can be absolutely devastating.
Tag Assaults become a completely different matter. For the teams I play, 80 damage would be the bare minimum for a TA unless there aren’t many opportunities for big damage extension.
I feel proud whenever I bust 100 damage in a TA combo.
Im like 16 and 80 in ranked, cry me a river, i decided to take off my training wheels this tekken and ditch christie, choose jun and jaycee. I hate training room and almost never use it. i just got str8 into ranked and learn while im being beat the shit out of… all the cheap shit matchs you are facing now like i am , with people spamming 1 move over and over…these matchs will teach you what moves or strat that will stuff it…I had a kazuya do his spin kick shit over and over and kept eating it in ranked. i spent the matchs trying different moves until i found one that beat it…it was a ugly match , but now i know how to stuff it with my jun kazama so from this trash match of shit, i learned, if your not learning nothing from your loses then i under stand…the cherry on the topping was i fought him 2x in a row and he messaged me and called me a fag for finally figuring it out and spamming a single move back to stop it , then insist i started it first lol
IM a upload it to the what people message you thread in a minute
Sidestepping and sidewalking are absolutely things you want to do at close range. “When,” however is a good question and the answer, of course, is, “it depends.” The timing for steps and walks is different for different moves and there are plenty of moves that actually track in certain directions, making stepping risky if you don’t know which way they track. I would recommend going into defensive training and picking some basic moves from a basic character to have the CPU perform over and over. Try stepping them early and then try stepping them later. Don’t forget sidewalking, which is more evasive than stepping. If the character you’re training against has a delayed string of any kind, try stepping in the middle of the string to see if you can get out. Over time, you’ll become more comfortable with the idea of stepping and walking.