TTT2U Questions and Complaints

So after training for awhile and playing some online matches I’ve learned a bit of the basics of jin, I think I’ve made the same mistake yet again and picked a hard to play character:nunchuck:. Choosing someone who parrys in a game you know nothing about probably isn’t the brightest idea. Oh well, thanks to this thread I’m at least getting into the game and winning once and awhile. Only way to go from here is up.

I’m gonna be honest, with Jin, his parries are the least of your concerns. Jin sort of fits into the Tekken category of Mishimas, so one of your main learning goals will be to get consistent with his wavedash and his EWHF (Electric Wind Hook Fist - just-frame f,n,d,d/f+2).
For reference, check out Hao, who plays Feng/Jin. Great_Dark_Hero also has a Jin thread going, so check that one out.

wow this game is so bad, im selling it today

you just can play it as a beginner, you just cant. this is the most fucking annoying and frustrating game ive EVER played in my whole life and im B+ in ssf4 ae after 1 month of training but i just cant stand this tekken shit

1-94 online stats

i learned every fucking bnb combo off the tekken guide

but u just cant play without getting fucked in the ass online, every match is the same

game begins: enemy fucks me up with something crazy while i block, and im almost dead lying on the ground, want to stand up -> get raped while trying to stand up -> dead, rinse and repeat

with sf4 you even could win a few games as a beginner, but not with tekken, u wait 10minutes to find a game, then the game is over in 2minutes

Remember.
Blocking is good.

Speaking of defense, what happens after you tech a throw, are you at neutral or does the person teching have an advantage and if so, roughly how much?

Seems like throws are really good unless you’re against a character who likes flying through the air or crouch dashing a lot so just wondered if there was any risk to getting them teched.

I like the game but man oh man if you can play this, don’t hate on marvel or sfxtk as far as gameplay goes… jab pressure, High damage, easy bnb with the harder ones doing about 15% more and xfactor…aka rage.

Over all the game as a whole is 100% worth 60 bucks as far as content and options go.

Jabs are high and only grant +1 on block. Launchers are not as safe as pokes, and very dangerous against an opponent who can move and punish well. How is this the same as the games you mentioned?

Man SF is so bad, I learned my jump-in combo but opponents don’t let me jump in on them!

maybe try to learn the basics of the game , movement , how to get up , low parrying etc? sounds like you’re not too sure yourself on what is going on in the match , def should research.

:eek: Don’t be so discouraged. It’s not an easy game.

There are a lot of basics to try to get the hang of and even though they seem really simple, they can take a while for you to actively implement into your game. If someone is just jabbing you constantly and it seems like the jab pressure is ridiculous, you can alleviate it by sidestepping or ducking. Real easy things like this that seem natural but are things we don’t always do, will make the game much easier to play. It sounds like you just haven’t familiarized yourself with all the tools you need.

I’m not any OG Tekken head, but I’ve been playing for about a year or so and my record online is pretty ass (using new characters, but even for that it’s pretty bad). You’ll lose a lot more than you win starting out, so it’s not a big deal. If you really like the game, go ahead and suck it up and buckle in–hopefully when the ride is over, you’ll have learned a lot and had fun.

Yeah, not trying to jump on you, but I am going to agree with Tataki in that I’m not sure what the correlation you’re making between this game and those in terms of gameplay is.

I’m speaking from the mental of scrubs, the introductory level into tekken is just as bad if not worst than marvel and sfxtk combined.

High damage, rage, strong scrub tactics and more… again I know once you learn to play all this is moot, but that can be said for the other fighters as well.

Nah its cool, I guess I wasn’t really speaking from a game play point (outside of wall carries to mixup death which is similar to marvel) coming into tekken from another game the same scrub tactic are strong and I can see people raging shortly.

:eek: It’s kind of a good thing it’s there, honestly.

All of the strong scrub mixups you can do on standing opponents combined with the increased damage on standing opponents makes you think, “How can I get around this?” after you get hit by it a few times. Rage, too, is a resource (your opponent’s, but still a resource) that you learned to manage in T6 and that can actually be manipulated now. All those things push players into the next level of Tekken play that they may not have had to venture into as quickly.

Tekken is not a game where you can just win with a bnb that you learned from a guide nor is it like SF where you can down back and block most moves, there are lots of mix ups with highs, mids, lows and throws. You need to know how and when to apply each tool your character/s has/have. If this is the 1st time you have played Tekken then you probably don’t know much about the options for wake up, oki or the grappling aspects of the game. I think a good place to start is to watch the Level Up Your Game series of tutorials, they cover a lot of interesting things from the basics through to in depth tag options and more. I’ve been playing Tekken since PS1 days and even I found the series provided some good refreshers to the Tekken games.

http://www.levelupyourgame.com/video-series/

Thats got the links to each tutorial episode. You sound like you could use it so check it! And one more thing, be patient because some of the people online will have years of experience on you but you can overcome it with patience and a focus on character loyalty while you learn the game at least.

thanks guys for all the tips and links…
i will give it another try for another week, but its just so demoralizing to get stomped that hard

As long as you play against different opponents every time that will keep happening. If you want to see improvement, stick to playing against the same player and characters for long sessions.

My apologies in advance if this has been asked already, but has any date been set for the DLC characters for anyone to DL if you missed them during preorders? Thanks.

I’ll give you one thing though- Like UMVC3, this game becomes a lot better in long sets. Tournament matches can always come down to stupid gimmicks and risky strategies, but in a long set playing solid shines the most.

Sidestepping. How the hell does it work in this game? Is it possible to sidestep to evade quick pokes, or do I need to do it pre-emptively against certain attacks? Is it generally a good idea to add a little bit of a walk after the step as well?

Does anybody know why a chain in training mode will combo every time but not in a match? I don’t have Counterhit on…so I can’t think of another way why.

The chain in question is Zafina’s d.4,3

because the combo counter is misleading in this game. if the dummy is set to do nothing but get hit, even something that doesn’t combo will be counted as one. set the dummy’s first action as standing/crouching and second action as guard (all) to get a better representation of what combos naturally and what doesn’t. this mimics autoguard in 2d fg training modes.