TTT2U Questions and Complaints

The game is dynamic enough where if you play intelligently, you can still have fun and do damage even if you’re technically “getting owned.”

The game is all about situations and opportunities–as long as you can learn what the things to ABSOLUTELY NOT DO in most common situations is along with learning to move and learning to block, the game will still be a fun experience. And you may be able to take games in your first event for the game, but it takes some homework to prepare your mind enough.

As for which characters to learn, I used to be all about “these are beginner characters, these are intermediate characters, these are advanced characters” and in Tekken, advanced can be PRETTY advanced. What I’ve also seen firsthand, however, is that if you have a natural harmonization with a particular character, no matter how advanced they are, you will be mentally predisposed to sticking with them, learning them and, by proxy, learning the game through them. If you want to play Lei, you will have a much much rougher starting experience, but there are people who have been playing this game for a while who simply cannot pick up characters like Lei and succeed with them in part because of the fact that some characters just function better when you’ve worked with them from the start and create that sort of mental “bond” with them.

This is not really related to Tag 2 but it kind of is. What’s the story behind the tattoo or whatever that is on Steve’s arm?

I actually couldn’t find anything on it. I assume it’s related to his mysterious past as a lab rat though. It looks a lot like Jin’s Tekken 3 arm scar too. Given that Steve was introduced in T4 however the scar could be evidence of a scrapped plot tying him to Jin before Namco decided on the Steve/Nina thing.

Steve’s TTT2 ending implies that he was a test subject for engineering of the devil gene during his childhood and the scar on his arm is a byproduct of the testing conditions.

It’s a scar he’s had since birth.

i just realized how godlike sidestepping is, it really helps against those retarded dumb fuck characters i hate like hwoarang, capos, kazuya, bruce and asuka/jun. it also sheds more light on the game aside from “i need to learn how to defend against a move list of between 57 and 233 for every character” when at least at a lower to mid level i can look at it like “i need to look out for like 10 moves and know what direction to side step” thank you based Mr Naps for bringing to my attention that such a list existed and for hooking me up with Nobi’s list as a reference

It depends on which characters you’re fighting. DJin has weak homing moves…
But then players like Aniken don’t ever sidestep… So idk…

strange you mention devil jin right after i fight a really good one, every time i tried to side step him i got my fucking teeth broken in by an electric. mr naps also pointed out on the atp stream that it seems as if most american players dont side step, which is odd, because in the short time ive been doing it it feels like im playing a completely different game, before it just felt like me and my opponent were trying to wiff punish and bulldog each other for positioning as if i was playing 3D street fighter, but now im trying to walk to peoples backs and fuck them up for doing dumb strings. Im actually starting to feel like im playing smart, and i actually feel like im starting to play tekken

do the ten hit combos really combo or is my timing off? the cpu always blocks it

They don’t combo

They don’t actually combo, no.

This is probably the most frustrating part about fighting Mishimas. I always hear/read “SSL” or “SWL”. I can’t exactly remember if they’re talking about the opponent’s left or my left, so I try both options and get completely fucked up. I’m either stepping right (thinking stepping to my opponent’s left will beat it), I’m stepping the right direction, but misread them and eat a move that tracks, or I’m stepping the right direction, but mistime it and end up eating a DEWGF or DDEWGF.

You know what? It’s just easier to say fuck EWGF.

for those of you interested in that side step list http://www.avoidingthepuddle.com/news/2013/3/16/ttt2-character-rankings-and-data-from-tekkenbbs.html there is plenty of other interesting information there as well, and to avoid confusion as explained by the post above me, the side steps directions listed are based on your character, example: Bob: Short distances right, middle distances left. you would side step to your right when up close, while at a middle range you would side step to your left

If I’m remembering correctly (I could be completely wrong) different Mishimas have different steps/timings to step on their electrics and I think Devil Jin and Devil Kazuya you cannot sidestep (or the timing is retarded tight, can’t remember).

You have to time it perfectly
also each mishmas ewgf is different
kazuya has the fastest possible ewgf and the easiest to wavedash into in return his hitbox is the smallest. But thats a small amount and if you are moving correctly (which is basically all you should be doing with him), then you shouldnt ever be stepped.

Devil jins is balanced (lol) decent to wavedash into and the hitbox is a bit bigger the (safe pick my main).

heihachi is the hardest to wavedash into because the execution window is a frame or 2 shorter.
this is why if you watch one of the best heihachis in JDCR play him, he actually hit confirms with more basic wind Godfist then the ewgf.

In return the hit box is huge and…yeah unless the person is just mindlessly spamming it then just block and eat the disadvantage because you should not try to step or duck.

Ten hits dont combo and almost all of them have a break on the 4th hit where you can step and all of them
or the inevitable low which you can parry.

devil jin mid homing move is somewhat eh ill give you that but ff4 is absolutely dangerous safe on block and dashing into it is great to mix with EWGF and demon paw.
those moves keep you opponent honest and linear which devil jin can work his pokes and lows and play the most lame, tutley style of play in the game which is good.

I didn’t tell you to get sidestep happy…

MixahLot making me minimize my browsers at work since 2013.

Well against mishima’s the best thing to do is play patient. Wait for the opponent to make a mistake and capitalize on it. And most mishima’s are weak when you SSL (your left), but since mishima’s got their ewgf hit box back its hard to ss the electric.

in relation to the “steves arm being a scar blah blah blah story related” anyone else think Paul and Law are gonna be dead in T7 on account of Steves T6 Ending?

Judging by Marshal’s T6 ending, if Paul isn’t dead, he should at least not be a playable character, LOL.