TTT2U Questions and Complaints

Arturo Sanchez has a hard time going to back to AE after playing this game online.

Probably among the best for netcode among fighters this generation.

Sweet, thanks. Though I hear that in Tekken you’re traditionally supposed to “Block high and switch low to account for sweep-style attacks” while in 2D fighters it’s often “Block low and switch to high to account for overheads”. Any of you guys find it hard going between the two?

:eek: It’s not hard at all. Trust me, it only takes a few good mid launchers to remind yourself to stay standing most of the time, LOL. :smiley:

Wavedashing is good because it lets you move forward faster than the opponent can move back. WD can apply pressure on your opponent by just making them scared of you suddenly getting in their face from ranges other characters have to take longer to get in. Obviously just wavedashing in is a bad idea so you have to backdash out of it a lot to bait them trying to hit you out, but overall it’s still a great movement tool that helps WD characters space/mixup. Just what I think.

I’m familiar with tekken, been playing on and off since 3, but I’ve never been competent at 3-D fighters. What are the things I need to understand when transitioning to tekken?

Shit, I knew I forgot to ask something. I’d actually like to know this too.

:eek: In a nutshell (I’m sure we have a synopsis like this somewhere, but just a quick rundown):

  • Movement is key. Don’t worry about learning combos first. Learn how to move and space.
  • Whiffing in this game is a million times worse than getting blocked. Space properly.
  • There will be some things you can’t step or space; get a feel for consistent punishes, no matter how small the damage.
  • Spend some time learning how to get off to floor PROPERLY.
  • Using throws and breaking them is essential. This isn’t a primary point, but learn to break throws somewhat consistently somewhere down the line.
  • Nothing wrong with blocking. Of course, you want to stand most times, but keep blocking. When in doubt, block.
  • It sounds stupid, but don’t push buttons out of hitstun. It’s easy to think you can retaliate now matter how negative the opponent seems on hit; don’t do it.

I think there’s a beginner thread around here somewhere that details what to look for when you’re starting out. Essentially, don’t worry about what you would normally worry about with 2D fighters. Learn how to move and space and evade. Damage will come later; get consistent and stable first and you can focus on that stuff when you’re good to go.

Yannick about summed it up. Another thing I would focus on is punishing moves correctly. For example know how to punish a -12f move, -13, -14, …etc.

So I need to look the move data for my character and see which moves start up in 12,13,14, frames? Thanks. I don’t intend on playing this super-competitively, but it’s still good to know how to properly play.

Yes know what moves can punish what.

When you first start playing you’re not going to be punishing 12f, 13f, 14f etc, you just won’t. You won’t know which punish to use, you won’t anticipate it and you just won’t get your punish in in time. Just try and punish everything with your 10f to get a feel and atleast get some damage.

who are the characters with a great poking game?

Every character can be a good poke character depending on how you use them, but I would have to say top 5. Jack, Ling, Bruce, Steve, Hworang.

Sessha, Feng is an excellent poking character.

What’s a general rule about fighting people who know how to evade your pokes? Like you’re throwing out safe pokes and such, but the other guy back dash cancels out of range and you get punished. I guess this is a general footsies question.

as dumb as this might sound for footsies
you should wait more

part of it also is working on your own movement so the opponent it least respects you. this sounds silly but this is one of the few games where movement sometime feels like a chore to work on.

test the ranges, play chicken with your opponent.
you can be offensive without attacking.
plus if the opponent is backdashing they are giving up positioning especially on walled stages.
track him/her down enough and you may force a response out of them i.e a a ill advised sidestep or a crouch to avoid a move.

work on punishing too.

its okay to throw a poke everyonce in a while but moreso its ok to wait and cut down on the pokes.

smaller percentage.
higher confirm ratio.

so much is done before the first hit actually connects.

Well pokes are part of the game. Here is an example, players who play jack love to do db+1 or FC db+1 and when the jack player thinks they are going to duck to try to block the db+1 they can get launch with the df+2.

So pokes and low pokes are good because it sets up the player later in the game to throw out a launcher or a different move.

How difficult is it to learn this game if you just have netplay? I think the scene for this game where I live is pretty small, so online play may be all I have. I come from a 2-D fighting game background, but I did play a lot of Tekken when I was younger. I’m somewhat familiar with the game when it comes to certain things.

:eek: It’s still worth it to try to grow your scene, but if you have to resort to online (that’s pretty much where I am now), then it’s not terrible.

If anything, you learn how to block tons of different gimmicks, so it’s probably good in the sense that you don’t know what you’re going to get most matches and have to play in a very adaptive fashion.

Thanks for the response! Yeah, I can’t really go to local gatherings at the moment, so I’m stuck with online (SF4, Marvel, etc.) Been looking to pick up different fighting games and what not.