Tournament Talk Back - "Randomtivity"

Oh boy! What do I get? What do I get?

I still think we should have item tournies and non item tournies.

played at frxi. had i known sudden death was banned, id have run away alllll day and gotten far into the brackets, making the boring least competitive matches possible. dont like it.

and anyone who thinks hammers need to go needs to seriously reevaluate how theyact when one appears.

Can’t you edgestall the hammer?

Huh? Pretty much all of us have played without items. I know I played Melee without items for YEARS, and if I put Melee in my Wii right now it would have items off. Once again, you’re not gonna change anyone’s mind here, so let it go and either find something productive to talk about or stop posting in the thread.

By the way, that was a REALLY bad way to try and get your point across.

Yes… and its EASY with how grabbing the ledge is simple now.

@dude complimenting my attitude - you summed it all up without needing me to state the obvious. lightning is a risk. often, im sure both players wil decide not to get it. assist trophys can really screw things up for the user, making them a risk too (nintendos, mr ressetti, tingle)

what needs to stop is one camp trying to force the other to play thier way. you like items off? go to swf and play that way. you like em on? stay here and play that with us. whatever. come to evo and run an items off side event.

love that arnold palmer quote!

Keits my friend, you speak the absolute truth.

Everyone trying to somehow convince people to play the game the way they want needs to stop. No seriously, stop right fucking now. It’s not gonna happen, let it go.

There was one match I had with Keits last night (no replay because it went over the time limit), where it was sudden death. I held a grenade and walked into him, killing us both?except the game randomly decided that I would die a split second sooner and give him the match. There were no items involved here, by the way.

So what do you guys want to do? Should we ban all explosive moves because they launch players in different directions or what?

i saved that match. it let me. im not sure if i cut off the begining or end though, didnt watch it yet.

I don’t see how “randomness” is a good thing to have in a serious fighting game competition, especially when it can be removed. I can see that items aren’t broken, and there is skill in controlling space and spawn points…but there is no denying that the item spawns randomly. It’s spawn point, timing(might be on a set timer, never check honestly) and the actual item itself all appear to be random to me.

I really like this match.

The Final Smash spawned at a horrible time for the Ike player, there was nothing he could do to beat Wolf to it. It was just horrible random luck. (even tho he won…stupidly)

Theres only a few things I see that are random about items:

  1. The place they spawn.
  2. Some items backfire (hammers, lighting bolts,etc)
    3.Assist Trophies and poke balls

I think thats it, but if I forgot something let me know. Anyway I don’t see how this is bad.

  1. For most items, the only thing random is how they spawn. Thats it. Laser guns always work the same way, super scopes always work the same way, etc. They are avoidable in some form or another whether it be simple rolling or instant shielding (or whatever it’s called.)

  2. For the items that backfire, the risk is the same for each character. If there is a backfire, you should adjust your strategy accordingly (most likely running away till you can fight again.)

  3. Although what comes out of Assist trophies and poke balls are random, eventually you should know what each one does, so the moment you see what comes out, you can adjust your strategy accordingly.

Now if items were truly random, it would be something along the lines of "sometimes the laser gun shoots 3 large beams instead of many small beams, and sometimes it shoots out baseballs or whatever the fuck. Now THAT would be random. But it always shoots lasers.

To f_man: Step your spelling and grammar game up son! Christ I can barely read that shit. Having to read some jackass remark is bad enough without having to try and translate the fucking thing.

Yes, no Snakes allowed.

:wonder:

godamn i have a headache SHUT THE FUCK UP goddamn obvious troll
eat shit and die smashboards

Awesome. I thought it went over.

Also, I did get the one where you got blasted by the Halberd laser while I pretty much just chilled and watched.

Of all these replays, it seems like you’re the player who’s consistently screwed by items and stage hazards the most. :lol:

Everything you said is true, but it really fits more along the lines in “the items aren’t broken” argument. Which I stated I see that they’re not broken. I was mostly stressing that their spawn rate, spawn placement, and which item spawns is all random.(thought the video I posted helped show my viewpoint) Which to me, is bad for a fighting game competition. I always felt most fighting game competitors liked to compete with skill and not have to fear/rely on any random factors in the game deciding a match.

Someone already pointed out the STHD Remix fix, kind of thought everyone was of that same mindset that random is unfavored.

Sometimes Alex’s stomp doesn’t knock-down. This occurs randomly.

Whoops?

honestly guys… we shouldn’t turn this thread into an Evo Rules v2.0 thread.

We should discuss what happened in the tourney and thoughts opinions on stages/final smashes/item/what happened etc.

Didn’t know that…that sucks imo.

I think the problem in that video is that we really don’t know if he could have done anything once Wolf got the smash ball. Is the landmaster so broken that it’s a guaranteed kill? From what I’ve seen, Ike’s one of the better stallers with all his auto-guard moves, especially his up+b. As slow as Ike is, he’s still faster on ground than the landmaster, so a viable strategy defensively might be to ledgestall until the landmaster tries to go down with him to punish, roll up and run away to another location where a ledgestall can occur. Instead, he made the choice to try and knock the smashball out of his grasp, which failed, and he lost his positional advantage to get into such a position to bring it to the mindgame of ledgestalling. It still took actions on both parts to finish the match.

Maybe I’m wrong, but from our current knowledge of the game, that’s what I see could have been done instead. He might still have lost for sacrificing his aggressive game, but he took the aggressive option and paid for it.

I was pointing out he got horrible luck of the draw since the smashball decided to spawn as he was off the ledge and died. I know there was stuff he possibly could of done to avoid the Landmaster, but it doesn’t change the fact he was super unlucky based on the random spawn of the Smash Ball. Giving the Wolf player a nice advantage…even though Wolf lost, lol.

I’m not saying items are broken, or smashes aren’t avoidable… I just don’t like the random factor for competition. I posted the video just to show an example of something I’m not a fan of, the random.

Right, but what I’m saying is that random alone didn’t decide the round. It just gave an advantage. Advantage != win. The defender is at a disadvantage, but shouldn’t just give up at the sight of difficulty and didn’t seem like he had to. Just picked the wrong option.