In order? Hmmm. Well, keep in mind that this is after yesterday and I’m suddenly all freshly happy on other counts in this game, but here’s where I’m at right now.
- Sent-Y/Cable/BH
Yeah, I’m running partly off the rush of having almost won a tournament with this as the staple team yesterday, but there really aren’t very many weaknesses with this team. BH has almost all the tools he has with Watts when he’s on point, Sentinel starting with BH in back lets Sentinel abuse BH’s assist in every way imaginable, and Cable’s presence in the middle cuts off a lot of the weaknesses against Cable. In the tournament yesterday BH’s main action on point (when the team was successful) was to come out of the back as a closer when I had the lead against a lone opposing character like Storm or Psylocke with time running out. Whatever else BH is or isn’t good at, he is Mariano Rivera and Jonathan Papelbon wrapped up in one nightmare package with dreadlocks on top in this role, and it’s one he’s much more free to play when he hasn’t had much point responsibility earlier in the game. Between that and the more liberal use of his assist by the other two early on, particularly by Sentinel starting out, this team is a lot more vicious than I used to think. Sentinel spamming laser beams and inferno assists from full screen on Magneto/Storm teams and flying back to put the frying pan on them when they go over the top is almost unfair, Cable actually does more damage as a countercall and kicks characters off the screen longer in most cases than Commando, and Sent/BH uncombos will absolutely RUIN Psylocke.
1-A. BH/Sent/Commando (or Cammy, or Guile)
Depending on whether you’d rather have BH with Sent/Commando or Sent with Cable/BH as an assist scheme, Watts is still arguably a better anti-rush specialist, and playing the team in Sent/BH/Commando order is probably better than Sent/Cable/BH against Santhrax. The only time I used Watts in the tournament yesterday was in this latter role. Fierce dark thunder XX HOD is an absolutely awesome tool against Sentinel in the midgame in this fight, although it’s also usable with Sent/Cable/BH too.
It is possible that I will eventually swap these two back around, but Sent having freer use of BH’s assist early on because he has Cable as another point option is more powerful than you’d think, and Watts falls prey to snapback tactics a lot more than I’d like, while people tend to respect my BH enough that they don’t see a real reason to try snapping Sentinel out. However, Watts is probably still a bit better against Santhrax overall, which is not going to be a terribly rare matchup.
- BH/Cable/Cyclops
It tends to be a bit of a slippery slope team in both directions. If you get ahead, you’ll win by lots. If you fall behind, you’ve got no prayer.
- Cable/BH/Commando
I used to use this team as a counter against Team Scrub back in the NW. When my Cable was in practice I used to get OCVs regularly in that matchup with it, but it’s a team you definitely better have nerves of steel and a very good Cable to play. If you do, I find that people either tend to know how to fight this team (regardless of what they’re using) or they don’t. This team is absolutely better using Cable in front, whereas with Cyclops it’s better to start BH most times; as a result I list them as different teams because they’re not nearly as similar in the way they play as you’d think.
- BH/Doom/Commando (maybe Cyclops instead of Commando)
Deceptively scary zone-and-chip team. If I could use Doom better with Commando – at least well enough to hold his own with a lead – I would absolutely use this team in tournaments. Find me a way for Doom to defend himself adequately against the likes of Storm/Sentinel and Sentinel/Commando in later games and I would move it ahead of both Cable/AAA variants. BH with Doom and Commando behind him is just that disgusting. Commando lets BH zone people into the corner by keeping people from going over the top of him, and once he gets them there and puts Doom’s rocks to them with inferno/HOD, it does about twice as much chip damage as Strider/Doom per meter. I could be talked into believing that Cyclops is better for the team going forward after BH is off point, but I still think Commando is better overall.
The order below here is about the cut-off of what I’d actually ever consider using in tournaments myself. Some of the Storm teams might deserve more credit than I’m giving them, and the rest of this order might not be too exact.
- BH/Storm/Sentinel
I haven’t yet figured out a good assist scheme for this team that makes me happy with it, and it probably doesn’t help that my Storm leaves a lot to be desired. I don’t think it would matter much against Sentinel/Commando though.
- BH/Cable/Doom
Meter conflicts between BH and Cable, but it works as a BH/Doom/Commando variant where you’ve got Cable in the middle instead. It’s a lot less powerful for BH in the end though, and Cable/Doom isn’t nearly what it used to be – i.e. the team’s a bit less than the sum of its parts. However, it works well enough that it merits mention.
- BH/Strider/Doom
Has Cyclops issues, but BH is a really good assist for Strider and doesn’t need the meter with Doom around. May have to take to the air more against rush teams.
- BH/Storm/Cyclops
Ghetto and ugly, but Storm/BH is better than you’d think. Both of them get enough mileage out of Cyclops and BH/Storm DHCs are damaging enough that it’s not entirely useless.
- Magneto/BH/Cyclops (or Sonson)
Okay, this team is gross, yes, but I’ve seen two different Seattle players get surprising mileage out of it. Sonson is a better AAA for BH and Magneto than you’d think, and you can dig up footage of Sean “PsiANyd” Graham in Seattle using that.
I stayed away from BH/Sent/Tron because I’m just not at all sold on that team. Tron is horrible for trying to combo with BH anywhere other than with the opponent’s feet rooted to the ground. It could theoretically be a major pain with j. fierce demons in ways similar to Preppy’s mega busters with Mega Man, but not sold on that team at all. It’s Sentinel’s team all the way, and even a guy like Jaminis (who uses it a lot) visibly wilts after Sentinel is gone.