You can use the trick to cancel Iron Man’s dash earlier than you’re supposed to be able to and basically enable a real wave dash with Iron Man. Dash and then hit back + L to cancel your dash early and then immediately dash again, its a weird combination of plink and wave dashing, you’ll know if you’re doing it right because of how early in the dash you’ll notice you are cancelling it.
Bloodabeast is going to make a video showing how its done. It does let you cancel your dash SLIGHTLY faster but whether its fast enough to make a difference remains to be seen.
hey guys just picking up ironman and trying to consistently get KK Combo (I can only do it about 40% right now…), but I keep messing up on the fly - j. m - j. m - j.h - unfly - j.h. Sometimes I get S, but most of the time I just don’t get anything (the sound for the J.h comes up but it doesn’t actually connect, as if i’m doing it to low to the ground). Am I doing it to slow after the unfly, or should i speed up the j.m - j.m -j.h ? Damn this character is hard to play LOL. Any help appreciated, thanks!
I talked to Alukard and he confirmed it doesn’t let you cancel any faster than just doing a wave dash. Sorry to get everyone excited over nothing. Oh well never hurts to try shit.
I started working nights so when I’m off I’m still on the same sleep schedule. Apparently no one plays this game at 5:00 in the morning. This is what I did instead.
Yes I know these are day 0 combos, but for anyone that’s just picking up the character, that’s where they start. I figure some explanation of IMs most basic combos is a good launching point.
Prob a tie between missiles and Jam Session. Both give him conversions and combo extensions. Million Dollars is a better DHC than Sphere flame outside of the corner tho
It really comes down to whether you want to play Doom or Dante IMO.
Vajra is decent but it’s a bitch to get a combo out of it, Legion is ass too so you won’t be killing unless you use a level 3.
Hidden Missiles has been a proven effective assist for Iron Man, its probably his best assist overall. I dunno if Vajara does anything for Iron Man. You might be able to convert off it but its not like Iron Man has any problems anti-airing, its the one thing he actually does well. You should just use Missiles.
How should I go about keeping dooms missile call safe in the neutral? Just cover it with Unibeam / Repulsar? Also, if I do a TK L Unibeam, does it recover faster than a grounded L Unibeam? Or is it not really worth it? and lastly, what should I be going into if I catch someone with a repulsar on their incoming?
that shit is too sick. barring the first part of the starter in xf, i’m thinking you can definitely do some of these without xfactor regarding the smart bombs into missiles into repulsor extensions.
doing a tk’d unibeam would be the same as if you’re doing a tk’d emd so ou can effectively put two unbieams on the screen to protect missiles
Oh yeah, the combo extensions are really pretty standard affair, if you’re doing a combo that ends in the corner, missiles allow for bombs, double repulsor, bombs xx super pretty reliably. Its great for adding damage off low damage starters like AA repulsor, throws, etc.
Is there any conversion I can go into after a raw repulsar that DOESN’T involve xfac or his level 3…I mean…anything other than repulsar > H > launch > MMHHS stuff. Like…is there a legitimate solid damage stable bnb that I can do off of a raw repulsar? Also, what should I be doing off an air throw ? Could someone help out ? I’m looking for solo combos
also, is this a relatively optimal extension using jam session ?
KK combo > launch > MMHHS > otg H smart bombs + jam session > H repulsar xx spread > otg H smart bombs xx proton
Lastly, what is a good extension for a KK that doesn’t end in the corner (using jam session)?
I know it’s a lot of questions, but I’d appreciate any help