He can only keep up with Sagat in the fireball game from certain distances, you have to accept that at mid range the zoning game is even, and now with the increased damage to Ryu’s hadoken you gotta be more cautious.
Don’t rely on ST.hk as a AA, what it sounds like is if Ryu is hitting you he’s either hitting your tip of the foot, which means it could simply be an empty jump by Ryu which you should counter with Kara something OR Ryu is hitting you deep which means you should hit him with a TU. St.Hk is only good when pressed quick at ryus arch of the jump.
His footise’s are definitely easier than Sagat’s, with no St.lk Sagat can be walked into the corner by Ryu way too easily.
I’ve always said this fight has been in Ryu’s favour, I even showed a few VERY good Sagat’s in our area why and I don’t even play Ryu. My entire game was walk up, sweep, walk up cr. mk, stand do nothing, walk up lol.
Ok thanks for the advice. Yeah, finding Ryu hard. But that’s ok, every character should have some bad matchups. Just gotta learn and try to do my best.
Also, just in general; for tiger knee, am I supposed to only use the ex version? the lk/mk/hk have huge -frames on block and always get punished. Am I not spacing them correctly or can they actually be safe (or just about safe) on block? I had a match with a Gief player and I was trying to zone, then I’d throw out a TK, it would get blocked, then boom SPD. The Ryu player would SRK them on block and other punishes on block. Am I to use TK as an anti-air only?
I’m asking because every knee I threw out that was blocked was punished (not just by SPD, but by anything really). Just wondering what the deal is with TK and anyone have some general advice about it.
i avoid doing tk strings on gief or any other grappler besides makoto, they can easily just command throw you and its not worth it getting thrown and losing your advantage plus gief can eaisly mash out lariat.
And Deejay’s Anti-air slide kick. He fireballs, I jump (maybe I shouldn’t even) and he AA slides. No way out?
or rather, whats everyone general strategy around him?
why are you jumping in if their main strategy is baiting jump ins? His fireball isn’t as good as a sonic boom, but it is fast enough that you won’t realistically react to it. Dee Jay should be treated like Guile IMO. Keep him out and he will lose.
What are the general strats vs. cody? There is a guy in our local scene who just has my number with him. Every time i catch a jump in with tu it always trades but then f.hk never connects as he falls to far to connect.
When cody gets in on you you have to block forever. His frame traps are to good. I usually zone him until I get a knock down them pressure his wake up with crlk, crlk os block. Punish all crappy spaced bingos on block with tu
i used to try to get in on sim but it didn’t work out for me i throw fireballs at him now get the life lead and turtle but if you wanna get in its best to try and read his CR hp
TBH Sim gets most of his damage from limbs, as you can usually react to teleports by TU or just jab/stand fierce if is he is baiting a TU and then your pretty much safe even if he is baiting you. With Sim I found that you HAVE to play the fireball game, and as usual Sagat usually wins, match his fireballs and when he is in range of his fierce throw low short tiger shot to stuff it or high jab tiger shot to trade with him, and use U2 (thats pretty much a given in this match) and dont be afraid to throw out towards rh if he is in the air and teleporting he is pretty much defenseless if he teleports in the air and is floating downwards. Sagat has more HP than Sim dont be afraid to keep him in check with a TU if he gets too autopilot with his limbs.