Tiers for non-fighting games?

Tali certainly has tank-grade survivability early on. I’m not too far in the game, so perhaps Liara would want to sit this one out until she’s beefy like Tali in the manner of defenses. I fight a shitload of geth anyway. I love Garrus, though. Seriously, this motherfucker is too strong.

What are you talking about?

You should always be doing 9999 damage by the end of the game.

The FF7 tiers are back toward the beginning of the topic (back when, you know, this thread was really awesome and people actually knew what they were talking about)

It goes like this:

Cid > Cloud because Highwind does more hits than Omnislash, hence more damage potential.

Barret > Cloud because Ungarmax does more hits than Omnislash, and Barret can nullify its poor multiplier with his Ultimate Weapon

Yuffie > Cloud because Doom of the Living = Omnislash but she has access to female equipment and her Ultimate Weapon >>>>> Cloud’s Ultimate Weapon

I did notice that you mentioned a “normal game” (whatever that means). But if it means no level grinding or source farming then maybe you have a point because Cloud has the best stat gains in the game by far, but once you reach the point where everyone can always do 9999 damage (which doesn’t even take that much effort) and stats don’t matter anymore, then Cloud isn’t even part of the best party.

Anyone care to tier the weapon skills in Fallout 3? I’ve got a small guns character, but I’ve used a few of the energy weapons and I’m wondering where the other types fit in (big guns, unarmed, melee).

Top: Small Guns
High: Melee Weapons
Middle: Unarmed
Low: Big Guns
Bottom: Energy Weapons

I don’t think energy weapons should be at the bottom at all. Small guns I can see at top due to availability all through the game but energy weapons I think should be slightly under it (if not equal due to dlc).

Early on small guns own because there are lots of them, but if you are energy weapon specialist you can easily get the a3-21 rifle early in the game. After the enclave shown up energy weapons are in plentiful supply. I personally like the a3-21 for mid-close range purposes. It has nice rate of fire and high durability. If you get protectron’s gaze it may seem week but if you sneak crit or crit outside of vats, it crits per beam. If you have dlc and get the gauss and know how to use it outside of vats, since it is currently buggy, you’ll be one-shotting mofos on very-hard and even if they don’t die in one shot, their ass is on the ground. If you want use vats, wazer wifle definitely gets you a shitload of shots.

Though small guns have xuanlong, terrible, blackhawk, ultra, and lincoln repeater, by the end energy weapons have equally impressive performance to make up for their rarity when you start up.

Unarmed might be on top of melee if you have paralyzing palm and use deathclaw gauntlets for harder enemies. though I think they are equal because you won’t get smacked in unarmed because they’re stunned but its slower killing than melee.

I’m torn on explosives, I think it should be slightly better than big guns because of bottle caps and nuka cola grenades high power, or if you got demolition expert to boost attack (the one that raises explosives attack power by 50%) all explosives do good damage. But you can’t run around and go on a spree and use it as a casual weapon because its limited and you have to be careful cause your allies are retarded.

Anyone have full Excitebots: Trick Racing tiers? Currently, I’m thinking Bat seems like #1. But I don’t have access to the Super Excite bots yet, plus I may just be a scrub.

Shiki is correct except on one part, Vincent at full potential is absolute S+ Tier, so it goes something like this…

Elite Tier
Vincent

Top
Cid/Barret

Upper-tier
Yuffie
Cloud

Middle-Tier
Tifa
Red XIII
Aeris

Low-tier
Cait-Sith

Vincent is #1 because with Death Penalty at max potential, he can 1-Hit K.O. any mob in the entire VII game. Even Emerald and Ruby get 1-hit ko by Vincent w/ Maxed DP, easily making him the best character hands down, nobody even comes near or touches him at full potential.

Cid and Barret are very close to one another, because both have 18-hit dealing damaging Limits, capable of dishing out 9999 with criticals, however Cid is better because he has a higher critical rate then Barret.

Yuffie is better then Cloud because Doom of the Living does 15 hits for 9999 however unlike Cloud, she doesn’t have the handicap of Ultima Weapon with the lower-hp you do less damage. Her Conformer is 10x more consistent as a final weapon allowing her to top Cloud.

Cloud is #5 again, due to the above reasons, he’s super beastly up until you get everyone to their full potential, then he’s easily outshined by the characters above.

Tifa, Red, Aeris are all in middle-tier for having mediocre limit breaks in comparison to the others, and Caith Sith should really be more like Cat Shit, but hey, whatever.

That’s how the tier listing for FFVII should be like.

For those discussing FF7 tiers, I have a question. I remember back in the day one of my friends claimed that you could open the Playstation during Cait Sith’s limit break to stop the wheel, which would lead to his insta-kill if you’re patient enough with it. Is that true? I never had the guts to open my system during gameplay.

That comment was probably meant for Selphie in FF8 since you can always retry. Cait Sith was a roulette-type of limit break and I’m pretty sure you’re only given one try. I never really bothered to use Cait Sith anyways.

Fallout 3 weps:

Top: melee
Mid: explosives/assault rifles/shotguns/rifle
Low: everything else

melee is top for damage + no ammo hunting. Using melee you accumulate every kind of ammo for every gun for the big battles, making you unstoppable. sneak + melee = 1-2 hit kill on every mob, won’t even matter if your HP is high. I went through 80% of the game with the super sledge and had no problems.

I think you should be able to do this. I remember people used to use regen and then open the playstation so that you just kept regenerating life. There isn’t any real risk I don’t think.

Ruby can’t be OHKOd with the abused Death Penalty. Too much defense for it for the overflow glitch. Toward the end of FFVII, you should be killing everything with ease anyway, so level 4 limit breaks shouldn’t be the end all to the tier placement (or endgame damage in general). It should be how well the character performs throughout the game as a whole. And for that, Cloud is definitely top, since his limits are consistently very strong.

The ultimate weapon bonuses do NOT affect limit break damage. They only affect the damage off of regular physicals (so stuff like Fight, Mug, 2x Slash).

Top:
Cloud
Yuffie
Tifa

Mid:
Barret
Red XIII
Cid

Low:
Cait Sith
Vincent
Aeris

Cloud’s top since not only does he have the highest stats in general among all the characters, but his limit breaks are always really good and you get free good weapons for him throughout the game. Yuffie’s great since she has a long range weapon so she can enjoy halved damage against her from a lot enemies throughout the game, her limit breaks are quite good (only other healing limit in the game), her double AP weapon is nearly as strong as her other good weapon at the time (unlike every other character’s which are notably weaker) and her ultimate weapon is really easy to get and use. Tifa’s limits are also good throughout the game, before you start slamming into the 9999 cap, and she can also abuse the deathblow+255 accuracy weapon combo with her second strongest weapon. Plus, both Yuffie and Tifa have access to the Minerva band.

Barret is next since Angermax is an awesome limit, but his level 2 limits aren’t very good, meaning there’s a period of time in the game where other characters are quite a bit better. On the other hand, he also gets long range weapons, so that’s great. Red XIII is really good up until about Mideel, then he starts losing usefulness. Early game, Lunatic High is your only way of getting Haste before Big Guard. Plus, the Seraph Comb is the strongest weapon that your party will have for a really long time (up until Mideel). However, after that, he starts to disappoint, as his later limits aren’t very good and there isn’t really anything to make him stand out. Cid’s next because he takes a long time to get into your party. By the time you get him, every other character should have their level 2 limit breaks by then and Cid will be pretty far behind. Up to Highwind, his limits aren’t really anything special either. The Scimitar is nice with triple AP, but the four and five slotted double AP weapons are better for AP grinding anyway.

Cait Sith just isn’t very good. His dice limit is nice for a short time, and the HP shout is one of the strongest ultimate weapons, but that’s about it. His slots super is unreliable and he has nothing special. Vincent is even worse. He can abuse the 255 accuracy + deathblow combo well, but his limits really put a cap onto his usefulness since you can’t attack once you get them and they’re not even all that good in the first place. Aeris is last since you don’t have her for most of the game. Otherwise, she’d probably be in Top since her level 4 limit break is pretty much broken.

Pistols are severely underrated. The 10mm pistol is one of the most useful weapons in the game if used as a backup for when you run out of ammo with your Chinese Assault Rifle/Combat Shotgun or if your Shishkebab breaks. I’m fully convinced, though, that the Shishkebab is the best weapon in the game. It’s a player-crafted weapon with the speed of a knife and more damage than any other melee weapon. Sign me up.

Anyone have tiers for Star Ocean: The Last Hope yet? The only thing I know for sure is that Faize is utter dog crap, but I’m not sure otherwise.

I haven’t had a melee character yet but maybe I’ll use one for my next build. Jack and the auto axe (the Pitt) are too much fun and according to the Fallout Wiki, melee weapons are considered “silent” by the game engine so they won’t alert nearby enemies when you’re sneaking. I haven’t confirmed this myself though.

You kidding me, Vincent peaces out everyone with ease with the Death Penalty glitch, oh, besides Ruby, who seriously cares, he 1-hit KO’s everyone, which gives him the most broken ability in the entire roster. Also, end game shouldn’t be the results of tiering FFVII? If we went by “usefulness” throughout a game, then the tier listing would be completely different on so many other things that we have previously discussed before, not just FF VII.

For one, Ayla would be considered trash in Chrono Trigger then, because without her full potential, she’s absolutely garbage, however the reason she is #3 in that game was due to the fact end game maxed she can dish out 9999 while having the best natural critical out of anyone in the cast. Even other FF games like FFX, Wakka wouldn’t even be in top 3 then because his Attack Reels are not being used to the very maximum, making Tidus the better character over him, which is a joke really.

It’s pointless to tier characters in a rpg if your not even using them at their peak. Exceptions can be like a few earlier FF games like VI where tiering them would be incredibly hard end game due to everyone dealing 9999, however in VII Limit breaks separate you from the crowd.

Yes, the tier listing would be different from the “play through” however if you look at nearly 99% of the tier listing posted here about rpg tiers, it’s been end-game tiers, not “walk through” tiers. With that notion, Cloud being #1 is :rofl:

I’d have to disagree. Crusaders are easily High-Mid, as are Snipers.

And Marauders for 3rd job should be labeled God Tier

I haven’t confirmed it either, but I’m sure they are.

They are silent, and the Deathclaw is my favorite weapon in the game

I’m all about the Shishkebab.