Tiers for non-fighting games?

How you can put Axel and Blaze on the same level boggles my mind. Axel is just a better Blaze more or less although she has slightly better throws. Grand Upper makes up for that an then some.

Also Axel is slightly better in most boss fights since it’s hard to get grabs with Max vs them so his Grand Upper really shines there. And of course Axel has the jab infinite that Max lacks.

Axel is top tier for Grand Upper alone.

Anyone got tiers for Tales of Vesperia?

i havent done this shit in a while.

been a couple of years , and it’s time to revise some of the tiering i did for a few games. i’ve gotten way better at all of them since then, and i made some dumbass choices back then. note: i’m not referring back to my old posts (just going by memory) so i may be redundant a bit

be prepared for a big block of text… i like to explain my tiering not just list them, which is only possible because the games i tier have FEW characters heh. also i don’t visit forums often, and the fall quarter at ucla is starting in 3 days so i’m gonna post a years worth of crap…


AvsP - i can’t believe i said Schaeffer is tops. he’s garbage.

Top - Warrior - his rising attack is the single best move in THE game. safe as fuck, awesome reach, awesome crowd clearing, sexy damage. Abuse that move like crazy. the easiest to 1cc the game with

Mid - Hunter - the ONLY thing he has over warrior is his lunging roll (jump d+atk) and slightly faster walking speed. otherwise, warrior is better in EVERY single way. still the hunter is solid and his roll attack is one of the top 3 moves in the game

Lynn - the best gun in the game (the pred’s shoulder cannons are better against power loaders and the (final) alien queen with the powerup though). she’s great on paper, but the warrior can kill things better and more consistently with half the risk and effort…

low - schaeffer - fucking sucks. he has the highest power but has the worst damage output in the game WTF. eh, maybe i’m spoiled by the warrior’s effortless awesomeness, i guess he could work with a different playing style


d&d tower of doom - once again i was fucking crazy for saying the worst character is the best

top - fighter - best reach, highest life. those 2 things are way too important in this game if you’re playing solo and want to 1 coin the game. heal rings heal jack and are too scarce. and the enemies in this game are trickier than in other beat’em ups - you don’t wanna whiff on them. the fighter is just plain all-around good, he’s in no way overpowering - no character is in this game. magic rings can serve him well when needed (such as to break the black dragon’s breath)

mid - elf - good reach, magic makes life much much easier (ex/ one lightning bolt against the 3-4 trogs on the ship’s deck makes that battle a cinch) magic is much more useful against regular enemies (which are some of the trickiest in any beat’em up by capcom) than bosses . she has shit for life though. if the dark elf decides to haste on you early then you’re fucked cuz shielding is inconsistent against vertical attacks

low
dwarf - shit reach. fast combo speed, but repeated single slashes are better imo (which benefit from a long reach). good life though. but the fighter is simply superior

cleric - SHIT reach , doesn’t even anti-air. a pain in the ass to beat most bosses without boots of speed. the cleric simply sucks in solo play. well, at least he’s fucking godly in the sequel…


captain america and the avengers

top
Ironman & Vision (with ironman being slightly higher) - they’re pretty much identical. they both have the most important move in the game which is the jumping diagonal beamshot, but ironman’s beam is wider and slightly easier to hit with.

mid
Captain america & hawkeye - hawkeye’s last hit of his combo gives him invinc. frames and his dash attack is a slide… but, why use combos when dash attacks are superior? and slide or shoulder charge - same fucking shit…


d&d shadow over mystara

god
magic-user (green > black) - simply put the most overpowered beat’em up character EVER.

top
cleric - waaaay better than i gave him credit for initially (which was high to begin with). best qcf attack in the game (which equals awesome combat abilities) and waaaaaaaay too many heals (like having 3 lives later on).

fighter - high defense and life. early access to the 2nd best weapon in the game (2h sword) if you don’t get the SoL (which i never do). excellent moves - easiest time among the non-magic users against difficult bosses such as the harpy and dark warriors.

mid
elf - great at everything, but seriously needs some more health and defense. like LYNN , she’s great on paper until you get hit ONCE by a boss to ruin your day. invis is NICE against hard bosses like dark warriorII and nagpa. her reach is slightly lacking - she’s the ONLY character i find myself whiffing with once in a blue moon (specifically w/ her qcf atk).

low
thief & dwarf - both are AWESOME at killing regular enemies. the thief with repeated qcf+atk juggles… the dwarf with his 3-hit qcf and ridiculous rising atk. but they a harder time against certain bosses, although the dwarf destroys dark warriors like nothing (arrow -> qcf ->rising ; repeat… or just use LBO’s like everyone else against dark warriorII). they’re just not consistently reliable like the above characters who are good against pretty much EVERYTHING.


cadash (JAP version which is the only version i play now and is more challenging

the jap version is waaaaay harder. herbs cost 200 gold and you can only carry half as many compared to the other versions. the cost to sleep at INN’s grows at a ridiculous rate (lstarts at 50 (i think) then 200 then 2000 then 5000 then 30,000 or something like that to give you an idea - it also depends on your lvl i think). this means that the priestess can’t abuse cheap inn’s to sleep (to regain mana) then cast protection then sleep again to be able to cast an extra protection later on. also the dragon amulet doesn’t give you max money, it gives something like 15000. don’t get me wrong the priestess is still overpowered, but the only character unhurt by these differences is the ninja because he gets hit the least in the game

#1 ninja - his only weakness is that he requires the most EXP to level up. but seriously, he Kills things twice as fast as the other characters and has the fastest movement speed (kill, move on, etc), PLUS his stats tend to be higher than the other characters. furthermore, he has the best weapon for killing stone golems which is the best levelling area in the game. meaning, his “weakness” is irrelevant. once you get to a certain skill level in this game and know the monster patterns and shit (trust me this game is easy), you won’t get hit often. so you’ll want the guy who can kill things the best and walks the fastest to get to the next beastie to kill

#2 priestess - so damn slow… i hate her slow attack speed (some ppl like it). the only time it’s better than the ninja’s is your first run through the zombies (big deal). protection is lovely though, if you get hit alot:wink:.

#3 fighter - seriously under-rated. his attack speed, shield, and walking speed are excellent. but the ninja is simply superior. the most fun character to play imo. with the ninja (overpowered bitch) it’s like playing shinobi, with the fighter it’s like playing Rastan or Trojan.

#4 mage - he owns bosses like no other, but the bosses in this game are easy anyway… thankfully he levels ridiculously fast and his weapon ain’t all that bad against golems. so you might as well max him out early on (preferably at the mud golems right before the gnome village). when properly levelled, like he should be, he can easily hold his own for the rest of the game


let’s see, wrestlefest. dibiase is still tops, then warrior. but i gotta rank jake a bit lower… dude does nothing but body slams and snapmares. other characters get out their power moves a lot earlier… hmm…


night slashers -

#1 Jake - He has the best jumping downward attack, which is an AWESOME Move, because he has the lowest jump allowing him to connect with his the easiest. plus thanks to his lower jump he can just jump up and do another downward attack when the enemies climb back up and repeat. his combo is probably the best - shortest, gets interrupted the least. (but keep in mind you can do infinite single attacks in this game like in Streets of Rage 1 and 2) but NOT on bosses. his dashing attack doesn’t knock down bosses which lets him get a grapple off of it (thankfully). his throws are good and damaging (especially the surfing one) but his regular slams (neutral) tend to break off grapples against bosses occasionally which is gay.

#2 - christopher - his charged knee attack is awesome, doesn’t knockdown but dizzies. his downward smash attack is better than hong-hua’s at least… but still sucks. solid damage even from grapples. solid character overall. some can argue that he’s better than jake, but my playing style uses smash attacks a lot

#3 - honghua - shitty ass smash attack thanks to her uselessly high jump. her neutral hits off grapples do pitiful damage against bosses (these are pretty important because bosses are really vulnerable to grapples in this game, and your main source of damage against most of them WILL be from grapples). also her dash attack does shit for damage but doesn’t knock down bosses (thankfully). overall, her damage is relatively low compared to the other two


Battle circuit - i haven’t played this game enough to tier it… but cyber blue is fucking cheap with his full-screen megacrush. You can take out the triple biker boss bitches with nothing but that move! silver and yellow beast can infinite a few bosses (the ape boss, zipang (2nd form) and the last boss)… Anyone got any tiers for this game? Cyber blue is probably tops even without no stinking infinite


Anyone got any tiers for Knights of Valour? Parts 1 (PLUS) and 2. i’m starting to play those games, i never liekd them much before because the hit detection is weird and the games lack the Japanese polish found in good beat’emups, but they’re pretty good.

Anybody care to go into detail of this this tiering please? To me everybody played pretty much they same except for slow ass combo and the low ass health Immortals. :confused:

Could somebody tier that Slam Masters for me please? :wonder: and that Mahvel as well. Ulitmate Alliance that is! :wgrin:

Thousand Arms Tiers

God Tier

Meis - Good in all stats. He can play any role. He also has his summons and alot of them. So he can spam them for major damage which makes him into a boss killer. He can be in the frontline or the backrow. He gets 7 different summons in total while everyone else only gets 4 different specials. So his damage output is ridiculous and far greater then his comrades. Give him whatever accessory he needs for the role he is playing. Guard Bracer to boost defense if he is in the back. War Glove to boost attack and speed for random enemy encounters. The defense reduction won’t matter since Meis should one shot anything. Even if he doesn’t he can just block the enemy attack then cancel his guard and attack. He is a beast all around.

Top Tier

Muza - He is the tank of the game. High hp, high defense and high attack. Low elemental power, but he makes a great frontline character. He also has low speed. Give him a Speed Bracer to boost his speed and mitigate that weakness. He gets all his specials from Wyna so his damage potential goes through the roof even by the middle of disk 1. He is actually more useful then might as a lead for a bit until Meis gets more Summons. He and Meis are basically ties as the best character in the game, but Meis gets the nod since he can play any role and Muza is only useful as a lead.

Wyna - Pretty much a female version of Muza. She has higher elemental power then him, about equal to Meis. She is also faster and her hp, attack and defense are only slightly lower. As a character she is pretty much just as good except her specials will take longer to get as they are more spread out. She is slightly more versatile then Muza which is nice, and helps to make up for the fact that it takes longer to get her specials. Give her w/e accessory suits your needs as she is just a more versatile version of Muza.

High Tier

Soushi - Second fastest attacker in the game and the third strongest attacker after Muza and Wyna. He also has the highest critical hit and multi-attack stats. So he deals good damage already and he also has the best chances of doing high damage. Since he is so fast he can attack fast and if his opponent doesn’t die, he can defend to block the enemies attack. After he blocks he can cancel his guard and attack again. Rinse and repeat as needed. His specials are spread apart and he won’t be able to get his last special until it’s close to the end of the game. This is what really hurts him. That and the fact that when he joins the party he will be under leveled and he will never catch up completely. That said he is an awesome lead character for dungeon crawling. Give him a War Glove to boost speed and attack and just set him loose. He will one shot everything in sight. Since he has low hp and low defense he isn’t that great for boss battles, which gives him a very niche role as the lead for dungeon crawling. He also has low elemental power so he isn’t good as a support mage character either. But he is such an awesome lead that it makes up for all that.

Sodina - Stat-wise she is similar to Meis. She is the female version of Meis. She has the highest elemental power so she is the ideal mage. So stick her in the backrow and make her your primary healer. She has lower hp, attack, and defense then Meis. But her speed and EP are greater as well as her elemental power. So once again she is the best mage in the game due to her stats. She is ok as a lead actually, but her specials are spread out through different women across the world so that hurts her effectiveness as a lead character. The other thing that holds her back is that she leaves the party multiple times which can screw up her levels compared to Meis, Wyna and Muza.

Mid Tier

Kyleen - The female version of Soushi. She is the fastest attacker. She also has higher hp, defense, elemental power and ep then Soushi. You would THINK that she would be high tier and not Soushi. But Soushi’s speed is close enough to Kyleen’s that there really is no need to choose Kyleen over Soushi. Soushi however has much higher attack which makes him better for dungeons. Kyleen’s defense and hp isn’t enough for you to warrant picking her either. If that’s what you want then you can pick Muza, Meis or Wyna. If you want a good support character Sodina would be a better choice, although Kyleen’s speed is a nice asset when she is in the back since it let’s her do actions quickly to support the frontline. And of course, since you get her late, she will be underleveled just like Soushi which really hurts her. She does have a higher multi-attack stat then Soushi, but Soushi’s is still pretty high as well and so is his critical attack stat. Also her specials aren’t that good and have different effects that aren’t that useful.

Low Tier

Nelsha - She has high elemental power, but low…pretty much everything else. And she is far below the others in terms of levels. Still she comes in with alot of specials due to her outfits and she can get more from other people throughout the world. Other then that she sucks though. Her dresses are the only good thing about her which makes her better for boss fights.

Characters can also taunt and cheer in the back row. All the taunts and cheers are pretty useful although some have more use then others. Here is a list.

Taunts Enemy – Sodina – Enemy Offense Lowered
– Muza – Enemy Defense Lowered
– Wyna – Enemy Offense Lowered
– Meis – Agility of Enemy Decreases
– Kyleen – Agility of Enemy Decreases
– Soushi – Speed of Enemy Decreases
– Nelsha – Enemy is drained of some EP

Cheers Front – Sodina – Frontline gains some HP
– Muza – Frontline gets extra Defense
– Wyna – Front gets extra offense
– Meis – Frontline gets increased Critical Rate
– Kyleen – Frontline gets increased Agility
– Soushi – Speed of Front increases
– Nelsha – Frontline Recovers some EP

Overall I would say that Soushi, Wyna, and Muza have the most useful sets of Taunts and Cheers. Meis has a great cheer and Sodina has a great taunt. Nelsha has a great cheer. Kyleen seems to have the worst set as agility is the stat that effects the chance that you will evade, but since that’s more reliant on probablity and it’s not a reliable stat like defense it’s not as good although it can be useful.

Let’s tier the Pokemon starters in each gen, shall we?

FR/LG

Charizard - High attack and high special rating combined with speed makes Char a great sweeper, if not a somewhat frail one. Dual rock weakness sucks, though, but Ground immunity rules.

Blastoise - Great defenses but mediocre offenses. Doesn’t deal a whole lot of damage but functions as a great tank. Diverse movepool.

Venusaur - Typing sucks and defenses are meh. Not a whole lot of moveset variety. Poison immunity is nice, though.

G/S/C

Typhlosion - Special sweeper with speed, much like Charizard without the dual weaknesses.

Feraligatr - Physical tank that works well despite dealing a blow to much of its STAB moves in the original games since its Special stats suck. Bulky Water type much like Blastoise but with worse Sp. Defense.

Meganium - Five weaknesses and mediocre stats equals a useless Pokemon. Movepool is similar to Venu’s but with no noteworthy strengths other than defense, which is negated by all his weaknesses. May be the worst starter in Pokemon history.

Ru/Sa/Em

Swampert - Strong with good typing that only Grass types can break. Earthquake and surf make a great STAB core. Great bulky Water type.

Sceptile - A pretty good Special sweeper using a pretty good movepool. Defenses are lame and Grass typing doesn’t help because of its many weaknesses.

Blaziken - Great attacker and special attacker but low speed and defense ruin his abilities as a sweeper. Good typing that helps against steel types.

D/P

Infernape - Can sweep pretty much any way you want him to. Great move pool, great speed, overall a good choice since he can deal with Skarmory and other steel types easily. Biggest weakness is defense.

Empoleon - Ridiculous survivability and decent Special attack. Great waller with few weaknesses and good offense. Lack of high damage options and physical defense keeps him from being top.

Torterra - Ice Beam murders him. Flying types kill him. High attack power is good but speed sucks and special defense is almost as bad. A few good moves make him usable, though.

Anyone agree/disagree?

These are all wrong. Dutch has no excuse to get hit by any enemy in the game outside of Power Loader and Queen.

Lynn’s gun sucks. Do you know what happens when she runs out of ammo? She stops to reload and then gets killed. Preds have the best gun.

Mage has the highest learning curve. He’s great, but doesn’t begin to qualify as “god”. The thief can get the same invincibilty bug as him, so they should be ranked equally in any 2+ player game.

You didn’t mention fighter and dwarf infinites, so I guess you don’t know about them. There is no way these two are worse than the cleric. 2h sword is not that good…you need to play this game more, looks like you missed about 80% of it.

Yep, seems you hit the target. Only one I can’t have an opinion on is D/P, as I never played that title; I stopped playing Ruby/Emerald half-way through because those titles sucked. The series was just treading water IMO.

Gold and Silver were the best in the series hands down.

Appears to be right but some things:

Charizard’s Flying/Fire typing is very poor. Sure, the ground immunity is nice to have, but you become neutral to ice and weak to thunderbolt. In game it’s not really a problem but competitively it is.

Venusaur’s poison immunity feels like a waste, steel does a better job. Poison itself is pretty bad typing, it only strikes grass as super effective. However, most grass types are half poison anyway, which makes it difficult.

Meganium can be used as a supporter. Its route is the hardest on G/S/C though, which is weird because grass types normally do well early on.

Scpetile’s movepool is pretty terrible. I’ve seen people HP Fire or something, but grass is its only main offense. It does get Leaf Blade but it’s still not diverse enough without a good HP backing it up. It does make a great staller with leech seed and subs.

The problem with Empoleon is that the few weaknesses that it has are common. Thunderbolt, EQ, Fighting, these types of atks will down it quickly. In the competitive metagame, they are common. But outside of that Emp should block tons of things exceptionally well.

Torterra is pretty tankish. Ice Beam will KO him, but he should stage off some flying moves with his high defense. Now if it’s something like Air Cutter or Air Slash, that’s another story lol.

hmm anyone got info for sonic chronicles?

Yeah I’m going to be interested in Sonic C Tiers also, I don’t think it’s out over here yet though.

Because I like tiering Kirby games…

Kirby Super Star Ultra - Helper to Hero

Top

  • Sword Knight
    Heavy damage, quick moves and great range. Basically a less cool version of Meta Knight. Air chops are too good.
  • Plasma Wisp
    Charging fully take a bit longer than before but damage is higher all-around. Amazing range allows for camping. Charging while guarding rules. Electric shield rules.
  • Blade Knight
    Slightly nerfed version of Sword Knight. Stupidly high damage output and range. Great for aerial assaults.
  • GIM
    Range and decent damage, got range nerfed a bit but is still really good. Makes for easy attacking from a safe distance. Up and down throws have crap range now, though, but you rarely need them.
  • Poppy Bro Jr.
    Power buffed with easier aiming. Kinda hard to use on Wam Bam Jewel. Bomb drops are awesome while evading attacks.
  • Knuckle Joe
    Great range and damage but a lot of moves are unsafe. Throws are handy when the opponent provides ammo.

High

  • Rocky
    Lots of power and invincibility but its weaknesses should be obvious.
  • Sir Kibble
    Pretty much as good as it was in the original KSS. Lack of damage keeps it out of top.
  • Simirror
    Decent damage and range but not strong enough or safe enough to put in top tier. Mirror Guard is great.
  • Bonkers
    Holy hell, range buff on Hammer Flip (up B) make this pretty beastly. Range is still the only issue but damage is through the roof.
  • Biospark
    Knives are pretty handy for camping but they lack power, as does most of his moves. Dive kicks (down B in air) are buffed, shock attack (hold B) is risky but still does beastly damage.

Mid

  • Chilly
    Freezer Sprinkle (aerial B) got range-buffed and Ice Storm (dash B and hold or press B three times and hold) does crazy damage and be held out. Still most of his attacks are crazy unsafe because they lack invincibility.
  • Waddle Doo
    Beam Machine Gun (B after a dashing jump) is awesome, Cycle Beam (dash B) is even better. Wave Beam (hold B and release) is still great but is still slow. Damage is nothing to write home about, though.
  • TAC
    Crazy good range and speed but only has two attacks (B and hold B) and can’t actually copy anyone. Impervious to chip damage during a guard.
  • Birdon
    Feathers are weak but rushing attacks are handy. Flight is ok.
  • Burnin Leo
    Can deal some serious damage but a majority of attacks are unsafe. Range nerfed to hell, though. FIRE ROLL (aerial B just before landing) HAS INVINCIBILITY NOW.
  • Capsule J2
    Much improved with better range, power and utility. Hovering does ok damage on some bosses if you catch them in the right spot. Still tends to be unsafe.

Low

  • Parasol Waddle Dee
    Weak with very little in terms of aerial options. Parasol shield doesn’t help much against bosses and the dash attack is even worse.
  • Bugzzy
    Dive kick (down B in air) is crazy strong now but still needs ammo to work. Bosses drop a LOT more ammo now, though, so this isn’t terrible as it has seriously high damage potential.
  • Wheelie
    Not as unsafe as before but still pretty lame. Works great on some bosses, tanks on others.

Are you talking about ingame usefulness or competitively? Because there’s a world of difference there.

Ingame, Venusaur and Blastoise are much better than Charizard. Charmander sucks for the first couple gyms (as everyone should know by now). Razor Leaf and sleep powder are incredible ingame, and Blastoise getting Surf pretty quickly is awesome too.

Can’t say much about the other gens though.

Were there weapon tiers for Halo 3 anywhere in this thread?

Typhlosion is still better than Feraligatr and Meganium ingame. In G2, the fire starter becomes the best choice outta the 3 (when it’s usually the grass one). This time, Meganium has the hardest time ingame.

In G3 all of them are pretty much even. Swampert isn’t as good as he is in the competitive world, since there grass types are less common. Sceptile still has issues with that movepool, but Blaziken should be able to dominate ingame with that fighting type backing it up. I don’t think he’ll ever be as good as infernape can get though…

In G4 it’s the same way like G1. But a trained Infernape will seriously kick more ass than any of the previous two can get. Torterra is pretty good since he learns EQ STAB early on, and once Emp gets that steel going he’s gonna tank. Empoleon has pretty good Sp. ATK also.

I haven’t played GS in awhile and its my favorite out of the series. As far as competitive tiering would go, do you think my old team would be fairly solid? Be aware that this was when I was, like 13 or something, and picked people I thought were cool more than anything else:

I had: Umbreon, Ho-oh, Lugia, Scizor, Ninetales, Sneasel and played around with Typholsion, Nidoking and Ampharos and kabutops.

What do you think? Solid competitive team or not?

Ho-Oh and Lugia are banned.
Nidoking was great in GSC, it breaks a lot of walls
Scizor could baton pass Agility and/or Swords Dance to Nidoking
Ninetales puts things to sleep
Sneasel was flat out bad
Typhlosion was outclassed by Nidoking
Ampharos had some fun type coverage
Kabutops was outclassed by Nidoking
Umbreon’s stalling game is hella gay.
That’s all I got. =/

The funny thing was, that I didn’t stall with Umbreon when I picked him. I actually loaded him with stupid, offensive shit and worked on raising his offensive stats. I didn’t know about stalling in Pokemon. Like I said, I thought he looked cool.

Do you think the team could be usable for competition?

Top Tier
Rockets - They kill a guy with every shot …
Sniper (human > covenant imo but not by a whole lot, it’s just a bit easier to aim)

  • This weapon kills in 1 shot has a shit load of ammo and is accurate at a range and upclose can be used like a gimped shotty by no scoping or shot meleeing. It’s maybe better than rockets in the right hands just because of the sheer ammo and ability to control the field.
    Shotgun - This weapon is stupid, surprising range for a shotty can kill incredibly quickly and if you run into a camper holding this your probably going to die.

Mid Tier
Sword - Has to be close ranged and you can get stuck or shotgunned while charging, it’s good but not nearly as good as the top tiere
BR - Equalizer weapon, common and 4 shotting allows good ability to beat better weapons if ranged properly.
Assault Rifle - Better than covenant weapons
Mauler - Half-ass shotgun, but still useful

Low Tier
All covenant weapons and any remaining human weapons. Don’t touch these, though if your playing casual the missle pod can be useful especially on vehicle maps.

The Great Equalizer Grenades both of which have their uses. Frags bouncing around corners and plasma grenades sticking.