i havent done this shit in a while.
been a couple of years , and it’s time to revise some of the tiering i did for a few games. i’ve gotten way better at all of them since then, and i made some dumbass choices back then. note: i’m not referring back to my old posts (just going by memory) so i may be redundant a bit
be prepared for a big block of text… i like to explain my tiering not just list them, which is only possible because the games i tier have FEW characters heh. also i don’t visit forums often, and the fall quarter at ucla is starting in 3 days so i’m gonna post a years worth of crap…
AvsP - i can’t believe i said Schaeffer is tops. he’s garbage.
Top - Warrior - his rising attack is the single best move in THE game. safe as fuck, awesome reach, awesome crowd clearing, sexy damage. Abuse that move like crazy. the easiest to 1cc the game with
Mid - Hunter - the ONLY thing he has over warrior is his lunging roll (jump d+atk) and slightly faster walking speed. otherwise, warrior is better in EVERY single way. still the hunter is solid and his roll attack is one of the top 3 moves in the game
Lynn - the best gun in the game (the pred’s shoulder cannons are better against power loaders and the (final) alien queen with the powerup though). she’s great on paper, but the warrior can kill things better and more consistently with half the risk and effort…
low - schaeffer - fucking sucks. he has the highest power but has the worst damage output in the game WTF. eh, maybe i’m spoiled by the warrior’s effortless awesomeness, i guess he could work with a different playing style
d&d tower of doom - once again i was fucking crazy for saying the worst character is the best
top - fighter - best reach, highest life. those 2 things are way too important in this game if you’re playing solo and want to 1 coin the game. heal rings heal jack and are too scarce. and the enemies in this game are trickier than in other beat’em ups - you don’t wanna whiff on them. the fighter is just plain all-around good, he’s in no way overpowering - no character is in this game. magic rings can serve him well when needed (such as to break the black dragon’s breath)
mid - elf - good reach, magic makes life much much easier (ex/ one lightning bolt against the 3-4 trogs on the ship’s deck makes that battle a cinch) magic is much more useful against regular enemies (which are some of the trickiest in any beat’em up by capcom) than bosses . she has shit for life though. if the dark elf decides to haste on you early then you’re fucked cuz shielding is inconsistent against vertical attacks
low
dwarf - shit reach. fast combo speed, but repeated single slashes are better imo (which benefit from a long reach). good life though. but the fighter is simply superior
cleric - SHIT reach , doesn’t even anti-air. a pain in the ass to beat most bosses without boots of speed. the cleric simply sucks in solo play. well, at least he’s fucking godly in the sequel…
captain america and the avengers
top
Ironman & Vision (with ironman being slightly higher) - they’re pretty much identical. they both have the most important move in the game which is the jumping diagonal beamshot, but ironman’s beam is wider and slightly easier to hit with.
mid
Captain america & hawkeye - hawkeye’s last hit of his combo gives him invinc. frames and his dash attack is a slide… but, why use combos when dash attacks are superior? and slide or shoulder charge - same fucking shit…
d&d shadow over mystara
god
magic-user (green > black) - simply put the most overpowered beat’em up character EVER.
top
cleric - waaaay better than i gave him credit for initially (which was high to begin with). best qcf attack in the game (which equals awesome combat abilities) and waaaaaaaay too many heals (like having 3 lives later on).
fighter - high defense and life. early access to the 2nd best weapon in the game (2h sword) if you don’t get the SoL (which i never do). excellent moves - easiest time among the non-magic users against difficult bosses such as the harpy and dark warriors.
mid
elf - great at everything, but seriously needs some more health and defense. like LYNN , she’s great on paper until you get hit ONCE by a boss to ruin your day. invis is NICE against hard bosses like dark warriorII and nagpa. her reach is slightly lacking - she’s the ONLY character i find myself whiffing with once in a blue moon (specifically w/ her qcf atk).
low
thief & dwarf - both are AWESOME at killing regular enemies. the thief with repeated qcf+atk juggles… the dwarf with his 3-hit qcf and ridiculous rising atk. but they a harder time against certain bosses, although the dwarf destroys dark warriors like nothing (arrow -> qcf ->rising ; repeat… or just use LBO’s like everyone else against dark warriorII). they’re just not consistently reliable like the above characters who are good against pretty much EVERYTHING.
cadash (JAP version which is the only version i play now and is more challenging
the jap version is waaaaay harder. herbs cost 200 gold and you can only carry half as many compared to the other versions. the cost to sleep at INN’s grows at a ridiculous rate (lstarts at 50 (i think) then 200 then 2000 then 5000 then 30,000 or something like that to give you an idea - it also depends on your lvl i think). this means that the priestess can’t abuse cheap inn’s to sleep (to regain mana) then cast protection then sleep again to be able to cast an extra protection later on. also the dragon amulet doesn’t give you max money, it gives something like 15000. don’t get me wrong the priestess is still overpowered, but the only character unhurt by these differences is the ninja because he gets hit the least in the game
#1 ninja - his only weakness is that he requires the most EXP to level up. but seriously, he Kills things twice as fast as the other characters and has the fastest movement speed (kill, move on, etc), PLUS his stats tend to be higher than the other characters. furthermore, he has the best weapon for killing stone golems which is the best levelling area in the game. meaning, his “weakness” is irrelevant. once you get to a certain skill level in this game and know the monster patterns and shit (trust me this game is easy), you won’t get hit often. so you’ll want the guy who can kill things the best and walks the fastest to get to the next beastie to kill
#2 priestess - so damn slow… i hate her slow attack speed (some ppl like it). the only time it’s better than the ninja’s is your first run through the zombies (big deal). protection is lovely though, if you get hit alot:wink:.
#3 fighter - seriously under-rated. his attack speed, shield, and walking speed are excellent. but the ninja is simply superior. the most fun character to play imo. with the ninja (overpowered bitch) it’s like playing shinobi, with the fighter it’s like playing Rastan or Trojan.
#4 mage - he owns bosses like no other, but the bosses in this game are easy anyway… thankfully he levels ridiculously fast and his weapon ain’t all that bad against golems. so you might as well max him out early on (preferably at the mud golems right before the gnome village). when properly levelled, like he should be, he can easily hold his own for the rest of the game
let’s see, wrestlefest. dibiase is still tops, then warrior. but i gotta rank jake a bit lower… dude does nothing but body slams and snapmares. other characters get out their power moves a lot earlier… hmm…
night slashers -
#1 Jake - He has the best jumping downward attack, which is an AWESOME Move, because he has the lowest jump allowing him to connect with his the easiest. plus thanks to his lower jump he can just jump up and do another downward attack when the enemies climb back up and repeat. his combo is probably the best - shortest, gets interrupted the least. (but keep in mind you can do infinite single attacks in this game like in Streets of Rage 1 and 2) but NOT on bosses. his dashing attack doesn’t knock down bosses which lets him get a grapple off of it (thankfully). his throws are good and damaging (especially the surfing one) but his regular slams (neutral) tend to break off grapples against bosses occasionally which is gay.
#2 - christopher - his charged knee attack is awesome, doesn’t knockdown but dizzies. his downward smash attack is better than hong-hua’s at least… but still sucks. solid damage even from grapples. solid character overall. some can argue that he’s better than jake, but my playing style uses smash attacks a lot
#3 - honghua - shitty ass smash attack thanks to her uselessly high jump. her neutral hits off grapples do pitiful damage against bosses (these are pretty important because bosses are really vulnerable to grapples in this game, and your main source of damage against most of them WILL be from grapples). also her dash attack does shit for damage but doesn’t knock down bosses (thankfully). overall, her damage is relatively low compared to the other two
Battle circuit - i haven’t played this game enough to tier it… but cyber blue is fucking cheap with his full-screen megacrush. You can take out the triple biker boss bitches with nothing but that move! silver and yellow beast can infinite a few bosses (the ape boss, zipang (2nd form) and the last boss)… Anyone got any tiers for this game? Cyber blue is probably tops even without no stinking infinite
Anyone got any tiers for Knights of Valour? Parts 1 (PLUS) and 2. i’m starting to play those games, i never liekd them much before because the hit detection is weird and the games lack the Japanese polish found in good beat’emups, but they’re pretty good.