Tiers for non-fighting games?

Alyssa and Yoko plzkthnx.

I like Yoko, too… she’s just not as hot as David and Alyssa.

Mm… Scruffy, mysterious handyman and a skanky, but still really hot, reporter…

zone of the enders 2

god tier
vic viper
if he gains any lead whatsoever he can run out the clock with his untouchable runaway game with plane mode.

top tier
aumon anubis
naked jehuty

mid tier
jehuty lv 2
neif wannabe forgot the name.
anubis
jehuty
bottom
ardjet
busted jehuty

zone of the enders
top tier
zombie neif
neif
high tier
jehuty
mid tier
mummy head maybe better than this?
bottom tier
rapters
cyclops.

Ephidel - Here is my revised tier list for FFTA2

Top Tier - Viera
Upper Mid Tier - Hume and Bangaa
Mid tier - Moogle
Lower Tier - Nu Mou
*I never used a Seeq, so I don’t know where they stand.

Vieras became too good at endgame. I had a bloodprice Assassin/Sniper Viera that did 500+ damage with ultima smash for a cost of 64 HP (a really good trade). I also had a bloodprice Summoner/Red mage viera for dualcast so she can heal and do damage.

Humes and Bangaa are really strong endgame. The Hume’s geomancy support ability really improves damage (parivir attacks can do like 400+). Bangaa’s give great support and great offense.

Moogles were fairly useful to me. I ended up turning him into a fusilier because stopshot really complimented my assassin. Also, with the geomancy support ability, the fusilier’s elemental shots really hurt. Overall, they weren’t as offensively capable as my other units.

Nu Mous had a ton of damage potential offset by the MP system. I guess they would be better if I used MP recovery items, but I’d rather use other units that can deal quick and high damage attacks.

Regarding Seeqs, most people agree that Ranger+Item Lore+Reverse Item+X-Potions=400 damage with 100% accuracy. This seems way better what the other 3 Seeq jobs are capable of, even if it’s technically not cheap (funds-wise).

Yeah my opinion of the game has changed a lot since then, I got farther and seeing some of those combinations people were talking about. :smiley:

I love the blood price red mage/summoner combo. Alternating between lving up as a summoner and a red mage pays dividends. Summoner has the highest magic growth for Viera, and Red Mage could balance out the other growths that were subpar to a summoner (and there are many of them). They heal better than White Mages and can regen the entire party with less annoying laws to prevent them from doing so.

I tried the Paladin/Parivir combo. Yeah with geomancy it’s a little broken, Parivir have the highest atk stat of humans. Since Paladin took a nerf in atk for defense, it makes sense Lving up as a Paladin/Parivir for an awesome unit.

I’m still not that big on Assassins in this game, I like the Sniper’s best atk growth for Viera. I guess the other AA can be Assassination, but I have Spellblade Techs. Since Double Shot got the boost it’s all I really can ask for (not saying Ultima Masher isn’t good though). I was looking for a more supportive unit at the time, and Sniper/Spellblade was pretty good. Just when you Lv up make sure you are a Sniper, Spellblade has bad growths - I’d easily trade it for assassin godlike speed.

Perhaps I did rate Nu Mou’s a little high, but early on they are your main offense. Arcanist has terrible growth, but it can do some things when everybody is at lv99. I’m running a Alchemist/Sage combo, but it’s not as popular as Sage/Black Mage. Time Mage isn’t bad either, especially with Hastaga at your command. Its growths aren’t solid, but it beats out Arcanist that’s for sure.

That’s an interesting setup for the Seeqs. I still prefer Bangaa though, nothing is even touching my Gladiator/Defender. Aura is really broken on it, and its atk and def is super high after alternating between lv ups.

fftpsp:no mathskills at all its broken but still beatable!this my list on the players maxed out on everything with the best stuff.the females agrias and meliadoul are better than orlandeu cause they can equip the perfoums like for example tynar rough, chantage, or the one that gives u haste and invisble forgot the name.orlandeu cant and has to equip choas blade and excalibur to add up to just one item. giving those two more options and any sword skill is top tier!kills anything clean. ramza is a perfect dark knight like the job was made for him and luso is a waterdown ramza so he is right behind him but luso had been a female he would of been behind orlandeu.bathier is top cause of 4x attack and equipment mixing and beowulf is high cause of his sword skills.wit the right equipment he will kill whole teams!reis,ralpha,and marach are still to random.reis holy breath is the shit but it is still random thats what keeps her from being top. mustadio is waterdown balthier is great though and work 8 can kill everyone on the list but the sword skills and balthier.byblos is all right considering that u get him towards the end of the game but is ok at best.now cloud is great with short charge or dual wield but he really shines with the right team backing him up.they should of never made it that he could not use his limit skills without that dumbass materia blade!

this tier is on a one on one cause things change on a team,the tiers would change.outside the god tiers in the top and mid they are in no perticular order because everyone has there own opinion and theory one for example would be balthier could kill ramza or beowulf before they get to him.but if they make it to him before dying they can ko him with by teleporting right next to him,shit like that and vica versa. same in the mid tier another example would be like reis could kill anyone wit holy breath considering it hits more than once for 999 but its random.but worker8 could kill reis with a couple of the sentinel lasers form out of her range or with in her range because her shit is random. anyway u look at this game it is deep and balanced.everyone will have there own opinion and theorys.thats why the ppl in top or mid u can order them anyway u want but they r still top or mid with in then there tiers but marach and rapha are horrible.only being better than regular characters by just a little and regular characters can rape them with the dark knight skill making them playable now against the special characters.dark knight skill as a second skill on some characters like mustadio or cloud push them up in the tier but all this is to deep.so…yea fuck it here it is the list.
God Tier:
Agrias
Meliadoul
orlandeu
Top Tier:
ramza/luso
beowulf
balthier
dark knight job skill
mid-tier
Reis
cloud
mustadio
worker 8
Byblos
Low Tier:
rapha
marach

ILL MM anyone!ill mm anyone!ill mm anyone!ill mm anyone in the ga in fft psp just hit me up on pm or this forum!
(i got bad spelling sorry peace)

FFT on multiplayer is pretty broken since everyone just delevel/relevel so they have 999 HP, Maxed out attack power, and 50 speed. Everyone dies in one hit, so it doesnt really prove who is the better player.

PS - I liked how you elaborated on the special job classes though. Good work.

Ill MM you for any amount in classic 4v4 PS1 tactics dog. I helped write the definitive guide on mathematically correct battle mechanics data for this game. XD

I have a non GS’d file with no NPC chars. That means no sword magic, breath, aim etc.

There are 6 males and 6 females with every job mastered. (One of each Zodiac sign)
They were all leveled to 100 in the same job order to make 0 difference in stats. They all had the same starting stats for male and female respectively, so the exponential leveling system had the same effect on all chars. There is no dark knight or onion knight in ps1 tactics.

Chantage is the only Always Reraise(/Regen) item in PS1tactics. This item can either be banned, or limited to 1 per team, your choice. The reason for this is anyone that really understands this game can make a match last indefinably with as little as 2 chantage and the correct job lineup/equipment usage.

So basically:

-Blind choice of jobs (written down beforehand and followed through with)
-After both people have seen job choices, choose males and females for a 4 person team. Choose 1 at a time back and forth, making possible zodiac/gender choices as you go.
-Item list is legit. One of a kind items are still indeed one of a kind. These rare items are listed in the book, and are chosen 1 at a time back and forth untill the teams are fully equipped.
-For the sake of time, opponents watch each other equip and set secondary, counter, support and movement skills, as these are viewable on the battle screen anyway.
-No leaders are set in GS 4v4 battle, so you lose when everyone is dead.
-Everyones level is random from 95-99. Same with experience. This makes math skill what its supposed to be. Looking at numbers and using them, instead of hitting all level 99 people with whatever.
-Everyones brave and faith start at random 45-55. This is so ALL jobs are viable. If you wanted to set your faith to 0 and make all magic useless, or set your brave to 100 and make blade grasp (almost) as good as abandon, you would need to use a mediator. There is also the faith rod to consider, whichs sets userFA and targetFA to 100 for whatever spell is being cast. The reason for brave being set to 50 is so that counter abilities (which are triggered in large BR%) are not overpowered.
-Flip a coin. Winner chooses first item from 1 of a kind list, or the stage. Looser of flip chooses the other.
-Quick glitch is legal do to the difficulty degree of setting it up against a knowledgeable opponent.

So what do you say joel? Im pretty hardcore into it, but Lion Wars is straight garbage. Play Ps1 tactics :mad:

Shit I started playing Shining Force 1 on the GBA, and I know we talked about Shining Force II, however what about a Shining Force 1 GBA Tier Listing??? Since that would definitely be different from the Genesis Version, not only that, but if possible we need a Shining Force III Tier Listing too (All 3 Versions and their teams if possible would be nice).

For me so far, I haven’t powered lvled everyone in SF1:ROTDD but imo so far…Hanzou, Guntz, Mawlock, Narsha have to be top-tier or near that, and Max is around Upper-Tier with Anri, Tao, Zylo and the bunch. Yeah, I’m not posting everyone, because SF1 was the only SF game that I never truly played or broke down, since I started from SFII onward.

It’s been a while since I played ROTDD so I can’t give full tier lists. I can give a few estimates though.

Mawlock is in God singlehandedly. Narsha is probably #2; best non-God character. Anri is mid tier this time around, because magic was seriously nerfed to hell and back. Freeze 3 is good enough for most of the game, but Blaze 3 is crap (won’t always kill Golems in one hit as it hits for only 26 - 29 damage); Tao is low tier because of that.

I haven’t made a tier list for SF3, but here’s my estimates on the top tiers for the first two scenarios:

TOP in Scenario 1:
Dantares, Masquirin, Grace.

TOP in Scenario 2:
Syntesis, Uryudo, Cambell, Hedoba.

See a pattern?

Funny you mention this. I never speak of FFT (I agree lion wars is garbage) since it seems like no one played the game like I did. I used to 4 on 4 with my best friends, or myself, plus a lot of 1 on 1s.

I never said much on the gamefaqs board when I found out those guys value theoryfighter above actual practice. Plus, I saw their rules as far too arbitrary and restricitive.

When Lion Wars was coming out I made a list of things that needed to be changed for PVP to not be nonsense. 90% of the people who read my post disagreed because they had no experience.

Rules I used:

Each team gets its own equipment set (so 1 robe of lords per team).

Broken equipment is refreshed after battle.

Chantage is only allowed in 1 on 1 fights.

Excalibur is banned.

Battle exploits (level up/down, etc) are banned.

BTW Dycedarg is the best unit in the game and standard Orlandu builds lose 9-1 in 1 on 1s to Zalbag-2 (33).

fuck the ps1 version and fuck those pussy rules, thats like saying lets use only low tiers in marvel!no god tiers,infinites,resets,or double snaps and im gonna use every weapon in my hand to win but dont get me wrong we can agree on some new rules for the psp one.im down ill mm u in it but u have to agree to run the psp one wit me to for a mm also its,fair?.i can c why u say that about the chantage but if ur good wit out the mathskills u can get around it. its way more balanced than the old one and good that u cant quick glitch in it and they nerfed skills and jobs.shit ill even take u on wit u having the mathskills on the psp verison and still drill ur team! its whatever and yea i use special characters so what.i dont think shit is really broken in psp one but the mathskills somewhat but if u level up and got the right shit,u can still win! in the old one u cant use a regular character to beat a special character but in the new one they can. its balanced,yo u can use 5 ppl and ill only use 3 still drill u!psp one is the best one and yea some things are different but its better hands down.just let me know when u ready zack!:arazz:

Well, I thought up a tier list for the first two scenarios of Shining Force III:

Scenario 1 tiers:

–TOP–
Dantares, Masquirin, Grace

–HIGH–
Khan, Noon, Irene, Hayward

–UPPER-MID–
Frank, Synbios, Obright

–LOWER-MID–
Murasame, Hagane, Eldar, Cybel, Horst

–LOW–
Ratchet, Justin, Fynnding

–CRAP–
Penn

Scenario 2 tiers:
(NOTE: This is from a blank save, so Bernard and Garosh are not ranked here)

–GOD–
Syntesis

–ALMOST TOP–
Uryudo, Campbell, Hedoba

–HIGH–
Hera, Hazuki

–UPPER-MID–
Medion, Rock, David

–LOW MID–
Waltz, Pappetts, Robby*

–LOW–
Jade, Arthur, Zero

–CRAP–
Penko

While I haven’t gotten Bernard nor Garosh, I can probably make an estimate. If Bernard is as good as Hayward is in Sc1, I’d put him just behind Hazuki. Garosh is probably just above Jade.

*I didn’t get Robby, but this is where I’d estimate him if he’s as good as Ratchet.

And yes, Syntesis deserves her God-tier status.

I feel you joel but,

Ive been doing the 4v4 battles for money years before lion wars came out. trust me its more balanced use of game knowledge.

We all know what sword magic does. It forces maintain as a support skill, or equipment is dust. that kills 30% of the jobs right there.

2 chantages can not be beat with math skill dog.

White Mage -random level 95-99

Esch2
Faith Rod
Golden Hairpin
Robe of lords
Feather Mantle

White Magic
Summon
Abandon
Equip Shield
Move +3

Ninja Femalex2 - random level 95-99

Spell Edge
Spell Edge
Thief Hat
Rubber Suit
Chantage

Throw
Item
Damage Split
Maintain
Move +3

Black Mage - female - random level 95-99

Wizard Rod
Kaiser plate
Thief Hat
Wizard Robe
Feather Mantle

Black Magic
Draw Out
Abandon
Equip Shield
Teleport

that 4v4 math skill isnt really gonna help against. 2 chantages stasis setup is pretty unbeatable. And thats with every other item being 1 of a kind. Also Joel, quick glitch does work in lion wars. and is easier to abuse from more speed up items.

u got your opinion and i got mine. like i said everyone has there own theory and opinions about the game.lets run it then ps1 and the psp version but in my opinion psp is better. its pvp mode ready and its got missions together. u can match up were ever.its like st and st remix its whatever u like. that shit is dead the psp one is newer and better and more power to it zack.it sounds like u scared to run the psp one and whats good no special characters but im down to run the ps1.:wgrin:

Just for kicks, I’ll post some Guild Wars tiers

God Tier

  • Monk- Insane damage, the best heals, and decent survivability. Best class in the game. Hell, they’re the best farmers as well

  • Dervish- They can self heal and tank reasonably well. They have the best utility of the melee classes because of their variety of skills and that Scythes can hit multiple foes at once. Wonky primary attribute, but a good one nonetheless

  • Necromancer- These guys have the deadliest Hexes in the game and have the most reliable minion based build. Death Magic builds suffer if there’s a dearth of corpses. Their primary attribute nearly guarantees them infinite energy

Top Tier

  • Elementalist- Air and Fire do insane single foe and AoE damage respectively while Water is good for kiting. Earth magic is less useful, but good for defensive party buffs if you lack a Paragon. This class has a lot of energy due to their primary attribute and this class easily are the best runners in the game

  • Warrior- Excellent sustained damage and they have the best physical resistance in the game. They can inflict Bleed and Wound easily with Swords while Hammer Warriors make excellent partners with Assassins due to their many knockdown skills. Axe Warriors suck because their damage fluctuates too much. They are self sustaining as well with Tactics skills.

  • Paragon- They have to work damn hard for their damage, but their buffs are king and make these guys loved. They are horrible in random arena and they lose usefulness if they are separated from their allies. They make decent healers as well. Their unpopularity makes it very cheap to gear them as well. Hard to play, but if played right, they’ll never run out of energy

Mid Tier

  • Ranger- Rangers are the most versatile class in the game. They can interrupt (though not as well as Mesmers due to arrow flight time), lay traps to create choke points, and AoE damage. They also have the best regeneration skill in the game. The only problematic build are Beast Master builds because that build requires at least 5 skills, damaging the Ranger’s versatility

  • Mesmer- They do pathetic damage, but they can easily debuff people, interrupt, and drain energy from others. A Necromancer secondary is deadly. They also have the most “free points” to play with since their primary attribute is only worth investing 7 points in and is useless if the player doesn’t have a caster secondary

Low Tier

  • Assassin- They were top at first, but a couple of their best skills were nerfed to hell. They can still do a lot of damage, but their DPS isn’t that good without either a Dervish or Ranger secondary for Scythes or Bows respectively

  • Ritualist- They can be good, but they have too many problems. Their spirits take too long to cast (and are easily interrupted) and their healing isn’t close to what Monks can do. They require either a Mesmer secondary for Spirit builds or a Monk secondary to heal (they don’t even have a Hex removal skill)

Every class in this game is useful and can defeat other classes, but mid and low tier classes have situational uses or might require too many skill or attribute splash-ins from their secondary profession to overcome their weaknesses.

tier list on fire emblem 5/ feds hard mode?

if there are different tiers for the different difficulties put that up too if you can :stuck_out_tongue:

I didn’t see one for Streets of Rage 2…sooo…

Top
Max

Mid
Axel
Blaze

Low
Skate

Max…back breakin fools. The wasy Jump d+B setup for backbreakers makes for easy kills. Slide around the whole game for speed. Mad range for the Katana/Pipes plus the addition of hittin people behind him. Kinda dumb not to make him top.

Axel would be top (I know people still complain about Axel or Max being top.) but Axel really has his Grand Upper/Bare Knuckle combo. his back throw leaves him at a disadvantage. His other throws lack any power outside his BnB combo.

Blaze…2 hitter Knife combo (3 if close enough.) and has decent range with Katana/Pipe. Decent damaging throws. Back throw isn’t as horrible as Axel.

Skate…do I even have to bother explaining? no range, weak, sucks with Katana/Pipe, no range with knife. You’ll basically be throwing people around all day with his C+B nonsense and even that doesn’t do much damage. Free knockdown though.lol.

I would add Samurai Warriors 2…but I can’t remember anything outside of top and bottom.

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