You can get to the WoR with characters at Level 6. I have. I don’t see what your point is about level 16 characters. All Locke has in a low-level game is that he is one of the characters who can equip with 128% Magic Block. Damage-wise, at that low level, he isn’t causing much, at least compared to the other 128% Magic Block characters (Terra, Celes, Edgar, Relm).
You talk about double-standards, but I haven’t really applied any, since I have neither tiered the game at extreme max-levels; at extreme low-levels; nor on a natural magic game. I don’t quite fully understand your comparsion because you’ve seem to have done all three. I’m assuming you’re judging a high level Locke to:
- A level 20 Terra casting Ultima not hitting 9999 (actually, a Morphed level 20 Terra properly equipped WILL hit 9999)
- A natural magic game Terra getting Ultima at level 80
You’re analogies don’t exactly make sense because I don’t equate the Illumina to being a machine gun, while everything else in the game are empty fists. I further don’t equate Locke to being Cable, making everyone else a scrub character like Ryu (or 5 times worse).
So what standard exactly are you applying to the game when you tier? I’ve stated mine; just a regular playthrough of the game, learning magic through Espers, not ever taking time out to gain levels, not abusing Vanish/Doom. I also take into account the WoB, not just how a character can operate in the final portions of the game, since that would be ignoring more than half of the game itself. I’d figure that wouldd be the most fair and sensible way of tier the game because:
- Most people don’t play the game with restrictions (low-level; natural magic, so a tier based on them would be rather narrow viewed)
- Tiering the game when everyone is at max level and max-Esper altered stats is pretty pointless because everyone at that point is just overkilling enemies
I figure a good endgame level playing the game that way would probably be around level 40s or so.
As such, let’s just compare everyone at Level 40. That way, none of them are too low-leveled; none of them are obscenely overleveled where the game doesn’t matter anymore. Would you agree this is a fair level to compare everyone to?
What does a level 40 Locke have that trumps him over everyone else?
The Illumina? Okay, it’s the best weapon in the game. Locke has good vigor, so he should be fighting with it. And it gives him stat boosts, ignores defense, and allows him to attack in the back row. So how much damage exactly will a Level 40 Locke do with Illumina equipped?
Locke’s Equipment:
Illumina (+7 Vigor, Speed, Staminia, Magic Power; 50% MBlock)
Aegis Shield (40% MBlock)
Bard’s Hat (10% MBlock)
Force Armor (30% MBlock)
Relics: Hero Ring; Offering
Locke’s Stats:
Vigor: 37 (44)
Speed: 40 (47)
Stamina: 31 (38)
Magic Power: 28 (35)
Battle Power: 14 (255; maxed due to Illumina)
MBlock: 2% (132%)
With this setup, Locke has over 128% MBlock, making him virtually untouchable by anything other than unblockable attacks. I’m assuming that you’re stressing the importance of 128% MBlock because you’re touting the Force Armor, which is basically only good because of the MBlock it gives. For this reason, I did not set Locke up with the Genji Glove (not that a level 40 Locke even with Genji Glove/Offering combined can do anything even close to the damage a Level 40 Setzer can with Offering/Fixed Dice alone).
Vigor*2 = 88
Battle Power = 255
Attack = 88 + 255 = 343
Offering Penalty = (-1/2 Damage)
Hero Ring Bonus = (+5/4 Damage)
Illumina Critical hit multiplier = null (because of Offering)
Damage = Battle Power + [(Level * Level * Attack) / 256] * (3/2)
Raw Damage = 255 + [(40 * 40 * 343) / 256] * (3/2) = 3598
Damage (Offering Penalty; Hero Ring Bonus) 3598 * (1/2) * (5/4) = 2249
A Level 40 Locke with Offering with that setup above will hit for around 2249 x4 = 8996 total damage.
Now let’s compare him to another Illumina holder, a Level 40 Celes, who most here considered the least useful of the so-called “Big 4”:
Celes’ Equipment:
Illumina (+7 Vigor, Speed, Staminia, Magic Power; 50% MBlock; 255 Battle Power)
Force Shield (+50% MBlock)
Mystery Veil (+1 Speed; +3 Magic Power; +10 MBlock)
Minerva (+1 Vigor; +2 Speed; +1 Stamina; +4 Magic Power; 10% MBlock; +25% Max MP)
Relics: Gem Box; Hero Ring
Celes’ Stats:
Vigor: 34 (42)
Speed: 34 (44)
Stamina: 31 (39)
Magic Power: 36 (50)
Battle Power: 16 (255; maxed due to Illumina)
MBlock: 9% (129%)
With this setup, Celes also has over 128% MBlock like Locke, meaning she’s basically untouchable. The key differences are, she gets a +25% max MP boost thanks to Minerva, and her Magic Power is boosted way high thanks to the rest of her equips.
Ultima Spell Power: 150
Hero Ring Bonus: (+5/4 Damage)
Damage = Spell Power * 4 + [(Level * Magic Power * Spell Power) / 32)]
Raw Damage = 150 * 4 + [(40 * 50 * 150) / 32] = 9975
Hero Ring Bonus = 9975 * (5/4) = 12469 = 9999
A Level 40 Celes with Gem Box equipped will be hitting for 9999 x2 damage casting Ultima twice. If you wanted to get really cheap; replace the Hero Ring with the Economizer, and she’ll still hit for around 9975 x2 for only 2 MP.
Even physically attacking with the Illumina; Celes won’t be far off of Locke’s damage.
Vigor*2 = 84
Battle Power = 255
Attack = 84 + 255 = 339
Hero Ring Bonus = (+5/4 Damage)
Illumina Critical Hit multiplier = 2
Damage = Battle Power + [(Level * Level * Attack) / 256] * (3/2)
Raw Damage = 255 + [(40 * 40 * 339) / 256] * (3/2) = 3433
Hero Ring Bonus = 3433 * (5/4) = 4291
Critical Hit multiplier = 4291 * 2 = 8582
So a Level 40 Celes hits for around 400 points less than a Level 40 Locke with thier opitimal setups; only Celes has a much more damage magic power attack in Ultima x2 that Locke doesn’t; plus has better MP thanks to Minerva’s +25% Max MP.
If you want, I can compare a level 40 Relm:
Relm’s Equipment:
Magus Rod (Magic Power +7; 30% MBlock)
Force Shield (+50% MBlock)
Cat Hood (Magic Power +4; 10% MBlock)
Tao Robe (10% MBlock)
Relics: Gem Box; White Cape
Relm’s Stats:
Vigor: 26
Speed: 34
Stamina: 22
Magic Power: 44 (55)
MBlock: 9% (119%)
Relm doesn’t quite reach 128% MBlock with this setup (she could if you replace the Gem Box with another White Cape); but this setup is clearly more advantageous to her damage dealing and 119% MBlock will be blocking nearly anything that comes her way anyway.
Ultima Spell Power: 150
Damage = Spell Power * 4 + [(Level * Magic Power * Spell Power) / 32)]
Raw Damage = 150 * 4 + [(40 * 55 * 150) / 32] = 10913 = 9999
A Level 40 Relm with Gem Box equipped casting Ultima twice will hit for 9999 x2 damage. If you want to sacrifice 10% MBlock safety, you could replace the White Cape with an Econimizer and she would be able to do the combo for 2 MP.
The facts are simple: Locke is only “top tier” if you over level everyone to level 99; and even then, “top tier” just means that he provides the most overkill at 9999 x8. His equipment is nothing that special. Out of his armors, 7/14 people can equip his Genji Armor; 6/14 people can equip with his Force Armor; and the rest who couldn’t use either have their own respectable armor selections. Locke can use the Illumina, but the other 3 who can also equip it, do a much better job in other areas, and didn’t lag behind in the WoB like Locke did. And finally, his speed is extremely overrated due to how the ATB system actually functions; meaning at best, Locke will get to strike first (only practical purpose this would have is in a Brachosaur fight or if you wanted to run away), but he will not be getting extra turns because of his “great speed.”
Locke is not trash, but he’s not top tier either. Unless you like to power level and break the game, there are definitely other more viable and useful characters than him.