Tiers for non-fighting games?

Fire Emblem sounds like a really fun game! I’d love to play it some time this year…

anyone got one for Heavy Barrel? I know that God Tier is the heavy barrel itself then i think is the flame thrower or something…

What about chess? I say top tier in chess is the French opening for both sides.

Magic The Gathering: Burn/discard thread…

Are you sure you weren’t overreacting a wee bit, there?

It’s been established that:

a) Gumshoe is dumb
b) Gumshoe didn’t know her all that well personally until the 3rd game.

Was there a tier list for the touhou shumup games? I used to play Imperishable Night quite a bit and noticed that Marisa and Alice can alternate between their shots by tapping and releasing focus in quick successions, allowing them to do big damage to the bosses.

Eh late.

FE6

Zeiss is just an bonus in addition to miledy already being a great unit, with supports they can tear through anything not prepped with magic. Why not the trouble for both? They are already some of the best units in game with high defense and hp statistics, the advantage here is that 2 will always be greater than one.

Lance/Allen aren’t bad at all, but I’d take a Noah/Fir support any day of the week. Treck sometimes ends up better than both (without supports of course)

Wendy IS the best general. Name another that even comes close to having her potential…Bors? Typical…the other one is quite laughable and doesn’t need mentioning. Her only drawback is that she’s harder to build upon, but it’s hella worth it.

Lilina has average speed/skill. Her magic and luck are her only strengths, Lou’s only drawback is that his magic isn’t beastly like her’s. He can dodge well, and you get him extremely early on make him immediately useful.

FE7

Heavy axe users outweigh Lyn’s problems with defensive statistics against wyverns and A LOT of other generals. The warriors in FE7 topple all over 6, Dart is an insane beserker once trained, and Hector well…you get the idea. You wouldn’t be sending Lyn into a pack of wyverns to begin with, and even so they are still vulnerable to the many great magic units in this FE.

Everything you said about marcus is true, but does that eliminate the fact that he is still the jeigan or whatever? For every chapter that passes by his usefulness (if you wanna call it that) goes down. Like it or not, that’s not a good thing obviously…factoring in the game long term.

On HHM Nino CAN be a pain to train, but on normal/easy it is extremely do-able if you just plan. What you aren’t factoring in is that Nino pays efforts towards achieving the best sage unit in the game - and FE is a game of strategy, skill, and stats. If you are good, which I think you are…then why not test yourself in achieving that?

Actually, I have tested myself. I have used Nino every normal playthrough I’ve done on the game. I know her potential all too well, which is why I decide my final party ahead of time to include here in there. However, it doesn’t change the fact that she isn’t adding some amazing element.

When doing tier lists for FE, I always think of overall usefulness. Oswin, for example, is an amazing tank from the moment you get him all the way to the end of the game. He’s a great top tier example.

Sain is more of a high tier unit, seeing as his strength can do a TON of damage, but he has weaknesses.

Mid-tier would be someone like Karel. He’s pretty good, but his growths, availability, and the fact that you have a ton of other options limits him.

Low tier… I’d say someone like Dorcas fits or Marcus fits here. They have their uses early on, but they get outclassed as the game wears on (Dorcas because his growths don’t help him much, and Marcus because his growths suck).

Bottom would be someone like Renault or Karla. Outclasses, come in way too late, and have no good growth potential.

Noah/ Fir… Pretty good support, except you have to use Noah, who isn’t as good as the support he provides. And Treck needs to get pretty damn lucky to outclass Lance or Alan.

As for Wendy, until she gets good enough to realize that potential, she’s slow, weak, and fragile. And potential can be fickle in FE, as she CAN get RNG screwed.

As for Lilina, the chapter right after you get her is perfect for training her, with lots of non-magical units. Also, at A support with Roy, she can reliably dodge a LOT of attacks, and her superb MAG makes her able to kill almost any boss within two hits. Her low skill doesn’t matter much, because anima magic is extremely easy to hit with. Lugh, like Wendy, has a lot of potential, but he can get screwed over as well. I’d place both Lugh and Lilina in top tier for their respective uses.

Is there a tier list for DMC4 yet? I don’t think you can tier Nero because he only has 1 sword, 1 gun, and a Devil Bringer. Dante, however, has stuff to choose from. I’m guessing Lucifer is top tier because of the ridiculous combo potential it has. Basically, what are Dante’s preferred Devil Arms/Guns/Styles in DMC4?

FE7

There are many ways in tiering FE. You can tier it based on impact, potential, overall usefulness, and HM runs. The deal is factoring in more than one aspect as much as possible in order to justify that character completely. Renault is very useless because of his arrival, but holds the only Fority staff in the game. However, his cons outweigh his pros…that’s why he’s bottom. He has great defense for a bishop, but serra has A LOT better luck and speed. Karla can be used also, the problem is why should you? The next chapter you will have to babysit her, BUT at least the option is there in her ability to see some action. With Renault, it’s all support listings and his staff.

I’m not a fan of swordmasters in FE7, that’s why I have Karel a mid. Swordmaster CRIT is about 15% boost instead of 30, wyvern’s and cavs are aplenty, and other sword users like Raven have more options. Still, he has impressive statistics enough to be used.

The only issues I’ve ever had with Sain is his skill. (maybe magdef)

Styles doesn’t factor in.

He can choose any style on the fly.

FE6

I’ve gotten pretty good noah’s enough to be used and pair up with fir. I guess it’s how the game determines what the RNG will allow, same as Treck getting lucky and becoming better than Lance/Allen. They probably should be reversed on the list, because I know Lance/Allen are great units to have…it’s just that everytime I play the RNG falls favor towards the other social knights.

Wendy is tuff to build, but Bors is your typical general. Would you play it safe training him or a potential wendy who struggles early on but holds her own against a lot of things later? The element of the being “RNG screwed” applies to every character, so that factor towards wendy isn’t justified enough in not giving her a chance.

Lilina will max magic, period. But why pair her up with roy? Someone who you will be babysitting half the game and risk throwing into harm’s way? She has speed issues, she won’t be dodging everything coming her way, and is quite frail. Lute from FE8 is what Lilly should of been stats wise…

For Wendy, it’s that I would have to put in a TON more effort before I decide if I’m going to keep her or not. I don’t want to have to baby-sit a unit and not have them turn out strong, hence why I dislike Roy as a lord before he gets SoS.

As for Lilly, Roy can at least dodge some and be competent when paired up with her. That’s why. I’ve gone through the game a few times (FINALLY getting the true ending on the 5th try) and I’ve used that pairing every time, and Roy has only died on me once. I’ve also always used Lance and Alan as my team’s main front line, hence why I like thos two.

I frankly dislike the generals in FE6, but that’s probably because I was spoiled by Oswin and Gatrie. Same thing with the peg. knights (especially Yuno), considering Florina and Farina were mainstays of my FE7 teams, as was Tana in FE8.

EDIT: What I think you could do is add a couple of tiers. Going from top to mid is too much of a seperation. Put in a high tier, and it’ll probably make for a more accurate list.

Fair enough, I do hate babysitting also. In a game where you must capture the throne every battle it becomes a pain, especially early on. Wendy is not THAT good like Miledy or something, but sometimes you run the risk anyway because that’s just the mindset of a strategist looking for ways to improve the team. Sometimes it pays off and sometimes it doesn’t…

All around, many classes in 6 are bad. The thief can’t premote, the warriors aren’t diverse in statistics, and light magic users have much to be desired in order to become effective. The peg knights struggle with strength and get overlooked for dragon riders, they can’t rush into everything and expect to come out alive…unlike 7. The generals aren’t that godly on 6, and even more prone to spellcasting now. Some NEVER manage to double attack because of poor speed and weight of weapons.

Anyway, I’ll probably renew the list into more tiering depth in the future. I know it"s possible with all the characters round-up in the game.

Kirby Super Star
Limited-use abilities disregarded except Copy

TOP
plasma - amazing range and power, quick to charge and can be charged while guarding. full charge gives you a great shield that protects and damages. helper character can fly freely and hold position in mid-air while guard-charging.

yoyo - quick with great range, can be aimed. one of the best dash attacks in the game. has a great throw move.

bomb - great range and can be aimed. bomb drops can be useful against certain bosses (reactor, whispy, twin woods).

sword - absurd range for the amount of damage it does. great air attacks, air chop can be used to stay in air forever against many bosses. full health gives you sword beam.

HIGH
mirror - reflection helpful against minor enemies and mini-bosses. mirror cut and dash do great damage. reflect force useful for pressure. guard is near impenetrable except for grabs.

cutter - extremely versatile. decent range and useful in the air. great “grab” move. lacks power, though.

fighter - smash punch/kick has range and power. vulcan jab and riding break useful against minor foes. other moves tend to be unsafe against most bosses.

parasol - great for defense. dash attack is fairly safe. useful in the water. decent power. somewhat slow. awkward to use in the air.

MID
beam - good range. wave beam can clear minor enemies out. all moves enerally useful. not very powerful, especially in the air.

ice - decent power. ice blocks do tons of damage. subpar range, especially in the air.

hammer - excellent power. decent speed. great for stationary bosses. lacks range and can be cumbersome.

fire - fire breath great for pressure and can be aimed and extended. good dash attack, though it is unsafe against most bosses. most moves are unsafe. really bad in the air.

LOW
wing - flight is useful in some situations. rush attacks somewhat useful but feather gun is too weak. great throw, though. terrible for air combat, surprisingly.

ninja - quad-shock and air drop are great but hard to land. air drop won’t work on bosses and quad-shock has bad initial range. knives are weak. wall-climbing is pretty useless. ninja kick useful to an extent.

stone - great power and invincibility, but hard to land. useless on the ground. helper is amazing, though.

suplex - awesome power and fun to use. can potentially clear a room full of enemies out with one move. hard to use on bosses since it requires ammo. inhaling/spitting is just as effective so why use this at all? (note: I’m debating whether or not this should be higher.)

BOTTOM
jet - most good attacks require charge. charging seems too slow and uncharged moves lack range. grabs are cool but situational. flying is useless since it has poor horizontal movement.

wheel - weak, useless against bosses, useless in the air, unsafe on wall impact. can’t jump unless using helper. brakes are useless. easy to kill self in some areas. wheelie rider makes you too big a target though machine gun is powerful.

copy - pointless, even with helper. absolutely useless on bosses. marginally useful on mini-bosses.

Plasma as top? C’moooon…really?

Hammer also needs to be a lot higher.

If you’re not being sarcastic, Plasma is broken as hell. It has about as much power as Hammer and takes like a second to charge. I can beat Arena without using one tomato using Plasma.

If you ARE being sarcastic, then :stuck_out_tongue:

And I think Hammer is too hard to use in the air and has too short a reach to justify being higher than Mid Tier.

Advance Wars: Days of Ruin Tiers

S Tier

  • Tabitha- Her Command Zone is horrible, but whatever unit she occupies can rape entire battlefields, especially War Tanks. Her CO Power is sweet as well. She can force the opponent’s hand easily, making them target her with all their firepower.
  • Penny- This is what Olaf should’ve been. Her units can be immune to weather effects and she creates them with her CO Power. She can do well on almost any map.

A Tier

  • Isabella- She needs to be nerfed in any future sequels. She boosts both stats for units in her passable Command Zone and her CO Power does too much, boosting indirect range and mobility by 2 for ALL units. She’s an overpowered bitch who makes Will completely irrelevant and almost makes Gage completely useless.
  • Forsythe- Same stat boosts as Isabella and has a really large Command Zone, making him a demon in enclosed spaces. His lack of CO Power does hurt though since he doesn’t grow in power over the course of battle.
  • Brenner- Shit offense, but he’s the most survivable CO next to Waylon’s air units. He has one of the better CO Powers, which makes him godlike in attrition warfare.

B Tier

  • Gage- His indirect units kick some serious ass and his naval units aren’t too shabby either. His Command Zone is passable, but like Will, his CO Power is overshadowed by Isabella, since hers does the same thing as Gage’s. Isabella no-selling 2 COs proves that this game wasn’t playtested for balance.
  • Lin (Fog of War)- Her Command Zone sucks, but she gives an excellent boost to all ground units in her Command Zone. Her CO Power makes her dominate Fog of War maps as well.
  • Waylon- He’s an air map CO, being completely useless otherwise. His Command Zone is standard, but his air units have a huge defense and a CO Power that makes his air units basically impervious to damage for 1 whole turn.

C Tier

  • Greyfield- Greyfield’s trait greatly boosts the defense of naval units as well as Seaplanes and Copters. Greyfield isn’t as bad as people make him sound, especially since his CO Power keeps his downtime to an acceptable minimum. He’s competent with Indirects with his CO Power. His Command Zone is also pretty big.
  • Will- He’s completely overshadowed by Isabella and only his direct attack units receive a boost from his trait and CO Power. He should’ve read Sun Tzu’s Art of War to learn how not to suck in warfare.
  • Lin (no Fog of War)- Lin without Fog of War is on par with Will since her Command Zone is small. Its up to you who’s better, but I believe Lin is better since all her ground units are boosted, making her more versatile than Will.

D Tier

  • Tasha- Tasha is the worst CO in the game. Her Command Zone sucks ass and she only powers up air units like Waylon, except she boosts mainly attack while Waylon is more defensive. I prefer defense since air units are incredibly expensive. Her CO Power is a bit redundant because all it does is boost the already impressive movement of air units. She’d be okay if Waylon didn’t exist.

Unplayable Tier

  • Caulder- Caulder is so broken that he’s unplayable on Wifi. Caulder is easily the most broken CO in Advance Wars history and he’d be unbeatable if someone didn’t either mirror match or face a mind bogglingly retarded player.

I’d actually been thinking about the tiers for a while now. Please note that most of this is based on online play, which forces you onto relatively small maps. My thoughts on the matter are that penny is generally below par, weather stuff is fun, but its not on par with tabithas stupid amount of power, and unless weather is defaulted on, she really doesn’t have a ton going for her on small scales. Tabitha is in her own tier at the top, followed by isabella, brenner, then forsythe or penny At the very least, isabella is better than penny, no doubt. I wouldn’t put tasha in her own bottom tier, either. She’s not really much worse than waylon, except the CO zone. She’s way more about he CO power than anything.

So, my take on it

Retarded tier:
Caulder, hurr

S tier:
Tabitha, 190/190 unit she’s sitting in, and the best CO power in the game, bar none.

A tier:
Isabella, good boosts, essentially forsythe when fully charged, plus a really good CO power.
Brenner, solid stats, healing is a very powerful tool now that the units firepower is closer and units level up.
Forsythe, huge CO range, basically hits the whole map. Nothing fancy, though.

B tier:
Penny, cool potential, but you rely on either running with weather on (doesn’t happen much online), or getting your CO power off, which is still somewhat luck based. Depending on when you hit what, her power might not really do anything at all.
Waylon, suffers if there are no airports, but if theres even one he can do mean stuff with himself sitting in a chopper. If he starts getting momentum, he gets pretty scary with frighteningly powerful air game. His CO power actually makes him counterattack AA’s for more monitary damage then they did to a bomber.
Gage, not bad, his battleships are scary. Main problem is that you dont really want to stick him inside a ranged unit himself, since you can’t use that unit on a CO power turn. If he didn’t boost navy, too, isabella would completely outclass him.

C tier:
Lin, nothing special, but on small maps her ground bonuses are pretty good. Probably better off sitting on the large CO range then actually using her CO power.
Greyfield, outclassed by gage, mediocre CO power, at best, and very small attack boost for his ships.
Will, will only be playable on small, ground only maps, and is still completely outclassed by isabella. I have no clue what the hell they were thinking with him
Tasha, her air game is just sick on the expensive stuff, but waylon does mostly the same shit. Her CO power is the only thing setting her apart from him, and isabella does it too.

…yea, isabella is freaking stupid. I agree with WTF on making her do as much as she does.
Tasha

Anyone in here play any Bleach Blade Battlers 2nd? Me and my friends are trying to make up a tier list ourselves but all we can agree on is that Aizen > All.