Alrighty then.
So the list now reads as
God Tier
Redeemer - It’s a nuclear warhead. If that’s not god tier, then what is? The shockwave decimates any and all that it touches including you, so get the fuck outta dodge when you shoot this thing. Secondary fire lets you guide the warhead yourself for greater accuracy. Only down fall to this thing is that you only get one shot, but if you did get more then this weapon would be broken.
Top Tier
Sniper Rifle - BOOM!!! HEADSHOT!!! It only takes one well placed bullet to do the job. Non- headshots are still very strong, usually taking two too take someone down. Only two heads shots needed to kill someone with the shield belt. This gun hits instantly, and has a scope for zooming in as it’s secondary fire. This gun is ideal for long range, but still great at mind range and close range once mastered.
Shock Rifle - Fires strong shock bolts as the primary fire and shock balls as the secondary fire. Both fire types have alot of knockback which is great for pushing other players into hazards or off stages into space. This gun usually kills in 2 to 3 hits. A couple more hits need to be added on if an opponent has a shield belt on. This gun can do a shock combo, by hitting a shock ball with a shock bolt. This will cause a shock explosion that is instant death to anyone that gets hit with it. The range of the shock explosion is deceptive and the actual damage radius is bigger then it looks. This gun is great for all ranges and hit’s instantly.
High Tier
Minigun - A solid gun. It’s your basic Machine gun, deadly and efficient. Primary fire is fast, with good accuracy, secondary fire is even faster with poor accuracy. Good for mid range and close range. Also great for engaging multiple opponents since you can spray with this gun.
Rocket Launcher - This baby is very versatile and alot of fun. Has a lock on feature to it and missiles can charged so as many as six missiles can be shot at once. Secondary fire lobs grenades instead of missles which are good for when an opponent is pinned or you have chased someone around a corner. While charging missles the secondary fire button can be held, and when the missiles are fired, they will be in a tight circle instead of spread out. This is great for when playing in an enclosed area. This weapon also deals splash damage from missile/grenage explosions.
Flak Cannon - It’s basically a shot gun. Flak shells can richochet off walls and even come back at you if you aren’t careful. This weapon kills in one hit when up close. Secondary fire lobs a Flak grenade that can also kill in one shot if it’s a direct hit. Excels in close range and is decent at mid range. Better for use in tight corners and inclosed areas.
Mid Tier
Ripper - Another solid gun that has the potential for one shot kills since it can decapitate enemies. Primary fire can also bounce off walls and around the map to kill unsuspecting enemies. Secondary fire can’t bounce off walls or cut off any heads, but to compensate the rounds are stronger per hit. The rate of fire is solid and this weapon is good for close range and mid range
Double Enforcer - Two basic Handguns. With two you have a good rate of fire and can do some good damage. Secondary fire lets you shoot both guns faster at the cost of accuracy.
Low Tier
Pulse Cannon - The CPU rapes with this thing. Too bad it’s not quite as good in human hands. Primary fire shoots green plasma balls that do decent damage and has a high rate of fire. Still, they are a little too easy too dodge. Secondary fire shoots a continuous stream of energy that is hard to use except in close range. The stream consumes energy twice as fast and does half the damage of the plasma balls. Overall, it’s not as good as the other guns that are higher on the list.
Enforcer - The basic handgun. Shoots bullets that do decent damage and has a decent rate of fire. Secondary fire lets you shoot faster at the cost of accuracy.
Bottom Tier
Bio Rifle - Ugh. The gun everyone hates. Primary fire shoots radioactive sludge at enemies. Can stick to walls and damge them if they run over it or damage you as well. Secondary fire lets you charge the weapon and make a sludge ball bigger and bigger until you decide to shoot it. It’s actually decent in the hands of a master, but almost all of the guns are leagues ahead of this one, so why bother?
Chainsaw - Primary fire does alot of damage and secondary fire takes a guy’s head clean off. Too bad you gotta get so close to use it. Try to run up on someone with this and you will get gunned down. It’s still really cool though.
Impact Hammer - Primary fire charges the hammer and let’s you release it to one hit kill someone or secondary fire cna be used for repeated hammer strikes. The hammer can reflect projectiles, but that’s very hard to do. This is the worst wepaon in the game hands down, but no one uses it for anything, but hammer jumps anyway.
Discuss.
Flak Cannon and Ripper have been switched.
Minigun is now higher then the Rocket launcher just for the hell of it.
TBH I only use the Shock Rifle now. Good at all ranges, plenty of ammo when the ammo is at max, good power, can lay down supressive fire with secondary fire, and then instant hits with primary fire. And of course there is the shock combo, which is too fucking lethal when you master it.
I love the Shock Rifle.