Infinites don’t mean shit cuz bosses aren’t even what make SoR3 hard.
Blaze can just spam jump kicks, upgraded Blitz attacks, or flying chop to jab jab elbow then grab and knee knee body slam or suplex. If she is fighting an enemy that doesn’t tech then she can just keep back throwing them to keep them in the middle of the stage. Then recover before they do and comein witha flying chop and repeat the combo and just make sure she keeps them on screen with her throws.
This is also a kind of infinite.
Only works on certain bosses though.
Either way though, bosses are easy.
It’s getting through the stage that is tough.
And that is where Blaze out classes everyone else.
Ok, I’m bored so I will explain my tier list for Custom Robo.
Top
Strike Vanisher - Stat wise these guys aren’t all that much to right home about. Solid in thier down resistance and defense, they are lacking in speed and most of all, attack strength. According to the stat screen they also lack in in the sky stat. I take that to mean that they can’t jump very high which is true, but thier aerial abilities are pretty much the main thing that makes them top tier. Their air dash is actually a teleport that they can use up to 3 times and not only does their teleport cover considerable distance, but it also allows them to turn invisible and invincible upon activation. So an opponent will never know when or where a Strike Vanisher will appear. They excel at dodging enemy fire while closing in for the kill. And since they can teleport 3 times while also invincible, they have a much easier time getting out of lockdowns/ traps that thier opponents might try against them. Thanks to decent stats and thier teleportation abilities, Strike Vanishers are no less than top tier.
High
Lightning Sky - This model has excellent attack power as well as great aerial prowess. They are weak in down resistance, defense and running speed in order to compensate. Thier aerial ability is being able to fly for a short period of time. This allows them to do flying strafes while attacking an enemy with bombs and gun fire and also drop pods across the field. They are also good at using guns that have alternative aerial fire that is useful for traps, set-ups or mindgames such as the Eagle or guns that allow them to rain down heavy firepower from above such as the Sniper. They can’t make sharp turns while in the air and are slow on the ground, so using thier flight ability will be thier main means of getting around, attacking, positioning or evading. Thier great aerial mobility that lends itself well to offensive strategy as well as evasion makes them high tier.
Shining Fighter - These models are solid in all stats. They are the well- balanced models of the game. They have two air dashes that cover good distance. And they have good speed as well as a decent jump so they aren’t limited to just using dashing or running in order to attack/evade/defend. They work well with all part set-ups and have no weaknesses. Not much else to say about them. Shining Fighter is a good model worthy of high tier.
Aerial Beauty - Similar to Shining Fighters in stats, but with lower down resistance, defense, and slightly lower attack. They have a good sky stat and good speed. They can do 2 continuous jumps in the air. This is great for evasion and then a counter attack, but not so good for staging an offense. That’s ok, since they have solid speed so they can use that to close in for an attack if needed. Overall they are another fairly balanced type, but they trade in air dashes for continuous jumps. They are good with set-ups that use guns that have alternate aerial fire so they can set-up a(n) trap/offense and then close in on the ground. Aerial Beauties are high tier because they have solid stats overall, but trade in 2 air dashes for 2 continuous jumps, which gives them better evasion.
Mid
Trick Flyer - This model is a hybrid of the Shining Fighter and the Strike Vanisher. They have balanced stats and have a normal air dash which is reminiscent of the Shining Fighter, although they are very slow on the ground. They are similar to Strike Vanishers because they too have 3 air dashes. But what is unique about the Trick Model is the fact that thier air dashes are shorter then a normal air dash. One of thier air dashes about half the distance of a Shining Fighters. The shortness of their air dashes makes it ideal for quick evasion, great aerial mobility, and fast mid-air turns. Thier air dashes aren’t that great at being used to dash right into an oppnent’s face for a direct confrontation, although they can be used for that purpose. Thier slow speed means that have to rely almost exclusively on air dashing which does limit them somewhat. They are excellent at evading and circling in when there is an opening. Thier slow speed and short air dash is mitigated by the fact that they have 3 air dashes. They are a balanced mid tier model type.
Low
Little Raiders - This model has incredible speed and a good sky stat, but it’s lacking in other areas. It’s defense and down resistance is the lowest out of all models and it has fairly low attack power as well. It can be down in one hit by any weapon and takes more damage then other models. Normally ebing down quickly would be good since a robo takes 30% less damage when they are downed and from there is even further damage buffering from any consecutive hits. But since Little Raiders have low defense, being downed so quickly doesn’t mean anything at all in terms of the damage they receive. And it’s a large detriment since if they get hit they will get overloaded and all of thier gun shots will dissappear. They also have 3 continuous jumps which is great for dodging in the air, but running on the ground will be their main form of movement thanks to thier great speed. In the end thier defense and low down resistance is a little too much for thier speed and aerial jumps to compensate for so they end up as low tier.
Funky Big Head - This model puts an interesting spin on an old character cliche. Looking at thier stats it can be seen that they have high down resistance as well as high defence. Combine that with low speed and decent attack and one can make the accurate assumption of calling this type a tank. But they also have a very high sky stat. They have 2 continuous jumps which gives them great aerial mobility and evasive capabilities. using thier jumps they can dodge and counter attack with ease, but on the ground they are extremely slow. Overall they are pretty cut and dry. They are tanks, but with the ability to evade as well as a take a hit thanks to their great defensive stats and down resistance. They end up as low tier since they are limited in how they can approach and because continuous jumps alone aren’t enough to be able to stage an effective offense and take control of a match.
Bottom
Metal Grappler - Now this type is the traditional tank that the Funky Big Head model expanded upon. They have high defense, offense, and down resistance, but low speed and sky. They only have one single air dash. Combine that with thier low speed and they have very little mobility. Being able to approach and apply pressure with this model is very difficult and because of thier low mobility they can easily be camped and they can’t do much about it.
They can take alot of punishment and dish it right back out, but having one air dash and no running speed to compensate is too much of a weakness. Metal Grapplers aren’t a terrible model type, but their lack of mobility hurts their offense and ability to get out of danger. Metal Grapplers are bottom tier for this reason.