FF6 Tiers
I suppose I’ll contribute another set of RPG tiers. These are not as solid as my Chrono Trigger tiers because I am not as intimately familiar with the game. Still, I think they are fairly accurate.
Final Fantasy 6 Natural Magic Game* Tiers
*Characters cannot equip anything that teaches a spell unless that character already knows that spell.
Top Tier:
Terra - She still has magic, which simply wins in FF6. In addition, she really good equipment and Morph, which is just absurd.
Gau - Gau is the versatility machine.Rages give him a variety of riduclous stuff, including attacks which act as the equivalent to level 3 magic almost immediately after he joins the party. He also has the Stray Cat rage, which does 4x attack 25% of the time. Also, he can equip the Snow Muffler, which is an insanely high defense armor.
Celes - She also has magic, though not as strong as Terra. She is pretty similar to Terra in nearly every regard, though she has the added option of imping herself and being set up as an imp fighter or dragoon (with the imp equipment all being very good).
Gogo - Has access to magic through mimic. Only person who can equip things that normally teach magic (since it cannot learn spells). This is of primary importance because of the Paladin Shield. Beats Gau in versatility, but because of stats, does not do everything quite as well.
Mid Tier:
Mog - Dances do really well in the World of Balance (with incredible levels of ownage on the Floating Continent), but fall off in World of Ruin. Fortunately, he can immediately switch to a dragoon setup. This works really well because he can equip the Pearl/Aura Lance and is very quick, allowing for many attacks at once through Dragon Horn. He too can equip the Snow Muffler, so he can absorb damage if not acting as a dragoon.
Edgar - Could conceivably be higher than Mog because the difference between their abilities is slight. Instead of dances , Edgar has tools, which also do well in World of Balance before falling off in World of Ruin. He has very good equipment, but most of it does not work with his dragoon setup, which is his best option in World of Ruin.
Setzer - Slots are very good throughout the game if the player has taken the time to learn how to use them effectively. Regardless, they still do decent damage with easy to achieve 7-Flush. Becomes really effective with Fixed Dice and Offering, which can be obtained very easily as soon as Mog is acquired. Fixed Dice do not suffer from Offering’s usual 50% damage reduction, so Setzer becomes a very effective source of damage.
Shadow - Begins the game with very good stats, which become more important without the stat boosting Espers. Throw is a very good skill, even using cheap and easy to acquire Shurikens. Throw also allows for a variety of elemental attacks, which are hard to find without magic. Also, Throw allows Shadow to make the entire party immune to physical attakcs and to heal party members (throw Earth Rods at Gaia Gear wearers). Plus, he has Interceptor, who is simply awesome.
Low Tier:
Strago - Lores allow for magic equivalent attacks, even though they are difficult to find (much harder than Gau’s good rages, which are mostly found immediately). Beyond that, Strago has pretty good M. Block and can use Healing Rods on members of the party.
Sabin - Everybody loves to put Sabin really high normally, but NMG reveals that he starts out as an average character and then becomes overshadowed quickly. Blitzes are pretty good for damage early in World of Balance, but lose effectiveness later because of his low magic power. In this regard, he is completely useless when Gogo enters the party (Gogo can use Blitzes and does more damage because of higher magic power).
Locke - Locke is normally very good, but cannot compete in a NMG. His best option for damage late in the game is Genji Glove and Offering. The problem is this setup requires very high vigor, which cannot be increased in NMG with the lack of Espers. Thus, Locke is left behind in damage pretty quickly by many characters. Still, he has good equipment, good speed and a decent skill early on with Steal/Mug. These keep him out of Bottom Tier.
Bottom Tier:
Cyan - Cyan is good when he first enters the party and then never again. Dispatch is better than his normal attack, but it still is not very good. His other STechs are slow and thus ineffective.
Umaro - Completely random and not very good (though above Relm).
Relm - Has very high magic power which completly goes to waste. Beyond that, she has nothing except a potentially game breaking glitch (not ST Akuma game breaking - fuck up your save files game breaking). She is quick though, so you can be reminded of her uselessness often within any battle. I guess that accounts for something.