Not really.
The problem with the “Overall” ratings in modern wrestling games is that stats aren’t weighted…some stats are significantly more important than others.
As an example:
WWE Smackdown Vs. RAW tiers…
Although not an “attribute” weight class is probably the most important stat in SvR.
Wrestlers cannot perform the majority of grapple moves (all except the “No Liftup” grapple set moves) on weight classes 2 tiers higher than their own.
On wrestlers which are 2 tiers UNDER them…the standard Military Press can be used (when foe is groggy, do any grapple). This is very crucial in Royal Rumbles, as the Military Press can be used to toss someone outside the ring, bypassing the “Grip Gauge”.
Weight Tiers:
Ultra Heavy: Andre the Giant only
Super Heavy: Batista, Big Show, Kane, Legend Undertaker, Masked Kane, Undertaker
Heavy: Triple H, Kurt Angle, Bret Hart, Eddie Guerrero (LOL), etc.
Light Heavy: Shawn Michaels, Ric Flair, Scotty 2 Hotty, Bubba Ray Dudley (LOL), etc.
Cruiser: Rey Mysterio only
Diva: The chicks
Despite the…oddities on the list (228 lb. Eddie is a Heavyweight but 310 lb. Bubba is a Lightheavyweight…A-Train is a good 80 lbs. heavier than Batista and yet Batista is a Super Heavyweight and he isn’t???)…this still stand as important tiering factors.
Out of the 6 stats, here is the order of importance:
- Strength…determines the damage of attacks, nuff’ said
- Durability…defensive strength, rate of recovery…important but below Strength, and that you should be on the Offensive most of the time, ideally
- Technique…determines rate of reversals and counters…key to shift you from defense to offense
- Submission…Submissions are much better in this game…a deadly submission is a useful tool to round a wrestler, but its ranking is hampered by the fact some do not need them to be dominating (Andre…)
- Speed…determines walking, running, climbing speed…nice to have, but not crucial outside of Cage and Ladder matches
- Charisma…determines how fast your finisher charges…unlike in previous SD’s, outside of a few deadly moves (Tombstone, Pedigree) and the best submission finishers…many wrestler’s finisher aren’t that strong or even important to their moveset. Continuous grapple attacks >>>>> finisher.
Tiers:
BROKEN:
-Andre the Giant. No contest. Unfair weight advantage on everyone. Only the 6 Super Heavyweight can even safely grapple him, thus neutralizing most of the offense of the Heavy/Light Heavyweights in the game. 10 in both STR and DUR. Badass moveset.
TOP:
-Triple H. 9 or above in every stat but speed (and has the maximum speed for a heavyweight). GREAT moveset…submissions, strikes, and grapples. Best finisher in the game, hands down…every SD! has THE finisher…the one that NO ONE kicks out off, and KOs ANYONE, no matter how fresh you are and your DUR stat. In Shut Your Mouth it was the Stunner. In this game, it’s the Pedigree. Can’t lift Andre, though.
-Undertaker. Solid stats. 10 DUR, 9.5 STR, and 9.5 Charisma. Perhaps a little too dependent on strikes…which opens up problems against those with high TECH. Super Heavyweight…and thus can lift even Andre. Great strikes, damaging grapples…submissions are a little weak but at least they’re there.
-Kurt Angle. 10 in Submission, technique, and charisma is nothing to sneeze at. Solid STR and DUR for a heavyweight. The only 10 in TECH in the whole game, nuff’ said. Will give lower TECH wrestlers fits. Possibly the best moveset in the game. Aerial, grapples, strikes, submissions…Kurt can do it all. Heavyweight. Can’t lift Andre, but his strikes, aerials, and submissions can do well enough. Angle Slam is one of the best finishing moves in the game, and Anglelock is the best Submission in the default movesets. A moderate 8 in DUR can land him trouble against heavy-hitters, though.
-Big Show. 10 in STR, 9.5 in DUR. Only person to have 10 STR besides Andre. Super Heavyweight. Moveset lacks variety, but strikes and basic grapples will put a hurt on anyone. TECH only a 7.5, which can get annoying against the likes of Angle, Benoit, etc…basically a slight stronger UT, but with less speed, versatility, and no submissions to really speak of. But 10 STR is enough to give anybody trouble.
UPPER-MID:
Legend Undertaker: Undertaker but with a slightly tweaked moveset…more strike-based offense, and no real submissions. Gains half point of charisma in exchange for half point in TECH and submission. shrug
Kane/Masked Kane: Undertaker-lite
Chris Benoit: 10 SUB, 9.5 TECH. Tied for 2nd Best TECH with HHH. Good aerial, grapple, ground, and submissions. Strikes are weak for the most part, though which keeps him out of top…but if can get close to you, or get you on the ground, he dominates. Heavyweight, instead of Light Heavy which helps his case A LOT.
The Rock: Superb stats for the most part, but an 8 in Strength, with his quick-strike and grapple based (limited) moveset keep him out of top.
Bret Hart: Only behind Angle, Benoit, and HHH in TECH. Only behind Benoit, Angle, and Flair in Submission. Heavyweight, with solid stats. Great moveset…only limited in strikes, and the Sharpshooter for some reason isn’t as devastating as it should be. Benoit-lite, for the most part.
Shawn Michaels: 7 in STR and Light-Heavyweight class can hurt him. Solid stats otherwise, superior moveset, and his speed lets him runs circles around the Heavyweight main eventers and helps his excellent strikes.
Batista: 9.5 STR, 10 DUR, and Super Heavyweight class means he barely makes the cut above the Mid-Tier deadzone. Limited moveset (way too dependant on power grapples), and lack of speed and technique drag him…but his STR, DUR, and weight are not to be taken lightly.
MID:
Everybody else…there is almost no difference between 3/4 of the roster.
LOW:
The Lightheavyweight jobbers (Scotty 2 Hotty, etc.) and Rey Mysterio (619 is a joke)
CRAP:
Divas and Paul Heyman