Tiers for non-fighting games?

Mario Party 4-
This list assumes against other players, not computers.

S tier- Waluigi
A tier- Daisy, Peach
B tier- Donkey Kong
C tier- everyone else

Waluigi is so tall that he visually obstructs during many many games. Your opponenet won’t be able to see where he is drawing on the drawing game, assuring he won’t be a threat.

Daisy and Peach’s skirt works much the same way, but is more situational dependent. The game where it comes in the most use is in Manta Rings, where you can completely hide almost 1/4th of the screen, denying players the ability to see the incoming rings, their position, or the many monsters they have to avoid.

Donkey Kong has all of this, but to a far lesser degree. Only slightly above tier C, he should only be considered a viable 4th pick, or of S and A tier are banned.

Castlevania 3 character tiers

S
Sypha: Her magic attacks are very powerful, especially the lightning ball which kills bosses dead. She may have poor defense, but then she shouldn’t be out for too long anyway. She could be used primarily as a boss killer, while Trevor can be used to get to them.

A
Grant: He’s the most mobile character, he has the best jump, and his standard attack is fast. You can make your own shortcuts, sometimes skipping a good chunk of a level.

B
Trevor: He has the best defense and has the most subweapons. Basically, he is your tank. Trevor’s only job should be to tank for the others.
Alucard: His bat form is handy, but otherwise he’s not too useful. His attack has good range, but is weak. He can’t use any subweapon except the watch.
**
**
**
**

I’ll do this game, too, but for weapons, instead (well, the ones worth nothing, anyway):

S+

Ballistic Fist: The ultimate in unarmed combat, which once again is better than melee weapons for those invested in it. Deals big-time damage with each hit and even more on a crit. Super Slam + Piercing Strike + Purifier + Paralyzing Palm + Slayer + the usual crit perks = LOL. Even against Deathclaws.

S

Gobi Campaign Scout Rifle: The best member of the sniper rifle family for general use, particularly in mid-range combat. Amazingly low AP cost makes it perfect for VATS combat, the crit damage is insane while still enjoying the 2x crit chance of the standard sniper rifle, fires more quickly than other sniper rifles, has twice the health of a standard sniper rifle, and has a shorter barrel so close-range enemies can’t get past your barrel as easily. Uses the plentiful and powerful .308s, like most of the really awesome guns in the game. Its only downside is the inability to silence the weapon, so for actual sniping you’ll want to use Christine’s COS or a standard Sniper Rifle + Suppressor.

Christine’s COS Silencer Rifle: The ultimate pure sniper rifle, complete with a suppressor, as well as significantly more damage and even higher crit chance (2.5x) than the standard sniper rifle. Grab those .308 JSPs and have fun sniping suckas from afar. The downsides are that its health is only slightly more than the standard sniper rifle, and it fires slower than other sniper rifles, so stick to the Gobi for the mid-to-close combat.

Medicine Stick: The new unique variant of the Brush Gun (which in general belongs to this tier) that came out with the Gun Runners’ Arsenal. Insane damage, particularly with the Cowboy perk, in which case it does almost as much damage in a single shot as the Anti-Materiel Rifle, but with a firing speed that doesn’t suck, thus making it perfect for mid-range combat. The Medicine Stick does slightly more damage than the standard Brush Gun, fires a little faster, has a slightly lower AP cost, and has more health, helping offset the extra condition drain the otherwise lovely .45-70 SWC ammo does. You’ll kill almost everything in the game with one or two shots from this thing, and damage threshold is pretty much never an issue (especially, again, with the SWC ammo). It’s also easier on your sight of the battlefield than members of the sniper rifle family, with no scope getting in the way, and the barrel isn’t so long that close-combat become a serious pain in the ass.

A

Riot Shotgun: The ultimate for those who are dedicated to actually using shotguns (this means taking the perks Shotgun Surgeon and And Stay Back). Insane rate of fire for extremely high DPS, while inflicting the high-powered damage you’d expect from something that uses 12-gauge shells. Use slugs against heavily armored enemies or those with high DTs. Like with pretty much all shotguns, though, you’re going to suck beyond close range, which is why this isn’t S-tier despite the utterly batshit damage it can do.

Sniper Rifle + Suppressor: Basically what you use for stealth sniping until you get Christine’s COS.

Hunting Rifle: Basically this is what you use (a) before you get access to lovely things like the Gobi and the Brush Gun, and (b) if you don’t give a damn about stealth sniping, since you can’t silence it. Does more damage than the standard sniper rifle and has MUCH more health than a standard sniper rifle, thus allowing you to shoot .308 JSPs for extended periods. Enjoys that 2x crit rate that sniper rifles enjoy, too, and you can attach a scope to it to make it function like a sniper rifle. The new variant in the Gun Runner’s Arsenal, Paciencia, has some INSANE crit damage (with the 2x crit chance still) and a somewhat lower AP cost, but you can’t put a scope or extended mag on it, and you get fewer shots per load.

Greased Lightning: New with GRA’s arrival, if you’re looking for an unarmed improved holdout weapon, this is right up your alley. Very respectable damage comparable to the Saturnite Fist, but with insane attack speed for extremely high DPS.

Thermal Lance: Melee weapons in general are quite inferior to Unarmed, but if you’re not fully invested in Unarmed, this is about as good as you’re going to get in melee. Deals a ton of damage with a reasonable speed and ignores damage threshold and resistance. Unfortunately, the crit damage sucks, as with most melee weapons.

B

Assault Carbine: Easily the best rapid-fire weapon in the game, and that’s pretty much strictly because of the fact that it uses 5 mm ammo, all variants of which (except for, obviously, the hollow point) ignore at least 10 DT. Rapid-fire weapons all pretty much suck, otherwise. I still wouldn’t use it against Deathclaws, Super Mutants and heavily-armored foes, but against light- and medium-armored foes this one can do quite nicely.

.45 Auto Pistol + Silencer: Best improved holdout gun in the game. Does very solid damage for a silenced pistol. Once you complete Honest Hearts, .45 ammo is easy to buy in bunches, too.

This Machine: Weak as far as .308-using weapons go, but still pretty solid for the mid levels with its rate of fire and nice, low AP cost.

Tri-beam Laser Rifle: One of the energy weapon “shotguns,” this is helped along with Laser Commander for the damage, and it fires faster than the Multiplas Rifle. The 1.5x crit range is quite welcome, and if multiple beams crit you’re looking at some big damage. Use the better microfusion cells with the DT-lowering effects for best results at high levels. One of the top energy weapons (but that distinction pales in comparison to the best guns in the game).

Multiplas Rifle: More raw damage than the Tri-beam, but only the standard 1x crit chance for its three projectiles per shot, and slower than the Tri-beam. Still uses microfusion cells like all the good energy weapons do. Very good as far as energy weapons go (which, again, ain’t as sexy as guns).

YCS/186: Unique variant of the Gauss Rifle (which in general belongs here). It’s referred to as the “energy weapon sniper rifle,” but it’s definitely not fit for mid-range combat as the Gobi is, or even as suitable as the standard sniper or hunting rifle for mid-range combat, thanks to the 1 shot/reload thing. If you compare it to any gun, a more fit comparison is the Anti-Material Rifle, to which it actually compares very favorably, thanks to lower Strength requirement and the sniper rifle-esque 2x crit chance, along with the comparable damage per shot.

Holorifle: Very roughly the energy weapon equivalent of the Brush Gun (although still not quite as good as that), this one deals very solid damage with a single projectile with a respectable rate of fire, and unlike most energy weapons deals nice crit damage, too. The limited repair options are a drawback (only weapon repair kits can fix it, even with Jury Rigging).

LAER: Another one of the better energy weapons, this one does very solid damage on a single shot (especially with Laser Commander), which is always important as far as overcoming damage threshold goes. Like all the best energy weapons, uses microfusion cells, the best variants of which lower enemy DTs. The crit damage sucks, though.

C

Most of the good explosive weapons and heavy weapons. The effects of things like Fat Man and the Plasma Caster can’t be denied, but they’re situational as far as utility goes.

D and under

Pretty much everything else I didn’t mention. Although it should be noted that some of those weapons aren’t necessarily useless. Yeah, pistols and SMGs are weak, but if you’re facing non-threatening enemies that die with two or three 9 mm or 10 mm rounds, better to use those than waste your precious .308 or .45-70 rounds on them, no?

Metroid Prime Hunters

God Tier:

Sylux
His alt form is the best one in the entire game. While other alts can accelerate briefly to faster speeds, his overall has the best continuous speed and maneuverability. Furthermore his unique bomb jumping mechanic is extremely potent for quickly navigating rugged terrain and dangerous areas. And lastly it possesses the only one hit kill move among all alts. All these make him extremely potent, but the speed is most important of all. In a game that favors map control and securing and controlling all hp power ups, he is essentially unstoppable. When in his alt form, he can move from one health respawn point to the next so quickly that he’s almost unkillable on almost every map. And like Samus, he can still do vast amounts of damage zooming around with his alt. His Affinity weapon in Biped form is useful, though nothing spectacular, it can completely shut down most close - mid range projectile weapons, though offensive alt form use shuts it down pretty quick. Mostly, Biped Sylux is only used for Imperialist duels/hit and run. Alt form makes it easy to lose your opponent and set up surprise attacks and ambushes with the Imperialist, and once he actually gets A SINGLE KILL he can go into alt and play run away for the entire game till time runs out.

Noxus (with shadow freeze)
The shadow freeze glitch basicly sends Noxus from being a very unique mid tier character to a unstoppable god tier. Basicly the shadow freeze glitch works like this; when you fire a charged Judicator with Noxus, it creates a close range shock wave that freezes anything close. HOWEVER, when he does this, there is also a invisible “line” that extends from the very top of the wave and goes toward the sky. But by aiming the charged Judicator downward, you can aim the line so it hits opponents in front of you. What makes this god tier is a combination of things. First off, the line has infinite range, it’ll hit you instantly from the other side of the largest stages, and it goes through walls ignoring cover. Second of all, it allows you to do 50% or more damage on maps that do not have Imperialist (or when they were frozen in alt form) and allows instant kills on maps that do have Imperialist, since you can just walk up and head shot them for a 2 hit kill. The line is also surprisingly wide and doesn’t require much aim to hit fast moving opponents from long distance. So basicly, this means that Noxus auto wins in any close to mid range 1 on 1 combat. Every other character, even the ones with ginormous damage outputs when properly used like Samus and Kanden, requires quite a few hits to down an opponent. A Noxus with shadow freeze can walk up to a Kanden before he has more then 4 or 5 shots fired (which amounts to 50 damage out of 200 total), freeze him instantly, one hit kill him with Imperialist, or do 100 damage with judicator head shots. Then repeat the process. Almost no one kills faster then Shadow Freeze. It can even shut down the faster alt forms like Sylux and Samus, though it takes very strong map control to do so.

Top Tier:

Samus
Her rockets are incredibly damaging, and the homing buff she gets make them nearly impossible to dodge. They also push you back, forcing a long range fight where you can’t damage her as much. A lot must also be said about her alt form which is arguably the second best in the game. It has great speed, and is the most powerful offensive alt in the game. A skilled Samus can rush you down with the morphball and take out gigantic chunks of damage with bomb/charge jump combos. Furthermore she’s almost impossible to damage while doing this due to the weird angles morphball can strike from along with no longer taking head shots.

Trace
His alt form is very good for escaping, and is fairly decent for combat. Though Samus and Sylux alts are better. His invisibility is a fun gimmick, but most high level players tend not to use it since it leaves you open. His main draw, is that he’s the only character who’s affinity is the Imperialist, meaning he gets access to THE BEST WEAPON IN THE GAME ON EVERY MAP. With this, he can one shot kill every biped in the game on every map (except Oubliette, but that might as well be a different game mode). This alone, combined with his solid alt, puts him above the mid tiers.

Mid Tier:

Kanden
When Mph first came out, Kanden was regarded as useless and almost never used. However, late in the games lifetime, people started to discover that, while he can’t kill Sylux, he’s still a very potent character who gets one of the best weapons in the game. The Volt Driver may seem like a glorified power beam at first, but it’s actually quite powerful. The Charge shot is a slow moving, dodgeable rocket, that’s not too useful outside of corridors where the opponent cannot dodge. The real draw is the sheer dps that uncharged rapid fired Volt Driver shots give him. He doesn’t have to charge like the Power Beam for damage, and can just mash the button real fast for a constant stream of shots. On a player with a real steady hand and great aim, repeatedly headshotting someone with this barrage can be almost instant death. Unfortunately, Kanden affinity perk sucks. All it does is make his charge shot home into the opponent, which doesn’t do much and is still laughably easy to dodge outside of corridors, and it screws up their vision when it hits. Yeah. Also his alt form is painfully slow, cannot escape, and is terrible in combat. Most of all though, since his damage relies on getting headshots, he can’t really compete with strong alt forms like Samus and Sylux. He could theoreticly use the area of effect to slowly damage attacking alt forms, but he has very little tools for actually stopping someone from running to the next health point. Maybe on a map that has almost no turns and you can see the opponent run for a long distance, he could gun down slyux or samus before they reached the health (this assumes he has absolutely gdlike aim), but most maps aren’t like that.

Noxus
Noxus is one of the most unique characters in the game, being the only true close range fighter in a game with no melee weapons. His affinity perk is that instead of firing a spread shot, the Judicator now fires a large close range wall of frost that freezes anyone within its’ range. After that, you can either head shot them a few times for around 100 damage, or if the imperialist is around, head shot them for an instant kill (of course this assumes they were frozen in biped form). This makes him a very interesting melee fighter who has to rely on map awareness, surprise, and reflexes to win. Most of the time he has no way of winning against opponents at mid range (obviously long too but that goes without saying). However the uncharged judicator shots are surprisingly strong against bipeds if head shotted, and a skilled Noxus can pressure the opponent in a duel with this while subtly forcing the opponent toward a corner where they can be blasted with the all important charge shot. Unfortunately, this doesn’t work against skilled imperialist users, forcing you to play by stealth and ambush alone. And also his uncharged judicator can’t match the dps of the other mid tiers (let alone the high-god tiers) meaning he HAS to land that charge shot sometime. Also, while the judicators uncharged shots are strong against bipeds, it is almost impossible to hit fast alts with them, since they are not instantaneous and can be dodged at certain ranges. Combine this with low damage and it becomes a task of considerable skill to take down anyone with even a moderately fast alt form.

Spire
Spires weapon doesn’t get headshots, it makes up for this by being really, really, strong. Kind of like Samus’s missles, but almost useless at long range. His affinity makes it so charged Magmaul shots set the opponent on fire. This is actually pretty good and contributes heavily to his dps. Unfortunaetly, his weakness at mid to long range really holds him back, and his alt form is possibly the slowest in the game. However, his alt form does have one interesting perk, the ability to climb walls. With this, you could theoretically take the lead, and then hide until time runs out. Obviously there are only a few maps where this works. I don’t remember if there are any maps where you can legitimately be unkillable with this.

Bottom Tier

Weavil
Poor Weavil, he has the best character design in the game but is cursed with one of the worst alt forms in the game along with the worst weapon in the game hands down. Let’s start with his alt form: when he activates it, he splits in half and his legs become a gun turret that auto targets the opponent, while his upper half crawls along with a laser blade. Your hp is split in half, with half going to each side, and you only die if the upper body is destroyed. Unfortunately this makes him ten times easier to kill while both escaping and attacking. one or at the most 2 well placed charge shots are enough to kill his upper body. And if you run away, they can still target your lower body for additional and massive damage, thus forcing you to rapidly switch between alt and biped to minimize your damage taken which slows you down. He actually moves surprisingly fast in alt, but with the hp cut in half you won’t be attacking or defending very easily. In biped, his affinity gives him a buff for The Battle Hammer (worst weapon in the game btw) that makes it spash in large green blasts. Unfortunately, even with perfect aim, this dps is still piss poor even compared to all mid tiers. And it CANNOT kill a fast alt form, maybe the mid tier alts, but nobody above that. Though considered useless at launch, he eventually gained the status of “fun low tier” and people started using him to test their skills. The one advantage of the battle hammer (besides being easy to aim) is that it knocks the opponent around, making it harder for them to aim. Still though, a skilled opponent will STILL do more damage then you every time. Weavil can win against mid tiers (though it’s still a incredibly uphill battle), but against anyone with decent escaping power, he’s helpless.

Hard Corps: Uprising tier list (Rising mode, assumes most significant power-ups are obtained)

S: Sayuri, Bahamut
A: Leviathan, Krystal
B: N/A
C: Harley Daniels

S Tier:
Sayuri: Contra has always been a momentum-based game, where getting hit costs you a LOT because of the loss of your weapon. Sayuri destroys that notion with her crazy sword. Her damage output trumps everything else, and her projectile obliterates regular enemies. There are very few spots in the game where she’s at a disadvantage. Hell, she can kill some bosses before they even have the chance to establish their threat. Add Ninja Jump to double air-dash and triple jumps, as well as all the ground mobility boosts available in the game, and there is no question of Sayuri’s dominance.

Bahamut: The best gun character due to triple Ninja Jump. That power-up alone gives Bahamut survivability far beyond any of the characters below him. Having a laser in his starting slots is really nifty, especially considering how rare it is to actually get it within the game. He doesn’t have much more to really set him apart, but that’s how powerful Ninja Jump is. He does have Tough Guy, which is kind of useful for more patient players in certain boss battles, but most hits in this game will knock you down, so it’s not that useful.

A Tier:
Leviathan: The game’s 2nd most unique character after Sayuri offers a lot despite his weak Rising Mode start. His somersault and slide are invincible almost throughout, making them great evasive maneuvers in a lot of situations. His grenades are another unique aspect, giving him a nice back-up to his single weapon slot. Having only machine guns as a starter is not the best, but his mobility makes up for it, as does the damage on his grenades. My personal favorite character.

Krystal: Krystal is what would happen if you made Leviathan a normal character. She does get double jumps and triple airdashes like the others above her, and her starting weapons (machine gun and spread) are a good all-purpose package. She’s good, but she does not offer any of the unique advantages of the characters above her.

C Tier:
Harley: I left B tier empty to emphasize how bad he is in comparison to the others. He is the only character without a triple jump or double air-dash, leaving him very weak in the mobility department. It makes him struggle a lot against the level 6 and final bosses due to the nature of those fights, and he is just weak in the platforming segments in general. His life bar and starting heat plasma are the only saving graces he has, but they aren’t enough to save him. He can still get through the game fine, but he will struggle more.

There’s no way in hell Sweet Tooth was top tier in TM2. His special was complete ass and could even miss smaller vehicles because of the trajectory. Not to mention it was slow as shit.

Twister should be up there. Shield +special combo killed bitches, especially if cornered.

2005?!

I posted that list out of my ass.

The only TM I can recall playing was 4, and Sweet Tooth was DEFINETLY tops on there. His Special not only tracked you, but took 3/4’s of your health AND left you in a burned state! Broken!

Twisted Metal 4 Tiers

God

Sweet Tooth

Top

Oribital
Moon Buggy
Super Thumper
Minion
Super Axel
RC Car

Mid-Top

Calypso
Super Auger
Google Eyes
Rob Zombie

Mid

Meter Maid
General Warthog
Captain Grimm
Trashman
Super Slamm
Quatro
Pizza Boy

Low

The Joneses
Drag Queen
Microblast

There is no “god” tier in FF7, and Aeris doesn’t really do anything that White Wind can’t do much easier.

Here are the FF7 tiers, in order.

1st
Barret- Overflow glitch, 18 hit L3 limit break, superb final weapon, good weapon selection in general
Vincent- Overflow glitch, superb weapon selection. Sucky limits.

2nd
Cid- 18 hit L4 limit, good final weapon
Yuffie- 15 hit L3 limit break, superb final weapon.
Cloud- 15 hit L4 limit, final weapon kind of sucks, decent weapon selection

3rd
Red- Good final weapon. Has a 10 hit limit, it isn’t strong, his other limits suck
Tifa- Horrible weapon selection, bad final weapon, trash limit break

4th
Cait Sith- Worst limits in the game, they can end up hurting your team. Sucky final weapon, otherwise good weapon selection
Aeris- Worst weapons in the game gimp her potential. Her limits are superfluous, with the occasional use for L2 Fury Brand, if you decide to hack her in your party.

Perhaps not, but only because Aerith cannot be played past disc 1. To have Aerith at 4th tier is just wrong on many levels:

**She has the best limits in the game. **Period. Invincibility, HP/MP full restore, auto-limiting other characters, negate status aliments, etc. People shouldn’t sleep on her weapons either, and you can steal a Striking Staff very early in the game with an attack of 32 in the train graveyard. At that point of the game, 32 added ATK is pretty high combined with her already high magic which can be used anywhere. Her Fairy Tale has the most materia slots than any weapon you can get at that point of the game. The Princess Guard is not a bad final weapon, and it also has power up abilities. As mentioned, Aerith is just an irrelevant character because she can’t be played full game. But, if she could, she would be broken for sure.

To achieve overflows with Vincent, he must kill like 65,000 enemies to power up the death penalty (an exceedingly long, but manageable task) and you can miss the weapon should you forget the procedures done in Disc 2. His Limits aren’t good, and there’s no reason to put him over Yuffie (best morpher), Aerith, Cloud, Barret, even Cid in terms of immediate usefulness.

Weapon selection in general doesn’t matter like 3/4s of the game. You will be abusing powerful spells early in the game (Beta, Aqualung, etc), and this will continue up until you start getting weapons that actually matter. The only one’s that really matter early are the weapons with major materia growth or space to hold stuff. Extremely late in the game you’ll have better access to materia that can 4X Cut off a 255 ATK base.

Anyone got an NBA tier list?

**[Pokemon Blue, Red, Yellow, Gold, Silver, Diamond, Emerald, Sapphire, Ruby, White, Black, HeartGold, SoulSilver,Stadium, Stadium 2, Coliseum]
**Magickarp>Everything.

what game? 2k12?

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Damn, that guy is hardcore into this game.

Oh yeah I wanted to revisit the SoR2 PROS/CONS for the millionth time.

MAX

PROS

DMG+++
Dmg frames on back/front when using pipes/sword/etc.
Good sweep move
Boosted special dmg on blocking foes
Good Behind Grapples
Good Forward Grapples
Ranged Specials

CONS

Slow
Easily Targeted
No Real Good Jump Ins
High Grapple Fighter
Forward Special isn’t buffed
Can’t hit stuff offscreen well
Lousy Charged Attacks

AXEL

PROS

DMG+
Bare Knuckle
Great Jump Ins
Infinite Combos
Good Throws
Good Specials
Hits offscreen without weapon well
Great Charged Attacks

CONS

Somewhat Slow
No Ranged Specials
No Specialty in Weapons

BLAZE

PROS

Fast+
Specialty in Knifes
Good Throws
Good Grapples overall
Ranged Specials
Ranged Attacks
Can hit off screen well

CONS

Low -DMG
Ranged Attacks can be uppercutted
Bad charged move
Struggles with some bosses

SKATE

PROS

Fast+++
Good Jumps
Good behind Grapples
Throwing Options from front/back
Ranged Attacks and Specials
Cool Looking
Hard to surround

CONS

Low —DMG
Bad Charged Attacks
Not good with weapons
Small range for basic combos
Not very usable for harder modes

Could someone could make a Skyrim tier list for… anything in the game? Maybe skills?

My Contra Tier list:

S: Lance Bean
A: Bill Ryzer

Aeris has the worst limits in the game. She has no way to damage any enemy with any of her limits.

At no point in the game is “Peerless” necessary. At no point in the game does “Peerless” do more for you than an offensive action.

White Wind takes care of all of these things except MP. No one has to waste their Limit to cast White Wind.

This is irrelevant for endgame.

Princess Guard is the only final weapon worse than Tifa’s. It has just the 6 linked slots. The weapon’s special property only kicks in when other people die. This is doubly useless on Aeris since she has no offensive limits. Therefore, she must rely on materia combos for damage.

But she is the worst person for this. Her lack of a linked 8 slot weapon means everyone who has one (read: everyone but Sephiroth) has better materia damage options than her.

Death Penalty is not missable. You can get it regardless of actions in disc 2.

The amount of work required is not relevant to how strong a character is. I am considering the characters at their full potential, not an arbitrary cutoff point.

Vincent can kill all but one or two enemies in the game with a single attack. Yuffie does not come close to this.

Yuffie’s selling points over everyone below her are her final weapon and that she needs slightly less effort to do as much or more damage. “Even Cid”? Cid is the best non-glitch character in the game.

Weapon selection matters for all of the game, not only for linked slots but also for materia growth.

Aeris does the least damage in the entire game off of 4 cut and 5 cut, unless you walk around with 2 dead party members, which is only good if you like handicaps.

Tops

Mavs
Bulls
Lakers
Heat
Thunder
Celtics

Mid Top

Nuggets
Knicks
Blazers
Magic
Hawks
Warriors
Grizzles
Spurs
Pacers
Hornets
Clippers

Mid

Suns
76ers
Rockets
Bucks
Kings
Wizards
Nets
Jazz
T’Wolves

Low

Raptors
Pistons
Bobcats
Cavs