Radiant Historia tiers
S
Aht: At first, I thought she was a really weak fighter, but then I realized that her traps do crazy amounts of damage. Seriously, boss battles can end in mere minutes with her laying traps everywhere, combined with a character who has no problems knocking enemies around the field. Traps also add a lot of hits to the combo counter. In addition to having powerful magic, Aht is a strong healer. Her Lv. 2 Mana Burst is great because it will max out another character’s Mana Burst gauge. Aht is the fastest character in the game, which allows her to get multiple turns.
A
Stocke: main characters usually are high in tier lists, because they’re usually the all-around type. Stocke in particular has to be an all-around fighter since he can’t be taken out of your party. Fortunately, he’s good on most fronts, whether it’s physical or magical attacks. He can offer some healing when you’re in a pinch. He has no problems moving enemies around the field, except he has no way to bring them to the front. His Lv. 3 Mana Burst is very powerful; it targets a single enemy, but that makes it ideal against bosses. Besides, if you can get all the enemies onto one space, they all take damage…this is handy, although it will take some turns getting all the enemies into position.
Gafka: He’s a purely physical attacker with few support options, but that’s all he needs to be effective. Several of his abilities affect multiple targets and simultaneously re-position the enemy. I found myself using Qigong Wave a lot, because it does a ton of damage. The only problem is that it only targets the middle row. Both of Gafka’s Mana Bursts are powerful; using his Lv. 3 on the final boss is a bit silly though. :lol: The only issues with Gafka are his speed and his low MDF.
B
Marco: Marco has some great support magic, and he also has options for positioning enemies on the grid. He has healing magic, but he gets the stronger skills later than other characters, which hurts him a bit. Also, he isn’t particularly powerful, and all of his attack skills are single-target only. His Mana Bursts do not deal damage, but instead they buff the party.
Raynie: Raynie is a spear user, but she has a variety of elemental magic. The problem is, you have to decide whether you want Raynie to be a physical attacker or a magic-user because she can’t do both of them at the same time effectively. I found her Mana Bursts to be worthless, but that’s probably because she didn’t have a high MAG stat when I used her (she was a physical fighter for me). Definitely use her if you like inflicting poison.
Rosch: Rosch is the tank in this game. He has very high HP and DEF at early levels, which means he will hardly die. Several of his attacks can debuff the enemy, though I find that debuff skills in general aren’t as good as they could be. Being a tank, Rosch is the slowest fighter in the game, and usually has to take his turn after both your other characters and the enemy have taken their turns. I prefer his Lv 2. MB over his Lv. 3 simply because of three things: 1) it knocks the enemy into the air, allowing others to slam them to the ground; 2) it targets multiple enemies; 3) If successful, it debuffs their DEF.
C
Eruca: Eruca’s actually quite strong with her magic skills. She has the best resurrection magic in the game, but not much else in the way of healing magic. A major problem with Eruca is her dependency on MP do deal damage, since her physical power leaves a lot to be desired. Even when the enemy has low HP, you still want to use her Mana Shot to make sure the enemy actually dies. Why are guns in RPGs always so weak compared to swords? The upside to her magic attacks is that they’re non-elemental, making them usuable in any situation.