Tiers for non-fighting games?

I haven’t played gba fire emblem in a long while but what made Matthew real good? I agree that Raven, Priscilla, and the dragon siblings were real good but I always felt that Matthew was an effort to train compared to some other people. Is he a real late bloomer?

edit: I can see him being good for some utility though to steal seals and all the neat stuff though.

http://shoryuken.com/f4/tiers-non-fighting-games-96162/index60.html#post6207224

Basically you need him to S-Rank funds.

Resident Evil:
God Tier: Jill
Shit Tier: Chris

CTR:
God Tier: Polar, Crash, Tiny
Average Tier: Neo, N.Gin, Dingo
Shit Tier: Coco, Pura

CTR(secret chars):
God Tier: Papu, Pinstripe, Penguin
Average Tier: Time Guy, Fake Crash
Shit Tier: Komodo, Riper Roo

Ace Combat 3:
A-Tier: XFA-36A Game, R-103 Delphinus #3
B-Tier: F-22C Raptor II, SU-43 Berkut
C-Tier: the rest

Driver 2:
God Tier: Clown Car, Stadium Car, Chicago’s Grey Car
Average Tier: Bus
Shit Tier: the rest

Fallout NPCs:
Top Tier: Fucking Dogmeat, Tycho
Meh Tier: Ian
Bottom Tier: Katja

Matthew is god tier for his sheer ability to steal the silver card. As you probably already know the silver card cuts the prices of weapons and items by half. This is advantageous when you are playing HHM without the benefits of arena abusing, you’ll need access killing weapons/pyschics/elixirs that cost so much money.

Outside of that though Matthew is pretty bad, the silver card is the only reason to put him so high. Legault is better in just about every aspect, and Legault still gains HHM bonuses for being a enemy recruited into an alley.

Close as of right now (assuming certain weapons are allowed in comp.)

A: Medic, Demoman

A -: Solider, Scout

B: Sniper

C: Heavy (with G.R.U he makes a decent pocket, also good for defense), Sniper (Assuming amazing aim and skill)

D+: Engi (He’s good for defense, if the wrangler was made avalible for comp play he’d probably be a good bit higher.)

D-: Spy (The disguise is nigh worthless for against a decent team that communicates, and the fact that he requires a slot that could be filled with somebody who can at least damage the enemy from afar or fufill another role makes him less than useful in most situations except maybe at the start of a match when nobody is expecting it.)

F: - Pyro (His close range requirement, natural disadvantage against good scouts and the fact that the Medic can easily heal his gimmick (fire damage) away makes him almost worthless. Granted, puff and sting (Flames + Axetenguisher) is a good combo, he has to get right ontop of an enemy to do it, it’s almost best to think of him as a Spy with slightly more health and no cloak.
M

your post is completely ignoring that this thread is called “tiers for non-fighting games”.

therefore, some kind of tier list is expected.

p.s. http://en.wikipedia.org/wiki/Chess_piece_relative_value

Wow, this thread has languished a long time. Anyway, just for easy bumpage, here are the tiers for party members in Planescape: Torment (great fucking game BTW)

S Tier

  • Dak’kon - Dak’kon is definitely the best character next to Nameless One. He is the best NPC Mage (though Nameless One outclasses him completely as a Mage) and 2nd best NPC Fighter. His Karach Blade could become the strongest weapon in the game, giving him the best unboosted damage output and he’s very tough (though not as tough as Vhailor and Morte). The best part about him is if you upgrade him, giving him a tattoo that boosts his Con stat gives him regeneration.

A Tier

  • Fall From Grace - Honestly, her damage output is just pathetic, but she’s the only healer in the game. Get her and love her, especially since there are a couple points in the game that there are no shops, meaning that you have to ration your healing charms.

  • Morte - Morte is the best tank in the game, bar none. He has resistance to every type of damage and has optimal tanking stats when upgraded. Morte’s damage isn’t great because his ultimate weapon is pathetic +2 set of teeth, but he can solo shit that would kill other party members. If you do the Moridor’s Box quest, the only way to really beat the monster is to have Morte solo him. It also helps that he gives you the most extra XP of all your party members. The only problem with Morte is that a bug can let you literally lose him by leaving him behind on some screens in the game and he’d become impossible to recover.

B Tier

  • Nordom - Nordom is the only ranged attacker in the game and he’s fairly durable with good damage, but the screen is so zoomed in that it stanches his range somewhat. Nordom can be upgraded the most of all the NPCs, and a number of his upgrades merely depend on Nameless One’s class and/or stats, which allows cheesed upgrades with buff spells and gear and you can have NPCs change Nameless One’s class to get Morte all 3 class upgrades. Nordom has the easiest time going through heightened physical defense with his special bolts, so he’s a great help against a lot of enemies later on in the game. He’d be A Tier for sure if the screen was at the same resolution that it is in Baldur’s Gate.

  • Annah - She’s sadly just average. Her damage is respectable and she can dodge tank (though Morte should be your tank). She gives you lots of XP through dialogue (you need a high CHA for this though). What kills her is that Thieves aren’t that good in this game because the screen is too zoomed in to make sneaking and backstabbing feasible, that every lock in the game can be bashed open, and that Nameless One should run point on every map because if a trap kills him, he just revives. Her only major use is pick pocketing, which is necessary to get the best rings in the game.

  • Vhailor - He’s very good, but if you have Dak’kon and Morte in the party (which you damn well should), he becomes unnecessary. Vhailor is a good damage dealer, but Dak’kon does better damage when his Karach Blade is upgraded and Morte is a far better tank when he’s upgraded. Vhailor is still good, but he’s outclassed by Dak’kon and Morte together, since they both do his job better and are more versatile. You also get Vhailor so late in the game and he’s low level when he joins. Vhailor also only upgrades you if you’re lawful and he could end up attacking you if you tell him who Nameless One is or if you act too chaotic with him in the party.

C Tier

  • Ignus - He blows. He cannot be upgraded at all, gives you next to no ops for extra XP, and he’s annoying. He has the best stats for a mage (besides Nameless One), but he can literally only cast fire magic, which is just great considering that a lot of foes at the end of the game have fire resistance. The only good things about him are that his normal attack is ranged (Nordom does ranged attacks better and faster) and Ignus has huge fire resistance.

The best classes for Nameless One are: Mage >>> Fighter >>>>>>>>>>>>>>>>>> Thief (this class sucks for Nameless One, its only useful for Nordom’s upgrade)

If it’ll liven up the thread, I’ll post my re-re-re-revisited Mass Effect 2 squad mate tiers.

  1. Thane Krios
  2. Miranda Lawson
  3. Garrus Vakarian
  4. Kasumi Goto
  5. Samara
  6. Zaeed Massani
  7. Grunt
  8. Mordin Solus
  9. Jack
  10. Tali’Zorah vas Neema vas Normandy nar Rayya
  11. Jacob Taylor
  12. Morinth
  13. Legion

S: Thane, Miranda
A: Garrus, Kasumi, Samara
B: Zaeed, Grunt, Mordin, Jack, Tali
C: Jacob, Morinth
D: Legion

Interesting that you have Thane first. He always had nice damage but I never found it amazing. I can give you a vanguard perspective, because I believe it was you (or someone else maybe?) who said they never tried vanguard.

I personally like Kasumi as a Vanguard teammate and not only because flashbang is godlike and saves your ass, but if you call her up to shadow strike, she gains aggro for a few seconds, which is more than enough for a vanguard to kill a few people. Making someone like her make a YMIR mech turn around just to take shots at her while I claymore and throw elbows at its back is more than enough to bring down all its defenses even on insanity. So I would definitely have her up first place if I was a vanguard with probably Miranda in second for versatility and team bonus. Grunt imo would move up a little bit just because sending him forward before charging to eat some bullets so you don’t have to is a lifesaver. But I agree for most classes he probably is “mid tier” because the AI can’t use a shotgun effectively at all. Of course I know you probably are looking from a more different perspective.

I see you switched Garrus over Zaeed. I just like Garrus’ personality more so I’ll give a biased opinion but I expected Zaeed to outperform Garrus on most occasions since his ammo power makes up for lack of overload and incendiary is okay. Though I tend to think Garrus is not light in the dps department either. I tend to give him Tungsten ammo so his attack power is rather high even though his class damage bonus is lower than someone like Zaeed or Thane.

On Insanity, Thane is an absolute good. Warp is probably the best ability in the game(besides Tech Armor, obviously) and in addition, he packs the same damage output as Zaeed, a character who can’t do anything but shoot people(Concussive Shot and Inferno Grenade blow), rending Zaeed kind of moot unless you want Disruptor Ammo that fucking much.

Kasumi is really good, but she dies quickly as hell and her Overload is garbagio, especially compared to Garrus’s(best Overload in the game). Shadow Strike is a pain because she won’t stay where she’s put if you use it, so she’s a very high-maintenance squad mate if you want to keep her alive.

Grunt both gives and receives next to no damage. On missions where close combat is forced, he is an absolute godsend. However, on missions where you aren’t forced out into the open, he loses utility very quickly. He’s kind of a character of extremes. Wrex was much, much better.

This list is an average out of all the classes in the game(since saying “never a Vanguard ever”, I’ve beaten it on Insanity with every class), and Thane ended up being the squad mate I found most dependable, with Miranda right behind him. My Vanguard play was much more cautious than most, though, so RTSD Vanguards will probably have different results.

Sorry, my bad, I mixed you up with someone else then.

I never had a problem with Kasumi honestly. I only use overload on cases where you can’t do actually approach (since flashbang damage isn’t too great and she can’t reach certain areas and so can’t I). In fact I would put overload low on the priority list when leveling. I never really noticed her dying shadow strike, since she seems to stay alive long enough for you to regain aggro if you move up with her and she regenerates shields on the return trip during cloak (I swear she does this but hopefully I’m not mis-remembering). She happens to die if you just send her straight up into a pack though, but that’s not a good idea for anyone. If there’s a pack its a better idea to flashbang because you take out their guns so you can go in for the kill. Since honestly the real killing machine 90% of the time is Shepard and Kasumi is more of an assist to open them up just for you.

I think Zaeed’s disruptor ammo should not be counted out. If you are using a decent shotgun (either geth plasma, claymore, eviscerator) you can strip shields in 1 shot usually (something like Claymore has a much, much longer range of effectiveness on defense stripping than expected. You can be standing behind cover and a geth standing a good distance away could still lose shields in 1-2 shots from this thing on insanity). And since the damage carries over to the health a bit, you would basicially be having a 1 shot geth incapacitor. Having squad disruptor ammo and going gung ho works much faster than trying to use overload all over the place. I agree inferno grenade is only useful sometimes, but I do throw it out every now and then when I see defenses that are stripped, just to get organics panicking. Since most enemies actually have more health than defenses.

Since I never made a tier list for ME2, I can try something like classes with the meanest elbows :rofl:. Seriously Kestrel armor with melee pads makes any Shepard seem like they have Tony Jaa genes in them. Just only smacking the crap out of enemies is just so fun (and actually viable when possible). Though I guess technically I’m taking in account their primary power too, like charge getting you close to give a beatdown. It’ll probably look like 1. Vanguard 2. Sentinel 3. Soldier 4. Infiltrator 5. Engineer 6. Adept.

Though I am tempted to put Infiltrator over Soldier because that cloak is just so good at being sneaky and laying a beat down.

I actually made a class tier list.

SEN > SOL > INF > VAN > ENG > ADP.

I made a list for a DS game called Rondo of Swords a while back, but found a better one that was pretty much the same as mine on Gamefaqs.

God tier
Cotton
Ansom

Top Tier
Marie
Serdic B
Alberich

High Tier
Alhambra
Serdic A
Margus

Middle Tier
Shino
Izuna
Aegil (B only)
Igraine
Galahad

Low Tier
Selmer
Arios
Elmer
Naji

Bottom Tier
Alicia
Kay
Sasha

Fail Tier
Owl
Yumiluna
Simon

Here’s a little segment I like to call “Nier’s Tiers”.

I’ll be tiering the magic attacks in Nier, in case you didn’t get the joke.

S++ Tier
Dark Lance: Slow time down to an absolute crawl and summon anywhere between one and eight extremely damaging magical spears(depending on how much MP you have). It can be aimed and is extremely accurate. I cannot stress enough how powerful this attack is.

A Tier
Dark Phantasm: One thing Nier will often encounter is a large swarm of tiny, obnoxious enemies, like magic gnats. Dark Phantasm is the best way to give Nier some breathing room. The best part about it is that you don’t even need to charge the motherfucker, really, as long as you get a bunch of enemies clusterfucked in one spot.

B Tier
Dark Whirlwind: Against most hardier enemies, Dark Whirlwind will greatly increase your damage output, as well as handle any spawns with ease. Outside of that, there isn’t much use for it, but that alone makes it worth hanging onto.
Dark Execution: It’s meant to be a high-damage, high-area-of-effect power, but because it only travels in, at most, eight straight lines, unless you use this in close quarters, its accuracy drops like a lead weight. That said, it still has its uses, although I’m left wondering why you wouldn’t just use Dark Phantasm instead.
Dark Blast: This is excellent for farming…and that’s about it. That said, gathering materials like mutton, wool, and venison, all of which make a great amount of money, is made much easier with Dark Blast, and for that, it deserves kudos.
Dark Hand: Essentially, Dark Hand is a close-range version of Dark Lance, but it tracks and is easier to use at the end of a combo because it activates faster. There isn’t a lot of use for it beyond that, though, unless you just love to be flashy, which many do.

C Tier
Dark Gluttony: This skill basically makes you immune to magic for as long as your MP holds out. That’s real cool and all, but blocking doesn’t have a penalty, so unless you’re in one fuck of a hurry to kill a boss, you might as well just block and save your MP for attack spells.

D Tier
Dark Wall: All this does is decrease your damage intake and increase your resistance to knockback attacks. That isn’t at all worth the cost of MP. You can regenerate your MP while it’s up, though, so that’s at least worth something.

Anyone have any thoughts on the tiers for the Simpsons Konami arcade game?

marge is the best imo. she isn’t slow and she doesn’t have shit range (like homer). And she has better range than Lisa and Bart.

I think its something like this

A
Marge

B
Lisa/Bart

C
Homer

Edit: and to throw something else on here:

Doom/II Gun Tiers

A+
Plasma Gun
Super Shotgun
BFG 9000

A
Chaingun
Rocket Launcher

B
Fist (Beserker)
Shotgun
Chainsaw

C
Pistol
Fist

Dragon Age II TIERS

Tiers based on sheer/immediate usefulness, ability to dmg, etc.

God

Hawk - This is a given. Hawk is without a doubt the best character in the game, and can pretty much solo everything when properly built. Hawk attains customizations that would otherwise put other character traits to shame, it naturally says how truly diverse hawk can be. The Rogue Hawk is perhaps most dmging character in the game, which is even better sported with abilities that lower your threat/hostile percentage. You are basically killing everything while the CPU doesn’t even notice you, simply put. And, if it did, nothing would be able to touch you with high diversity/cunning/chameleon’s breath. The Magic Hawk is the best crowd controller in the game, and the best healer. The Warrior Hawk is perhaps Hawk’s weakest build out of the 3, but it doesn’t matter because it will be better than any other characters you’ll get.

Top

Merril - Merril’s dmg output is right up there with Hawk Mage, being the second most character you can get to cause high dmg. With the addition of gifts and personal accessories to boost her HP/Traits, she really is a force to be reckon with. She is a great crowd controller and has nice buffs thanks to the Entropy tree. Merril’s uses BM with other capabilities that help her when she’s low on Mana or Health, her only real down slide is not having access to Creation tree. With a Tank she really shines because the CPU won’t target her much at all, allowing her to destroy even the most powerful enemies in the game.

Mid-Top

Aveline - This is your tank of the game, nobody can do it better than Aveline. Some people think Ferris can but he’s more suited for action, a properly built Aveline is an almost necessity on nightmare. She has great HP, and can take dmg for your other characters who might be on the frail side. With items already boosting her high armor she can tank effectively while rogues/mages debuff foes alike. She doesn’t really work well with other warriors, so don’t pair her up with Carvar or Ferris because they will only disrupt what she brings to the table. As a tank, she also can be quite the dmg dealer. Again, it depends on the build.

Anders - Hate him or not, is your healer for most of the game. And on nightmare you’ll need all the healing you can get, trust me. He gains access to Heroic Aura, which grants some nice buffs. He can crowd control to a degree, but not better than Hawk/Merril. His Vengeance traits is put to shame by Hawks spirit healer customization, but it’s there if you need it. He’s usually prefer in a supporters role, so use him for what he’s meant for.

Varric - What I like about Varric is his weapon LVs up as he LVs up. This makes any weapon that Sebastain would get rather lousy, and he has good personal traits over Sebastain. Varric to me is the better archer, but Sebastain really isn’t that far behind. He does seem harder to hit than Sebastain, and with abilities to lower his threat/hostile percentage he can safely run around causing all sorts of havoc.

Mid

Bethany - Basically Anders, but with a little more offense. You can only use her for so long until she leaves the group, that’s her selling point. This pretty much drops her down, but not as much as Carvar since she’s the better for team builds. She can heal, crowd control, she basically has what Anders and Merril lack. She doesn’t have a personal customization, this hurts her even more.

Ferris - He’ll probably end up being the best Warrior you’ll recruit, but not better than Hawk by any means. Warriors in general are bad in this game, you can do so much more with Rogues/Mages. He’s not particularly good in harder modes or even when pared with Tank. In other words, he’s hard to build around. There are better characters in this game anyway, but when built properly he will get the job done in most cases. That much I can say about him :confused:

Sebastain - He’s a good archer, and his personal tree makes him even better. He’s usable, but the argument still stands with me that Varric is better. For DLC character, he’s rather lacking TBH. If you don’t like what Varric brings to the table, use him (though I don’t see how you can not like Varric)

Mid-Low

Isabela - Here’s my problem with Isabela: if you are a Rogue Hawk I see absolutely no reason to use her at all. Unless, you get stuck in her personal quest and are forced to. If you are a Mage Hawk, you still won’t need her because there are better characters that take those slots she would otherwise fill. The only team I ever see anybody using her with is Hawk Warrior, she can do some goods things, but is more suited for easier modes. She’ll never reach the potential Rogue Hawk will amount too, might as well go with Rogue Hawk if you want a dual-blader.

Low

Carvar - Carvar is the weakest character in this game. He has no personal traits, leaves the party, and generally isn’t useful at all on harder modes. He’s a warrior and warriors aren’t good in this game, but this is especially so for Carvar because he’ll never amount to anything at all. Don’t play him or you’ll be wasting a slot in the party.

MvC3 ENGLISH Voice Acting Tierlist:

A Tier (Nailed character perfect tier)
Deadpool
Dormammu
Wesker

B+ Tier (Would’ve been A with a little more effort tier)
Dante
Phoenix
Super-Skrull
Thor
X-23

B tier
Chris (gets bonus points for sounding so serious even when doing his incredibly dumb attacks)
MODOK
She-Hulk
Shuma
Spencer

B- Tier (corny/hammy in a good way tier)
Arthur
Haggar
Doom
Magneto
Spider-Man
Taskmaster
Zero

C Tier (barely passable tier)
Akuma
C Viper (Michelle Ruff is normally very good, dunno what happened here)
Chun Li
Hulk
Ironman
Morrigan (she’s supposed to sound sexy and Scottish, she gets a “B” for sexiness but an “D-” for Scottish so it balances out here)
Sentinel
Storm (half the time she sounds like a Waffle House waitress)
Tron

D Tier (UNACCEPTABLE tier)
Captain America (AH NEED ACTING CLASSES)
Ryu
Trish (Ms. YAA-HA-HA)
Viewtiful Joe
Wolverine (SJ Blum is a great actor, but he doesn’t work as Wolvie. UNACCEPTABLE)

F Tier (WTF is this shit tier)
Felicia
Hsien-Ko

Unrated:
Ammy (uhhh)
Jill (haven’t heard enough from her)

i think blum is awesome as wolverine, not to mention he’s the voice for wolverine in almost everything
super skrull should be at the tippity top just for INNNNNFERRRRRRNOOOOOOOOOOOOOOOO
i love JYB as zero too, def should be higher, japanese zero is so boring sounding.