Pip’s usefulness depends on it’s evolutionary state. Base Pip is pretty terrible, the middle evolutions are below-average, but the final three are all extremely strong- Holy Beast Pip the best non-Serge white character you get in the game, and Archdevil Pip is basically Grobyc with a lv 5 Utility instead of an attack- just about tied with him for the best Black character. (Archangel Pip’s ok too- it’s one of the better white casters- a little weaker then Riddel but a ton more survivable.)
Sprigg is pretty much a lesser Gau- she can be abusively powerful but she takes a ton of work to get there. Having a terrible grid in normal form is doing her no favors. She doesn’t deserve S or A but I’d move her up out of D.
You seem to have bumped a ton of characters down due to being generic instead of anything based on ability- Greco, for example, has the highest strength of anyone in the Red line AND is among the highest in the game in Defense and HP and you’ve got him lurking under characters like Razzly (who’s skills and stats outside Magic and Evade are terrible and is completely reliant on her lv 3 tech to be worth anything) Zappa (literally inferior in every way) Guile (a caster with a grid so terrible he can’t really do his job for most of the game) and Kid, who outside being a passable thief brings little to the table you can’t find elsewhere- heck, Miki has better stats (as a Red character leaning towards magical offense) AND better techs and you’ve got her two tiers lower. You mention Ohrla as nothing special statistically when she’s part of a 3-way tie for 2nd-highest strength (Behind Leah, with Archdevil Pip and Grobyc) and is rather well-rounded otherwise, with a good grid and the ability to just murder one opponent straight-up with her techs.
Shuffling slightly…
S: Glenn, Serge, Lynx, Harle
Easy enough. Glenn’s a game-breaker, especially with two of those swords of his. Serge and Lynx just get some really good grids, awesome stats, and some of the strongest personal techs in the game. Harle is abusively powerful to almost overshadowing Serge/Lynx, but suffers from only being in the party at a time when 1) You’re forced to be Lynx, and 2) The game actively punishes Black-element characters, meaning you usually don’t want to stack her with Lynx at the same time.
A: Grobyc, Holy Beast Pip, Archdevil Pip, Karsh, Marcy
High stats and good grids make these guys generally pretty awesome- head and shoulders above anyone under them, not quite as abusive as those over them. Grobyc and Archdevil Pip are basically the only two decent Black-element characters that you keep for the whole game, Karsh and Marcy have some standout techs combined with abusive stats, and Holy Beast Pip is just a brutally-powerful white FighterCaster who can work well with Serge to make a White Grid smackdown.
B: Ohrla, Fargo, Greco, Leah, Norris, Sprigg, Archangel Pip, Nikki
Pretty ok characters here. Ohrla, Greco, and Leah are the strongest beaters in their elements, while Fargo is an above-average character with Steal. Norris mostly gets by by grid and techs, and Archangel Pip’s one of the few caster characters not to fall down in a stiff breeze. Sprigg takes a ton of work but can outshine nearly anyone once you get a good list in that Pot. Nikki is a marginally-worse Marcy- an effective blue FighterCaster with an extremely good lv 7.
C: Miki, Viper (glitch), Zoah, Draggy, Kid, Poshul, Orcha
Miki’s the strongest red-type caster with Kid in a close second (weaker grid and techs, but can steal) ZOAH IS STRONG AND MIGHTY BUT SHOWN UP BY LITTLE GIRL IN THE TIER ABOVE HIM. Draggy sacrifices some of Greco’s power and survivability for one of the better all-enemy techs, and Viper is absolutely abusive if you can stack his Tier 7 (albut, it still requires reaching the point where you’ve used that Tier 7 three times). Orcha is either probably the weakest character on this level or the strongest one on the next. Poshul is a surprisingly-effective yellow beater that’s better then she has any right to be.
D: Zappa, Guile, Razzly, Leena, Janice, Starky, Doc, Steena, Riddel
Not much to talk about here. Zappa and Janice are the low parts of the red beaters totem pole, but they’re not BAD- just not as good as Greco, Draggy, or Orcha. Guile and Razzly are virtually identical in that they’re caster-types mostly reliant on abusing their lv 3 tech- Razzly is more useful early, Guile more useful later, but neither terribly likely to impress. Doc is pretty mediocre but he gets the best heal in the game as his lv 7 tech, and likewise Riddel is more useful for her techs then her fragile-bleeder body- she’s the strongest caster in the game and get some of the more interesting support techniques, but can have a very hard time trying to stay alive to show it. Starky and Steena are decent white midcarders that just don’t have anywhere better to sit, grossly outclassed by Serge and Pip. Leena is a less-extreme version of Riddel in the Blue element.
E: Anyone else who isn’t mentioned tends to go here. A lack of stand-out traits any which way tends to get a lot of characters thrown in this area. I don’t feel like stating ten-fifteen times “This character is pretty much average”- the exceptions are Mel, who is pretty terrible statistically but gets some awesome techs, and Van, who has some interesting potential with his paint tech but unless you’ve got an extremely well-rounded party and tech grid, is likely going to break your heart due to it’s random picking of an element. Also, both get Boomerangs, which can hit all enemies, but both also suffer from some anemic attack strength making it hard to leverage a lot of the time.
F: Skelly, Mojo/y, Turnip, Pierre, Sneff
The bottom-scrapers. Everyone here is deficient in multiple ways. Bad grids, bad techs, bad stats. Pierre deserves special mention for how over-inflated he tends to get placed because he’s a better character with ‘special equipment’. Equipment that locks him out of using the genuinely good gear everyone else gets in the end game. And it still doesn’t fix his terrible techs.
FFT classes get very, very subjective. Generally, they get rated by a) Chassis and b) Skillset separately, since it starts to get muddled when talking about stuff like Calculators (who have the game’s absolute best skill set but also the absolute worst chassis to carry it) or Draw Out Wizards (are they good because by being Wizards they got the MA to use Draw Out effectively, or because they’re using a set from another job that works significantly better then their built-in skills?) Generally…
Skills
- Calculator
- Time Mage
- Summoner
- Samurai
- Chemist
- Oracle
- Dancer
- Priest
- Lancer
- Ninja
- Thief
- Wizard
- Monk
- Mediator
- Bard
- Knight
- Geomancer
- Squire
- Archer
I can expand in another post if wanted- I’m running out of words for this one, heh.
Chassis:
Top are Geomancer (good balance of PA/MA, move, jump, and HP. Can use Shields, Hats, Clothes), Wizard (abusive broken MA, can use Hats and Robes), Ninja (Built-in Duel Wield, high speed, can use clothes and hats), Oracle (can use Rods and wears Robes and Hats, good MA), Chemist (can wield guns, can wear clothes and hats, Item built-in) and Knight (can wield Knight Swords and wear shields and robes)
Good things to have:
High Speed, MA, Move
Ability to use Shields, Robes, Clothes, Hats
Ability to wield Guns, Rods, Knight Swords, Bows, or Lances
Bad things to have:
Access only to heavy armor
Bad speed
Range 1 weapons only (besides Knight swords), especially if doesn’t come with a skill set that can get around that.