I did my best to read the whole thread but gave up on page twenty-something so excuse me if this has been done before and there is a general agreement on it.
Turok 2 weapon tiers.
Top
Plasma Rifle
You get this on the third stage and will probably use a lot throughout the game. It is very strong up close but the game’s hit detection is not great, meaning sometimes you will need anywhere between 3 and 5 shots to kill the wimpier of the lizards and often heads burst when you are aiming at their chest. That is just weird. It also has a sniper mode that fires a concentraded shot with MUCH better hit detection, the best way to make those headshots count. Lots of ammunition for it can be found eveywhere, allowing continued use.
Firestorm Cannon
What a BEAST. Its rotating barrel is a little slow to startup and to stop but in between those it is a feast for your assassin instincts. Fires bullets very quickly and rips anything in half within moments. Its only real drawback is that you only find it in stage 5 and it is very ammo consuming but nevertheless you should use it a lot.
Charge Dart Rifle
I expect some people to go mental with this one but bear with me, it is awesome. Its stun is long enough for you to kill the enemy with an arrow to the eye or with a melee weapon. Or you may just ignore him and be on you way. A fully charged shot paralyzes the foe for almost one whole minute! That is enough time to take a piss AND wash your hands! If you are a man that is. I find this guy to be extremely handy in the last level, in which every enemy is an absolute terror to kill. Too bad it doesn’t work on bosses.
Shredder
Tonight I dine on lizard soup. This should be your weapon of choice when you run low on plasma packs or there is about a bajillion little critters on screen or when you want to hit someone’s butt or really whenever you want. Good for any distance but in tight spaces it shines like a super nova. Deals a lot of damage with the splinter shots and the explosive shells ricochet shot.
Tek Bow
Nothing spells certain death in Turok 2 better than an arrow to the face. One headshot is a GUARANTEED kill for all non-boss enemies. Add to that a sniper mode, very long range and the fact that you cannot run out of arrows and you’ve got yourself a very solid weapon for mid and long ranged combat. Tek Arrows are okay to use but again the weird hit detection on area of effect weapons makes them weak sometimes.
High
Mag 60
Great accuracy, power and dismemberment capabilities. What is not to love? Replaces the Pistol as soon as level 2 and is a very good weapon at all times. Its only downfall is that its ammunition runs low way fast.
Shotgun
Ah, what would be of a FPS without a shotgun? You pick this up in the first level and is your brute force weapon until you meet the Plasma Rifle. Excellent power from up close, should kill anything with one or two shots. The Shredder is better in all aspects though.
Cerebral Bore
Oh God. Oh SWEET God. Coolest weapon in the Turok series and top 10 coolest weapons ever. It kills in one shot every enemy in the game save for the bosses, against which it doesn’t work. It also doesn’t work on the smaller dinos, spiders, Primagen’s flying robots, wasps, Sisters of Despair, leeches and sentry guns (duh). I Don’t remember whether it works against zombies.
The only drawback is that you only get 10 shots and its ammo isn’t easy to find. Also, you can only pick it up at the very end of the fourth level. Two levels of usage is not that bad however, as it proves to be extremely useful against the thoughies of levels 5 and 6. When in doubt, drill their fucking brains out.
Scorpion Launcher
Ridiculously powerful, triple missile launcher found in the fifth level. It has a lock-on function too. There is not much more to say about this other than it kicks major ass, has a lot of ammo and it is undispensable in the latter levels.
Middle
Flamethrower
Okay against hordes of small enemies and to light dark corridors when you cannot be bothered to switch back and forth between the Flare and a fire arm. Still good enough to toast a few blind ones but you probably won’t be using this that much.
War Blade
Talon on 'roids. It is actually strong enough to slain any of the unarmed enemies save the Purr-linns in no time and some of those with guns too. Pretty good weapon.
Grenade Launcher
Strong but only carries 10 grenades at a time and ammo is scarce. Granted, there is a point in the game in which you are REQUIRED to use the Grenade launcher, but it is only to stop the level 5 cockroaches from coming from the vents on the walls. It is not GoldenEye’s Grenade Launcher so you are most likely using the more general purpose weapons such as the Shredder and Firestorm Cannon instead of this limited ranged imitation.
Torpedo Launcher
If you want to make it out of level 4’s watery maze you better hop on this. The whole point of the Torpedo Launcher is not its firepower but its propeler that allows you to move much faster underwater. A very neat feature in general and a godsend in the aforementioned maze. You can use it to kill the enemies that dwell in the water, too.
Razor Wind
The ultimate melee weapon and a personal favorite is sadly only found in the last level, reducing drastically its usefulness. Remember that The Primagens Lightship’s enemies are no pushovers and may kill you within moments. If you miss with the Razor Wind there, you’re screwed. Still, It is okay to kill that small wheeled robot and its power is undeniable. You can Kill Primagen with it alone too which I strongly recoment you to do.
Low
Talon
Very useful against the tiny and annoying enemies that surround you. The War Blade makes it obsolete though.
Pistol
Carries a lot of ammo and the hit detection is perfect but sadly the fire rate is low and the fire power is weak. Useful in the first level and that is it. The Mag 60 susbstitutes it in River of Souls.
Bow
See Tek Bow above, except with no Tek arrows, no sniper mode and takes longer to acumulate elastic potential energy. There is no reason to use this over the Tek Bow after you get it.
Harpoon Gun
It is a good weapon in all its merit but the abismal number of eligible targets and the speed boost granted by the Torpedo Launcher makes this weapon almost pointless.
Trash
Flare
I actually think the concept of this gun is pretty interesting but it turned out terrible. It is trash not because it can’t deal damage but because you do not have to use it a singe time in the entire game. There is no room dark enough to warrant the light it provides and even if such a place existed, an experienced player can beat the game blindfolded anyway.
Tranquilizer
Man, what a piece of shit. Not only it is bad in itself, it is completely and utterly outclassed by the Charge Dart Rifle. An hit enemy takes a while to fall asleep, which makes sense actually, this is how it work in real life. The bigger the enemy, the more darts they need, which is also in accordance with real metrics. However, I am not hunting pheasants, I am on a god forsaken quest to save the universe with every evil minion after my head! On top of that, the latter enemies take way too many shots to sleep and the Tranquilizer only has 15 of them. Also, its ammunition DOES NOT spawn in ANY ammo/health generators for whatever reason. This leaves you with the two Tranquilizers you find in the levels and Adon’s ammo refill. Boo.
Sunfire Pod
A flashbang is very useful indeed but it blinds the enemies for way too little time to be efficient against a large group of enemies. What is more, it can ONLY be found in the fourth level (in hefty amounts though), doesn’t spawn in generators and you can only carry 6. I heard they instantly kill the blind ones but never tried it. If it is true, the Sunfire Pod will become middle I guess.
P.F.M. Layer
Only 10 mines and the uncertainity they will cut my enemy in half? No. The fact that it fails to do appreciable damage added to its limited use really hamper this weapon. You only get it at level 5. From there, all enemies are a) too strong to be taken out realiably by it, b) too weak to not use the War Blade, which also does the job faster or c) flying.
Nuke
The flashiest and strongest baddies killer happens to be one of the least useful in the game, ironically. You only get it when you are almost done with the game, in a stage where you already have Cerebral Bore, Scorpion Launcher and Firestorm Cannon, an arsenal more than enough to make your way through what is left of Primagen’s Lightship. Nuke is just overkill. You can make an argument for the flying robots in the battle with Primagen but Shredder does the job just as well, sorry.