lol no.
wh
where?
I actually wrote “it’s not SF4” its the first thing.
I don’t think focus attack was even a big part of SF4. It was clearly supposed to be a core game mechanic, but it wound up being an afterthought, in most matches. FADC isn’t in SFxT, and there is a huge shift in the way the games are played, based on that. Definitely.
As for frame data favoring aggression instead of turtling… I never thought SF4 was a turtle’s game. Everyone says it, but results over the course of damn near 4 years show otherwise. Abel, Cammy, Rufus, Akuma, Yun, Yang, Adon, etc. CLEARLY won more in SF4 than Guile, Honda, Balrog, etc. SF4, for all the crying, was pretty offensive.
Still, yes, this is very different between SF4 and SFxT.
But just the overall feel of SFxT… I don’t see how people can deny the CLEAR influence of SF4 in the game. I mean… it’s so fucking apparent.
It’s too early to talk about how the game is gonna be played. Just talking about the feel of the game… it’s fucking SF4 with some extra mechanics thrown in.
Thank you HAV, for saying exactly was I was about to. Saved me some time.
I know exactly what you mean. That UnAbel guy only knows how to write “rofl lmao lol” stupid shit like that. Hav is not saying “it’s SF4” he clearly wrote retooled. That’s not a bad thing to say. It’s like alpha is similar to CvS. Not the same game just similar. SIMILAR.
This game makes more sense if you call it Street Tekken 4: Rainbow Edition.
this x10
I was about to do this but I adjusted to the new fighting engine and Im doing pretty well with Bison as a starting character.
This thread is full of placebo effect. This game is similar to SF4 and everyone knows it. Approaching on how to play the game may be vastly different, but it fucking feels like SF4.
I’m getting sick of these types of replies. Let’s be honest if paying $200 on a game over the course of 2 plus years is to much to afford comfortably then maybe you should stop playing video games and go learn a skill that can get you a real job where $200 is less than a days work…
Not to mention, how many hours have you spent playing said game? I know in ssf I logged close to, if not more than 200 hours…easily. Go spend 200 hours in an arcade and tell me how much it costs…
God, people being poor are what’s ruining fighting games, not Capcom
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Wow SRK wow.
I was actually expecting some constructive critizism against my OP to verbally explain why I am wrong but instead 90% of the replies so far are
‘OP probably never played anything but sf4 and lost in SFxT and is salty scrub lol’ type call outs (not true btw)
or
’SFxT is actually so different than SF4, theres tag combos, chains…’. Read the fuckin OP, I said that already. imo still feels like SF4 with the added mechanics.
What I’m interested is how does the metagame pan out in SFxT?
In ssf4, its about (hard) knock down to canned set ups/safe jumps/OS is a given due to the nature of invinc backdashes.
by the feel of it, SFxT definately has a lot of these, just hasn’t been developed yet.
Add some footsies into an oppurtunity there, because jumping sucks.
Then theres the c.lp(link into combo)/throw/frame trap RPS game at close range.
SInce the throw range in SfxT is pathetic I’m assuming this doesn’t apply in SFxT?
Yeah I forgot FADC, Dizzy and a Ultra comeback mechanic aren’t in this game. Thats a pretty big diff.
Still my question is what makes the gameplay that much different from SF4? If anything gameplay-wise it seems more simpler than SF4(not a bad thing jsut sayin) without those. it seems like c.lp/lk into tag combo, and sf4 style oki.
Someone said you can jump for free in this game. true? give me some insight please!
I spend over 700 hours in SF4 series. People bitch over the dumbess shit.
Game really feels nothing like SF4 at least to me… They move different, combos are different, for instance, linking light attacks is much harder on sfxt. The closest thing to SF4 is the character modeling they used… I really wish they would make another normal 2d sprite game, the fighting games now just don’t cut it compared to the old school ones, for me at least.
exactly. another thing what about madden, call of duty. If anything Street fighter updates are way more drastic. They are well worth the money. the only problem I have is “holding out” which is going to be a trend in video games unfortunately. Which shows in SfxT. I feel like this game has too few stages (even though the stages change over rounds) and the whole DLC fiasco. But this is another topic for another forum. This thread is argument city. Let us just agree on this…The game is fun.
Except it feels nothing like SF4. You’re still playing it like it were SF4 and yes, it can be played like that. But, that isn’t the correct way of playing it. Once your realize that’s what’s going on and you see how this game is played in the end, you’ll understand exactly where we were coming from.
When you knock your opponent down in SFxTK, you have the advtange in the ground again.
In SF4 you were at a disadvantage in the ground because of how reversals work, thats why you always had to go for an ambiguous jump in set up.
In SFxTK, you no longer have to worry about a stupid reversal window, therefore, it opens tons of more options in the ground.
Footsie wise I feel it more reminiscent of third strike, without counting the obvious differences of course.
This game feels nothing like SF4, what happens is that 80% of players are still trying to play it like its SF4.
Oh well, free wins for the rest of us :lovin:
Not really. Sure DP’s trade a lot now but some characters have an anti-air that always causes juggle state like Lili which leads to 50% combos.
If you mean that they are way too similar in the sense of both being visually ugly games, then you are indeed correct.
That’s my point. It’s much easier to jump in this game than in SFIV. Plus you can’t anti-air FA any more, so at certain ranges many characters have no anti-air options. Well except maybe alpha counter.