This game is way too similar to SF4

Honestly. i agree. I fucking despise sf4. This game is awesome. However, this game has the sluggishness of sf4 ill say that much.

What the fuck is your point? The game isn’t SF4.

“But I noticed a lot of similarities!”

Who the fuck cares. It’s a Capcom fighting game with half of of its characters from the SF series. If you’re trying to argue that they didn’t put in enough time developing it, or just ripped everything from SF4, you’re wrong. If you’re trying to argue that the game isn’t any fun, you’re stupid. The SF series didn’t start with 4.

I’m not trying to be a dick but this thread is titled “This game is way too smiliar to SF4.” So don’t get all bent out of shape because people have trumped the initial argument laid out in the marquee of your OP.

FADC, dizzy, chaining and ultras are pretty big reasons for SFxT playing differently than SF4, so don’t just shrug those off and say “…well besides those, what’s different?” YOUR metagame may be unaffected by it. YOU might plug in and do the same things you did in SF4. But as the game progresses we’re seeing that a straight-up SF4 gameplan isn’t transferring well at all if you want to win.

Boxer players, for example, will find that his metagame has changed quite a bit with the inclusion of gems, the alterations made to his moveset (nerfs/buffs) and the addition of having a partner. While you’ve managed to focus on the “importance” of hard knockdowns just because they exist in SFxT, you’ve failed to play the game long enough to see that knockdowns are not how top players are winning. From what I can tell, this game is about four things right now (in no particular order of importance):

• Maximizing combo damage through the use of both characters.
• Experimenting with gem set-ups.
• Health management.
• Figuring out the best use of meter for a given team.

While the first and last items on that list apply to SF4 in a single player capacity, all four have a completely different and paramount role in SFxT (currently at least, things could change).

It has influences from SF4 because it’s the next game in the series made by the same company that had just made SF4. Clearly there are things taken from that game. But overall it has enough differences to not be “SF4 + Tekken characters”. Once you spend more than just a day with it and once you fight people who’ve gotten better at the game through practice you realize this. It’s not OSing wakeups because most people roll, so you have to anticipate the roll and catch it to pull off anything similar to a safe jump. But then they can still do a backdash and possibly get out of it, since backdashes have invincibility, resetting the situation. The game isn’t about oki, it’s more centered around the ground game and that’s where a lot of your damage will come from.

But yeah, you’ll find some similarities to SF4. Don’t exactly see how that’s surprising.

^thanks, finally some info I wanted on what makes the gameplan diff from SF4.
Yea i havent really played much (i didnt buy it).

yea, the thread title shoulda been ‘this game feels a lot like sf4’ whch was my initial impression and why i posted this.

Play the Tekken characters. You’ll find this game doesn’t feel like 4 AT ALL. If you sit with Ryu and Ken and other SF chars, it’s going to feel kind of similar.

I play Jin/Asuka…it’s REALLY different from SF4. I can’t help but feel a lot of people are just playing the SF side…

It’s running on the SF4 engine, what do you expect? Of course it’s going to feel somewhat like SF4! But you have to understand, with the new meter abilities, juggles, characters, gems, and everything else added into the game, it makes it entirely different than SF4, automatically adding in more mechanics and learning material to be successful at the game. Hence the reason why many SF4 players cannot just simply transfer over to SFxT and be auto successful.

What kind of idiot expects the gameplan of a game to reveal itself a week after release

I mean really

then you’re a fucking troll

LOL’D

This is nothing like SF4 man, Sorry

Yeah this is a way different game than SF4 series people may play it like it is because it’s only been out a week almost but it’s definitely a different game

The tardness of this post is incredible. First of all, AE was 20 dollars, second, SFxT is no where close to the same game, so to include it’s price into the cost of SF4 is reaching new levels of stupidity. Also, lol@ “chain combos for noobs”, checks profile and realizes you registered in 2009, it all makes sense now.

BTW, getting yourself a god damn job if paying 120 bucks for several years of entertainment is too steep for you. I can understand though, when I was in middle school I had a hard time getting mommy and daddy to buy me video games too.

Everyone has his/her opinion.

In this game you can play Ryu somewhat like his SF4 counterpart, but go into training mode and practice some tag/juggle combo’s you’ll find out it’s vastly different

I actually hear some sf4 players complain that SFxT is too odd en glitchy.

Locking down this thread before it heads with the train to nowhere