Third character for S/D Thread... take a look, you know you're curious

I would recommend putting too much faith on bombs against Cable/Sent[a] or [y].

Actually, that’s half correct. If strider dies then you’re really in a tough spot. If you choose this team then i suggest to really enhance your doom skills. I mean really enhance. Doom/Capcom is really strong if you know how to use them correctly.

I don’t think so. Not if your opponent is good at using god tier characters, in this case you are really going to have it rough. Cammy is a better character for S/D then cable, i don’t care if cable is part of the god tier… and he’s only god tier with meter. W/o it then you are just using a top tier character. Cammy/S/D does not suffer this. Cammy provides a better assist that nearly counters everything in contact, and there is no meter issues. The only thing this team lacks is good damage. And cammy can’t use strider better than cable.

I know how to kill a full assist with strider off one meter and there’s still going to be people who doubt what I say. I’ve stolen most of my tacits from clockw0rk, eddie lee and kaising some of the best s\d players in the states. I’ve seen them beat every top teir squad with s\d. If I’m telling the boards something, its either something I’ve stolen from them or came up with on my own. Any of which have been tested for months against players that can kill you in one hit.

BELIEVE ME!

lol jesus.

Im interested in this assist kill with only one bar. How do you execute it? I’m quite new to Marvel and I cant find s/d vids =/.

And keep posting, these strats are helping me tons. Thanks alot.

^----if u want… i could put some up for u.

That would be great :). So anybody knows the assist kill?

Do u guys think iron man would be as good as sent on s/d if not better?

I know Iron Man isn’t a better point character. But his aaa covers alot of space and it does really good damage.The main reason why i think Iron Man could be better for s/d is, because of his simple ass infinite.Another good thing about iron man is, once u land that one infinite most of the time, it could mean death for the whole team your fighting.Strider also helps iron man, by setting up his infinite for him. All it takes is for strider to land orbs once on the foe and u can tag in iron and infinite.

Soo what do u guys think?

besides obvious stuff like degree of difficulty on using so many 2nd tier characters, there are issues you can’t see until you start playing it. one of the biggest issue that isn’t that obvious is getting strider into the match. ironman has no instant super, no air super, so getting strider in is a pain especially since opponents usually have an idea of when you want to get him in. lets say youre playing against a cable player, you re trying to get ironman in, you do proton cannon (cable blocks), and dhc to strider. cable can immediately zap you into oblivion. in order to make this safe you have to call doom, and proton cannon, and time strider to come in while rocks are pinning cable. however doing this youre risking death to doom and ironman by having to call him out first in order to get ironman out.

ironman AA is a great assist but its not that useful to strider, drones are much more useful for defensive purposes and what hes trying to accomplish.

devils right. He knows s\d just as well as anyone. Drones pratically will help any team ideally but strider needs them.

yo devil, a while back I alpha countered from full screen into strider (variety type) and as soon as the alpha took place, it slid me all the way across the screen right next to the opponent. It even let me acticate. You know whats up with that?

Hmmmmm i see your point on that.

Edit:Do u think Rocket Punch is good for s/d?I was thinking of using this assist since strider has weak combos.

just because ironman doesnt fit the team properly doesnt mean that shouldn’t use him. You can make that team work and might do well with it but drones add an extra dimension to striders game play. People have told me that cable\s\d is just crap which is wrong. I’ve found out shit that can litterally change the tempo of the match in a few seconds. Its weakenesses stand out but its stengths can easily make that match striders. If you have ideas with a team, you should try to expand on them. Who knows, you might find out some game breaking shit.

rocket punch with s\d:

strider has decent combos. Follow up any decent combo with chip pattern and its usually 50% life. You dont need RP just for big combos. You just have to play around with strider for a while. Striders combo’s usually dont do much but this is why alot of people pick drones. Not only do they provide great defense and setup alot of things, they can also be used for combos. Drones hurt plain and simple. Its not one the games best assist for nothing.

besides the drones fly over strider which gives him a moving shield. You can rush behind them for setups, combos, or just good old fashion zone. When you throw RP on there you lose that. You may gain a little combo advantage but your losing what strider needs to be truely effective.

strider does have damaging combos its just if you fuck them up or if a reset gets blocked your in a bad spot. Going for something safer that doesnt do as much life is the best way to go with s\d. Besides once you learn to apply proper pressure you’ll be able to make your opponent walk into shit because there so frustrated from being trapped. This is where you can land hits and trap again.

I see, good point.

thx for the info

If you want an AAA that covers allot of space than you should choose Guile’s AAA. That Strider tagging into IM is one in a million and that team would seriously have problems against teams that have storm on point w/c is the reason why very few use it. The AAA does provide protection from sent but that’s not enough. Not when your strider’s taken out.

Here’s another good s/d suggestion. Guile. Ya, i know… i mentioned a low tier and i probably won’t get that much great opinions towards this but guile is a good partner for s/d. Now, why guile when there is clops?

Sure, Clops is a far better character than guile (Guile is what i call the weaker version of cyclops) and he has a much favored and better AAA due to invincibility and the fact that it sets stuff up. But here’s why Guile should also be thought of for usage.

Who is Doom’s worse match? Sentinel. Now, allot of S/D players need to realise that Dr. Doom is a top tier character he is very dangerous when played right. The reason is because there is no other character that controls angles as good as him. Angles mean allot to doom’s game, and the reason why he has a hard time against Sentinel and mags is because:

A. he doesn’t have any good ones on sent
b. Magneto can quickly escape them and hit himbefore he even tries to rain pink shit.

Now guile’s AAA covers a huge amount of Angle and it’s upwards; it’s not just the mass of his AAA nor the angle he covers but he is also quick and has allot of priority in his kick. But the most important factor is that his assist is pure anti-sentinel. Possibly the best anti-sentinel assist in the game. with guile around, Doom now has an assist that can give him his angle game and possibly strengthen it. Both angles (right or left) are highly covered. His assist also does great against Storm, and mags.

I consider Strider/Doom/Guile to be better than Strider/Doom/Cammy due to the massive angle the flash kick covers. When ever i face a tough Sentinel, i switch to Strider/Doom/Guile because it really gives sent a tough time to do that stomping and nearly all of his stuff.

i don’t know about glitches, i suck with that kinda stuff. i’ve been playin g marvel off and on forever and have never found any :rofl:

rocket punch has some easy , nice combos. short/jab+rocket punch, slight delay standing strong, rocket punch hits, then you launch and combo. thats an easy 50 percent life gone from anyone that isnt big. you can also combo the grab super off that easily.

not a big fan of strider/doom/AA . you have to play doom too much. not that hes a bad character but strider needs to call him ALOT, and if hes damaged in any way and you have to be conservative with how you call doom it really hurts strider. or if you start strider, you better damn make sure you get a huge lead because doom isn’t realistically rushing anyone down. its best to just let doom be an assist. not to mention if hes the last character he always has the advantage against any AA, even cyc imo. so an ideal situation is for doom to come in vs an AA one on one at the end :karate:

I saw how that gltiched worked its just when I have friends around I always forget to try it out. I’m going to try to remember to try it today if we play.

guile\s\d is a good team but not just for AA. Guiles priority beats all the top tiers pratcially clean. All of his moves have great priority even lights. I’ve tested this with friends. Magnus, storm, sent it dont matter. Guile will just take them out. He’ll give sentinel trouble on point with j.rh. Matrix from NY gave me the heads up on this team. weak, weak, s.fp sonic hurricane dhc orbs does 80% life. Land it on sentinel into infinite and hes just about dead. Flash kick stops square jumps and c.fp will out prioritize just about everything. Guile can do it. Ontop of that he has counter lk lk flash kick for air priority.

yea aa\s\d is better to play or even s\aa\d. Running s\d\aa is just awkward unless its s\d\capcom. There still not great teams but there ok. Best aa\s\d is cable\s\d. You just got to have the greatest cable in the world thats all :rofl: the team has somewhat great dynamics overall its just meter issues that plauge this team.

2 meter hogs dont work well together but dammit those assist combos fucking own. I did 90% to my friends assist yesterday with cable\s\d off one meter. FUCKING BLEEDING. ssd has the same type of assist kills its just getting that situation to occur happens more frequently with cable\s\d than ssd. I love it when I smoke that assist.

reset bomb is always good. Its just mine does more life with the same amount of meter. economical strider.

marrow doom ftw.

I’ll play just about anyone/Strider/Doom, but to me, there are really only 3 Strider/Doom/aa teams that matter in this game: Cable/Strider/Doom, Strider/Cyke/Doom, and Strider/Doom/Commando. If you’re going to pick guile just for his AA angle, just pick cyclops. Cyclops will give you orbs for free against sentinel. And if you have doom at point, it’s a free combo into DHC. Cyke/Doom’s matchups are all at least 10x better than Guile/Doom’s. Though I do love Guile just for the fact i can DHC into infinite on sent anywhere on the screen whereas with Cyke, i’d have to cancel pretty early. Then again, I love any character who gives me that option. (Ken, Akuma, Charlie, Hayato, and Rogue who i’ve been having a lot of fun with using her throw assist into bombs, etc)

what? rogue assist into bomb? thats funky. I’ve never picked s\cyke\doom but cykes aa is just god like. It gives anything hell.

flying screen into bomb then fp, rh owns. Hella life.

that glitch doesn’t work devil. I thought I saw what caused it but I guess not. That shit would be beefy though because it would mean you could alpha close to sent everytime regardless where you are on the screen. Then activate and land the infinite.

I was watching a clock video and he landed a j.lk qcf+lk. Instant overhead into that dive down. I cant get it to combo. is it rediculously hard to do or is there a trick to it?

I dont know if anyone else knows this but those little machines that throw the rings have there own hit box. So if you do qcf+lk and aim it so the machines hit, you’ll get that scoot animation except they opponent stays on the ground. The opponent only bounces when the qcf+lk hits. You can xup or fake xup with it too. pretty useful but I think clocks instant overhead is easily better.

Shouldn’t a tigerknee lk work as an overhead?

Not really sure if that lk is necessary to combo or not so I’m not really sure. I suck at tigerknee motions though so I can’t really tell if it does.

Megaman/s/d for the win!

nah I wish tk qcf+lk is an overhead. :rofl: that would make everything easier.

jump+lk is an instant overhead and it can be combo-ed into a qcf+lk. The damage from the dive doesnt get scaled and you can immiediately throw orbs. Its a good bit of life and it gives strider 50\50 by himself. Something like 40% max depending how early you hit them during orbs. It also gives you reset potential because the qcf+lk makes them bounce but the orbs hold in place. So you get dash under, reset s.fp, dash under telpeort back. Anything really. That instant overhad combo lets strider get creative. I’m more than certain that theres a lk bomb reset in the overhead setup. I just cant get the j.lk plus qcf+lk to combo. I wonder if auto guard is taking place if you do it @ the wrong time. hmmmm…

i seen that videos too.He was fighting justin wong. If u guys want, i could upload that match.

I was thinking about using storm for my s/d team.

Storm pro and cons

                                        Pros

============================================

  • Storm is fast,2nd fastest in the game.

+Storm is one of the best rush down characters in the game.

  • Her hail is the safest dch super in the game.

+She’s a great anti-cable.

+she has range, thanks to her lightning on her hands.

+she is one of the best batteries in the game.

+She has no bad match up’s.

+she can play rush down or run away

==========================================
Cons

  • She can’t take hits well

  • can’t chip well

  • she can’t play actual keep away,only runaway.

-Most of her special are not good.

What do u guys think?I think she can be just as good as sent on the team if not better.The only problem i can see with this team would be stamina wise.

another issue with that team is going up against sentinel/aa. especially when striders in, theres absolutely nothing to help him from getting zoned. mouth lazerxxfly forward lk+assist, dash back mouth lazer, cancel, mouth lazerXXhsf, mouth lazer etc etc thats where you can call your sent assist at the right times to help out. storm assist aint’ working at all for strider as far as protection goes. i just don’ t think in the long run its wise to play a team without any anti air at all, unless youre playing mSS-rocket since that team has so many ways to just kill with one hit that it really doesn’t matter too much. really there is no perfect strider team. there are places where cable is best, storm is best, sentinel is best. im just too lazy to play cable or storm seriously. storm>strider has a nice dhc that can damn near kill normal characters, and doom/storm dhc is great. storm is a nice battery. i just personally don’t like her on the team as much as i do sentinel. she gets strider more meter but he is overall weaker without protection.