I see what u mean.
I guess the best over all strider team is team clockw0rk.
Btw does anybody know how to connect orbs 2 or 3 times and then Ragnarok?
I see what u mean.
I guess the best over all strider team is team clockw0rk.
Btw does anybody know how to connect orbs 2 or 3 times and then Ragnarok?
why would you want to 2-3 orb rotations into a ragnarok. Its going to get scaled and probably only do 20 points of damage max. 20 points is around 2 fp’s. Thats not good when 2 fp’s beat your scaled super. Its not practical.
if you saw that combo in the meikuyusuki (sp) combo video, they more than likely glitched it because to get double orb you need to call your assist. If your assist hits and you keep combo-ing you cant call ANY assist again.
Yeah i saw that combo in Meikyousisu 10.And the damage was good.How did they glitched it tho?
I went back and chekced out that video and thats nothing short of a glitch. I have no clue how they pulled that off. It looks like strider has 2 sets of oroborus and when one pair leaves, he can activate while the other one is still going.
it may be character specific since it was done on shuma.
but honestly, no you cant do that because if you could everyone would be doing it.
there are other ways to land double oroborus but not like you saw in the video.
Damn it. That would make strider 5x better if he could do that all the time in a match. Oh well thx anyways.
you can get orbs to hit sentinel twice, and it drains the fuck outta his fat life
catch him with orbs while he’s standing, as orbs are running out do the jump infinite. as you get close to a wall, do j.short+sent drones assist, j+forward, j.fierce, j.rh (drones hit) , land, activate orbs. mash the fuck outta jab, you should do about 35 points damage or more(depending on the hits) with that second orb activate. you don’t wanna do the infinite too long though cause they’ll spin out, as soon as they get near the wall combo in the second orbs. then from there do whatever you please if hes not dead :lovin:
this is a real damaging combo on sentinel. Pratically sucks all his life away off one setup. A dead sentinel is always a good thing. Especially since you can kill him in one hit if you have some meter.
usually if I hit sent early in my orbs, I’ll dash with orbs as far into the corner as possible. Usually this puts sent into the corner where you can try that combo. You may have to do a few infinite reps with strider if your going 90% screen but if your half screen, I recommend dashing sent into the corner for some life.
yo devil, after that fsd juggle with strider, you can make the assist come out on the other side and shit. If you stop hitting orbs after the re-jump certain positions will make them flip over to other side giving you a reset during mid orbs. If you get the reset, rejump call doom and j.fp, j.rh for the last part of your orb series. BEEFY SIZZLE.