Third character for S/D Thread... take a look, you know you're curious

sorry im kinda behind on this post cuz i forgot the pw to my old account but lemme shed some light on this.

its weird that theres even a discussion here since i never seen doom and strider win more then 2 games in a row in a arcade packed with strong players. its kind of a inconsistent team if u ask me, that u gotta be on point every game the entire game with strider to have a chance, specially against santhrax players such as myself.

learning strider/doom/sent is pointless now because everyone knows how to beat them now, specially rock solid santhrax east coast players, but if u were to insist trying to find a 3rd character to post act and do damage with doom and strider, you should really try mixing in juggernaut.

If u stay aggressive, yet defensive (so u dont get 1 combo landed on u cuz with striders defence stay open once vs me and ur gone) juggernaut can really piss off magnus, sentinel, cable, and even sprial users with combo’d with strider. Im not good at explaining the strat behind it myself, because i gave up on strider 2 years ago. But masterful juggernats can save the day figuring strider will either do 1 or 2 things.

  1. die within the first 10 seconds of the game
  2. make the game last for the entire 99 seconds.

if number 2 does accur and ur good with juggernaut, doom/jugg with save you more then sentinel/doom will. Magnetos and storms now adays know how to beat sentinel.
And sure as hell know how to beat the hell out of strider.

mixing in muscle with strider is the best way to back him up,
and someone earlier asked rather or no strider needs doom. HELL no he doesnt.
No joke, strider needs 2 characters assisting him with 2 hit armor that way you can keep a little distance from magnus masters when ever ur assist man is left out there dumbfounded. And if u’ve ever played a true master of magnus, or santhrax, ull find that ur assist types, rather it be doom or sentinel, or anyone will be left in the cold.

And i think the only thing strider is good for is saving his assist whenever they are called out stupidly.

Best strider ive ever played against had Jueggernaut and Sentinel backing him up, and he was a master of all 3.

Plus strider has a easy exicute infinite against sentinel.

Other then that ive never personally seen strider do anyhting special vs santhrax masters.

Strider/Doom/Sentinel = old predictable team

Iceman looses to Cable horribly so I wouldn’t recommend him against Cable man.

Strider/Sent/Doom = Underestimated team if anything. “learning strider/doom/sent is pointless now because everyone knows how to beat them now”

How do you do it then, because I can’t seem to find such a reliable way to beat Strider to go so far as to say it’s useless, so explain to me what can beat this team to make it useless?

Juggernaut will die against anyone expecially Sent and Cable, he can’t build that well of meter and his assist compaired to drones isn’t so good.
If your talking about predictability like that then Mag, Storm, Sent, and Cable should be more predictable because more people use them and know what to expect. The point is being able to fend from it, not mainly predicting it. If you can predict it, it’s good, but can you defend against it? Even if you know the Strider/Doom trap is comming, once your in, you aren’t getting out.

What I am trying to say is…I don’t know where your comming from and can’t quite understand it.

I’d say Storm/Strider/Doom would actually do better against Santhrax than team Clockw0rk. But assuming I was using Clockw0rk, I’m a little curious as to who to start. I imagine Strider would do better than Sentinel on point. Plus I always try to let Strider avoid the matchup against Storm. :wasted:

Juggernaut is not a good partner for Strider. If I was gonna have a SECOND meter hog on my team, I’d much rather have Cable. At least then I get a character with an awesome AAA and the ability to actually build meter on his own. You’d think that a Santhrax “master” would realize how raped Juggernaut gets vs. Sentinel/Commando.

Also…as much as I hate to say it, Iceman might have some decent qualities to offer. I feel a little redundant saying this, but Iceman is NOT a counter to Cable. It’s really quite the other way around. Have you ever heard a Cable player talk about needing meter to “chip” with Cable? Hell no! He wants to hit three of them and kill you. But Iceman/Doom could probably be a good chipping duo against anyone else. Furthermore, the 45 degree Icebeam assist (I forget what type) is actually pretty decent against a stomping Sentinel. :tup:

I think hoovman has never played a good jugg before :stuck_out_tongue_winking_eye:

anyways, ur right my logic is kinda clouded on strider because i kinda abandoned him 2 years ago so im not totally a genious about him.
It just seems his defense is too low, and his affectivness is too limited and that perhaps having two armor assist types backing him up would do heavy damage vs Magnus and Storm users. Obviously u should never pick juggernaut vs sj/AVB cable players unless u have a good cable in the game at the time.

Bottom line, ill challenge any doom/strider/sent anytime any place.
If you win 3 outta 5, then a size 13 boot would be placed right in my mouth and the team would earn my respect.

and secondly, never underestimate juggernaut ;p

Access Denied, you’re way off base man. The strider players you’ve seen most likly suck and or don’t play him seriously. For example any serious strider team will have doom in it guaranteed. You said the best one you saw played Sent/Strider/Jugg, that alone is enough evidence to prove that you don’t know what the hell your talking about. Also, ClockW0rk vs Santhrax is a much better match up than Strider/doom/jugg vs Santhrax. Sent/Doom can at least hold its own against Sent/Commando, Doom will beat out commando, and then its just a race of who can gain air control first. And I never underestimate Juggernaut, Mike Z is the man.

With team Clock I always Start Sentinel first, but in some cases I have to modify it a little. Against Santhrax I useually match my Sent against Storm and from there on DHC Strider in when Storm is almost gone so I can easily lock down the next character being Sent or (probibly not) Capcom. Against Storm I usually try staying under her when shes high and get Doom out when she’s in range. then some spit, fly’s here and there work well. This match can be won playing backwards.

You can put Strider first against his Storm or Sentinel (if preffer against Sent) but you have to change your play a bit. Don’t let Sentinel get in the air and block his assist, that should pretty much work. Even though doing it is hard. Haha.

where you from? :pleased:

you guys are right about iceman, cause im a cable player and i never had lost to an iceman before. But iceman/doom are really sick chippers, though i moved on anyways. The reason i don’t use sentinel or storm is because i want to be original play with a character that noone thought it was possible to play it like that. I mean my team is blackheart/cable/capcom, i rarely loose to anyone, especially magnetos and storm players, talk about predictable. Anywaysim in a search for an unplayed character with the qualities needed tofill the third slot for this team. And i think i found it, in sabretooth, I know it sounds hillarious but sabre/doom are a pair to pay close attention to. Sabre projectile assisst acts as a ghetto sentinel drones assisst. The fact that sbre is one of the fastest characters in the game gives him the edge. Well, i could use some feedback, cause though i think sbre is good i’ve noticed some flaws in sabre, so anyone with a new suggestion, feedback or anything else to help me out please post something useful

whoa whoa kid chill out on me here im not here to pick a fight just here to express my opinon, ive faced many good clockw0rk players, especially when i go to seattle during summers. Gimme some credit here, ive been playing for a long time.

nonetheless im not saying juggernaut is better then doom, i would never claim such a thing.
doom is the man, i can infinite the hell outtta someone with doom, and would replace my santhrax team, (which ive only began to really use in early 2003) with IM, Doom, Sentinel. But ima switch the tides a little and claim, that u kidtoucherRandy, have never seen a good juggernaut. I could take out any clockw0rk player with Sent/Doom/Juggernaut.

Silly traps involving rings and rocks would never come into play vs me Especially if I throw Sprial/Sent/Commando in there. Theres so many ways, (easy ways) to defeat team clockw0rk. Only thing clockw0rk is good for is stopping raging combofiends, and getting lucky against mediocre sentinels.

nonetheless clockw0rk has no chance in hell vs santhrax, honestly your doom and sentinel better be off the chain. And you better not fuck up ur traps once. Storms to quick to the draw if you can pinpoint lighting attacks, and can easily run away from rings, and rocks.
If you sentinels on point, i have ways of taking care of solid sentinels. Mainly going toe to toe with my sentinel vs urs. And i tell ur now if u got clockw0rk on the screen, and u challenge my sentinel with urs and u dont got commando backing u up, like i said ur sentinel better be on point, all game, every game.

Not trying to be mean or anything, im just not a fan of strider, hes too limited, the jugg thing was just a idea, i would personally never pick jugg+strider together, but ive seen damn good scrubs, and santhrax’s lose to this combo before, (of course never more then once in a row lol)
Perhaps they got lucky, shit happens in mvc2.

i know ur clockw0rk players are proud of ur team because it is the most origonal team in the game, but geesh guys get over them they suck. Replace cammy with strider then u have something going.

theres my 2 cents ;p

KaiSingrz : Im in San Diego Cali ;p

I don’t think anyone is trying to hate on you or anything. It’s just that you’ve come into the Strider forum, went into its most active thread and said that Strider sucks. That’s like going into the MSP thread and saying Magneto sucks.

It would be cool to see a Clockw0rk player play you. I would, but I’m stuck on the EC. :sad:

joe doe: You can chip like a bastard with Iceman/Doom. If you want a good low tier for your team, try Ruby Heart. I think there’s stuff listed for her on the first page.

cool. come on up to the UCI tourney this saturday. :tup:

Ya me and my boy JD were interested in that tourney, look for me ima plan on entering as my dispread name, Kid Video. Or James.

Maybe after tourney i can take ya back to SD and play with a few of my peeps, eh. We are all Santhrax freeks ;p

KaiSingrz, show Access Denied that Stirder/Doom is legit. Access Denied, don’t bring your bussiness into this thread if your just going to bash strider, its really not cool. Also, Strider/Doom trap kicks the shit out of Spiral/Sent trap. Best fucking trap in the game, high stakes but when done right it locks you down final.

heh, i know clockw0rk is legit. I just dont think they are vs santhrax ;p

i feel odd looking at this topic since im a strider player that uses blackheart w/ground assist and jin w/air assist…

first off [Acces Denied], i think that santhrax might give clockwork a bit of a run for its money, but only due to two things:

one, being that Capcom intentionally gave strider a bunch a crap moves that are done similar to key ones, like wall cling and teleport. 'makes it tougher to play with him effectively (that’s my opinion at least…)

two, if one were to play console for tourney, i know i would murder santhrax. the problem with strider/doom is the perfection factor.

as long as ive been playing mvc2, i had thought that s/d reminded me a little bit of scientist/OTK decks in yugioh, except that s/d’s win rate is determined by whether or not you mess up on those moves. honestly, thats what killed clock the match after that kick-ass win of his…that upwards crap that strider has in the air?! i mean what the heck, that seems like its only real purpose was to make strider even more delicate. i bet strider would be a whole lot easier if you could turn off certain moves…

I completely agree, even Clock fucks up with strider and he is arguably the best strider player in the world. Little fucking cancels wich are key for playing strider are just missed because the horrible moves are too alike. Unfortunately, things like fucking up orbs and doing ragnorok, and or warp and the wall cling, need to be factored into playing strider. That shit is just unavoidable it will happen eventually and more often then fuck-ups while playing other characters. These moves are so crucial to striders playing that he usually just gets punished soo bad when they don’t come out. Sucks, but its the truth.

Thats why I believe if you truley call yourslef a good Strider player you must have the ability to limit those little screw ups as much as possible. Doesn’t seem to be too much, but it may determine everything once you have gotten to that next level.

sounds much more than logical to me. most of the time when i lose its because of a teleport mistake, or i accidently throw out an animal at the wrong time. it would be so much eaiser if the wall cling just wasent there. id be so much better. lol it kills me everytime. i SUCK at the tele. XD

Heh i watched those evo dvd’s and watched cl0ck pretty closely in repliance to this thread.

Taken hes known as the best strider player in the world, “deemed by various 15 year olds”, so i wont neccessarily take away to the fact that his individual skill level for the team that he uses isnt exrtemely impressive.

But the fact still seemed to present itself you have to constantly be flawless because strider has to many moves and antics that seem to leave himself extremly vournerable to heavy damage fuck ups.

cl0ck was impressive yes, but many mistakes were still made in his loss, and if the “best strider player” in the world cant stay mistake free, what hope is there for strider and dooms “trap”