Third character for S/D Thread... take a look, you know you're curious

storm > strider DHC

launch, lighting attacks uf, upXXlightning storm XX ouroburos. as opponent is falling, do jump uf (or up if youre really close to them) +jab,jab, fierce, rh, repeat. jump short, short, fierce , rh works too but its more difficult for me since using jabs throws out more rings and makes things easier. you can get up to 3 rotations, but i usually do about 2 and then put them in the trap LOL. dhc takes at least 80 percent life off cable

:clap:

something else i noticed yesterday in dealing with a cable hiding behind sent-A assist or any assist for that matter that can take hits. im sure many strider players have ran into cable/sent A and tried to attack him only to have sent go right through your attack and rocket punch you in the face. (vs team row) yesterday though i ran at cable up close with dash jab, d+rh. the rh slicing right through sent assist like a hot knife through butter then id warp on cable and eat him up :clap: anyway, point is, d+rh is excellent for hitting out those pesky sent assists with ease

I’m confused as to what you mean, you smacked sent’s drones with the cr. rh? or you didn’t get hit by a rp by doing that?

I think he means dodging them with c. rh

you mean the crouching forward rh.? where he slides?

He’s talking about the priority of cr. roundhouse. he hit the assist and got rid of him with that.

oh ok, sorry about being confused. thanks for elaborating.

Ugh guys :confused: , he’s talking about team row and he said Sentinel A, thats rocket punch assist. (which is by the way a match turning broken ass assist Haha)Thanks for the info though Devil X :tup:

I was aware it was the rocket punch assist. In their defense though, it did seem kind of vague. At first I thought it was hitting the rp and not the character.

wait… so the RH is hitting Sent? or who? or wat? :confused:

It’s hitting the sentinel assist and keeps cable in blockstun. I think the point is that cr. roudhouse has a lot of range.

well lemme just described what happened so you can see what i mean. i was fighting against team row (mag/cable/sent-A). cable was in the match . i was at point blank range vs. cable and i did d+jab, d+rh. i really did it by accident LOL. anyway, cable was blocking and calling sent assist while i was going at him. if i wouldve done anything else except d+rh after the jab, sent wouldve punched me in the face and it wouldve been game over. however sent assist came out and was knocked the fuck down by strider allowing me to live and continue being aggressive on cable :slight_smile:

i’m guessing cuz the jab along with rh broke the super armor and tripped sent, which allowed him to apply pressure on cable. just my thought.

You guys tried Strider/Doom/Mechzangief (lariat assist)? The team is very unrushable, MZ is pretty descent IN THE BACK.

It might be unrushable, but it lacks a good third character not to mention the ammount of meter it takes up getting MechZanjeff out.

^^ Also, say Magz decides to bait out Zangief and then does Tempest DHC Hail? :shake:

I don’t know if he’s been mentioned yet, but what are your opinions on Silver Samurai with Strider/Doom?

I think Silver Sam is to much of a meter hog to work well wit Strider/Doom.

Hey, does anyone think that Felicia/Strider/Doom would be a good way to counter an opponent who’s playing a Strider/Doom team? I’m thinking it might be fairly effective since she’s suppposed to be the Strider counter character or whatever.

Also I just thought I’d mention that my Storm is coming along nicely. :cool: Storm/Doom works soooo well against Sent/Commando.

My cyclops is pretty lacking though. I’m having trouble using Strider/Cyke and Cyke/Doom. Kai, or whoever else plays w/ him, can you hook me up with some combos or strats for this team? Any help is appreciated. :bgrin:

One of the best things to do with Strider/Cyke is dance around in the sky with double jumps and just call him when they least expect him. If Cyke connects, dash up and air combo them. If they block cyke, tiger or bird into ouro. There are other options Strider/Cyke specializes in like instant overheads after a flying screen. As strider runs up to a getting up opponent, he can call cyke as he’s running in then immediately do a jumping short. Cyke will hit and Strider gets another air combo. There are a lot of other resets, but they do get rather risky and i’ll only bust them out on a handful of opportunities.

Cyke/Doom also uses double jump assists very effectively. Doom AA also is great for Cyke’s fierce throw in both directions. Chipping them with MOB and doom AA also gives you a full super’s worth of damage without having to connect a combo. All in all though, Cyke/Doom becomes most deadly once you corner them. When you do, you have a lot of options: chip them, fierce throw them, or ground chains. If you and the FP throw in the corner, you can do a command RH launcher (nothing will beat it at that angle, not to mention cyke gets first initiative) while calling doom. If they block the launcher, doom should keep them pinned. If the launcher connected, super jump, smack them down into the rocks, then SOB down. You should also have first initiative after the SOB connects, meaning you can corner them again.

Yea Ho0v, assit killers work :clap: .

But personally if I had a mirror s/d vs s/d I would put doom vs strider.